OGLDrv.plt
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Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Polish speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
OGLDrv | |
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Language | Polish |
Game | Unreal |
Status | 7/7 |
[Public] Object=(Name=OGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) Preferences=(Caption="OGLDrv Support",Parent="Rendering",Class=OGLDrv.OpenGLRenderDevice,Immediate=True) [OpenGLRenderDevice] ; EN: ClassCaption="OGLDrv Support" ClassCaption="Obsługa OGLDrv" ; EN: AskInstalled="Do you have a OGLDrv compatible 3D accelerator installed?" AskInstalled="Czy na komputerze znajduje się karta zgodna ze standardem OGLDrv?" ; EN: AskUse="Do you want Unreal to use your OGLDrv accelerator?" AskUse="Włączyć obsługę kart zgodnych ze standardem OGLDrv?" [Errors] ; EN: NoFindGL="Can't find OGLDrv driver %ls" NoFindGL="Nie znaleziono sterownika OGLDrv %ls" ; EN: MissingFunc="Missing OGLDrv function %ls (%i)" MissingFunc="Niedostępna funkcja OGLDrv %ls (%i)" ; EN: ResFailed="Failed to set resolution" ResFailed="Nie udało się wyświetlić rozdzielczości"