End.frt
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Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent French speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
End | |
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Language | French |
Game | Unreal |
Status | 8/8 |
[LevelInfo1] ; EN: Title="End" Title="Séquence de fin" [LevelSummary] ; EN: Title="End" Title="Séquence de fin" [TransitionGenderEvent0] ; Note: Make the text coincide with the respective audio entry in Sounds/frt/EndSnd.frt. OutDelays[1]=3.000000 ; EN: CommonText[0]="Bodega Bay to shuttle craft. Please authenticate." CommonText[0]="Bodega Bay à navette. Veuillez vous identifier." [TransitionGenderEvent2] ; Note: Make the text coincide with the respective audio entry in Sounds/frt/EndSnd.frt. OutDelays[1]=3.000000 ; EN: CommonText[0]="Authenticate immediately or we will open fire." CommonText[0]="Identifiez-vous immédiatement ou nous faisons feu." [TransitionGenderEvent1] ; Note: Make the text coincide with the respective audio entry in Sounds/frt/EndSnd.frt. OutDelays[1]=3.000000 ; EN: CommonText[0]="You were warned. We are opening fire." CommonText[0]="Nous vous avons prévenu. Nous ouvrons le feu."