Velora.frt
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Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent French speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
Velora | |
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Language | French |
Game | Unreal |
Status | 6/6 |
[LevelInfo2] ; EN: Title="Velora Temple" Title="Temple de Velora" ; EN: LevelEntryText="Entering Velora Temple" LevelEntryText="Arrivée à temple de Velora" [LevelSummary] ; EN: Title="Velora Temple" Title="Temple de Velora" ; EN: LevelEntryText="Entering Velora Temple" LevelEntryText="Arrivée à temple de Velora" [TranslatorEvent1] ; EN: Message="LOG: M. Verdu: Lost Leiby and Poesch about an hour ago. They must have made it outside. I think I'm getting close, but it's so dark it's hard to tell. Wait, something just fell off the wall. Coming this way... >>>ERROR<<<" Message="JOURNAL : M. Verdu : J'ai perdu Leiby et Poesch il y a une heure environ. Ils ont dû réussir à sortir. Je ne pense pas être loin de la sortie, mais il fait si sombre qu'il est difficile d'en être sûr. Quelque chose vient de tomber du mur ! Ça se rapproche... >>>ERREUR<<<" [TranslatorEvent0] ; EN: Message="LOG: M. Fox: Someone get me the hell out of here!!" Message="JOURNAL: M. Fox: Que quelqu'un vienne me chercher, bon dieu !!"