End.ptt
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Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Portuguese speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
End | |
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Language | Portuguese |
Game | Unreal |
Status | 5/5 |
[LevelInfo1] ; EN: Title="End" Title="Fine" [LevelSummary] ; EN: Title="End" Title="Fine" [TransitionGenderEvent0] ; Note: Make the text coincide with the respective audio entry in Sounds/ptt/EndSnd.ptt. If there isn't one, CREATE IT! OutDelays[1]=3.000000 ; EN: CommonText[0]="Bodega Bay to shuttle craft. Please authenticate." CommonText[0]="Baía Bodega para nave. Favor identificar-se." [TransitionGenderEvent2] ; Note: Make the text coincide with the respective audio entry in Sounds/ptt/EndSnd.ptt. If there isn't one, CREATE IT! OutDelays[1]=3.000000 ; EN: CommonText[0]="Authenticate immediately or we will open fire." CommonText[0]="Identifique-se imediatamente ou abriremos fogo." [TransitionGenderEvent1] ; Note: Make the text coincide with the respective audio entry in Sounds/ptt/EndSnd.ptt. If there isn't one, CREATE IT! OutDelays[1]=3.000000 ; EN: CommonText[0]="You were warned. We are opening fire." CommonText[0]="Você foi avisado, abrindo fogo."