Difference between revisions of "End.int"
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{{Infobox Localization | {{Infobox Localization | ||
|name=End | |||
|language=English | |language=English | ||
|game=Unreal | |game=Unreal | ||
|lines_done= | |lines_done=5 | ||
|lines_total= | |lines_total=5 | ||
}} | }} | ||
<pre> | <pre> |
Latest revision as of 02:04, 19 March 2021
Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). This is a file for the English language, the game's default. This file should be used as a base for the rest of the languages. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
End | |
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Language | English |
Game | Unreal |
Status | 5/5 |
[LevelInfo1] Title="End" [LevelSummary] Title="End" [TransitionGenderEvent0] OutDelays[1]=3.000000 CommonText[0]="Bodega Bay to shuttle craft. Please authenticate." [TransitionGenderEvent2] OutDelays[1]=3.000000 CommonText[0]="Authenticate immediately or we will open fire." [TransitionGenderEvent1] OutDelays[1]=3.000000 CommonText[0]="You were warned. We are opening fire."