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ScriptedAI | |
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Language | English |
Game | Unreal |
Status | 171/171 |
[SVariableBase] MenuName="Variables" [VAR_OBJECT_BASE] MenuName="Object ref" [VAR_OBJECTARRAY_BASE] MenuName="Object array" [VAR_Vector] MenuName="Vector" Description="Vector variable." [VAR_STRUCT_BASE] MenuName="Struct members" [LOGICBASE] MenuName="Logic" [ACTIONSBASE] MenuName="Actions" [ACTORBASE] MenuName="Actor" [ACTOR_Overlay] MenuName="Mesh Overlay" Description="Adds a temporary mesh overlay to an actor." [HUD_DrawIcon] MenuName="Draw Icon" Description="Draws an icon on the HUD." [HUDElementBase] MenuName="HUD" [HUD_DrawText] MenuName="Draw Text" Description="Draws a message on HUD." [TEXT_ShowMessage] MenuName="Show Message" Description="Shows a client message on screen.|If no receiver is specified, everyone will receive the message." [TEXTBASE] MenuName="Text Op" [VAR_ActorList] MenuName="Actor List" Description="Dynamic ActorList reference variable." [VARIABLEBASE] MenuName="Variables" [VAR_ObjectList] MenuName="Object List" Description="Object list reference variable.|WARNING: Don't use this to reference dynamic destroyable actors, or the game may crash!" [LEVELSBASE] MenuName="Level" [VAR_Actor] MenuName="Actor" Description="Dynamic actor reference variable." [VAR_Float] MenuName="Float" Description="Floating point variable." [VAR_Int] MenuName="Int" Description="32-bit integer variable." [LEVEL_Network] MenuName="Network data" Description="Transmits data from server to client.|All inputs you set will also output on client side and fire output event client side every time you fire an input server-side.|If no receiver is specified, the networked event will be broadcast to all clients." [LEVEL_RadialActors] MenuName="Radius Actors" Description="Grabs all actors within a point in level.|Position input can be an actor or a vector." [MATH_Int] MenuName="Int op" Description="Does a math operation with integers." [MATHBASE] MenuName="Math" [EVENTBASE] MenuName="Events" [VAR_String] MenuName="String" Description="Text line variable." [MOVER_MoveToKey] MenuName="Move to key" Description="Moves a mover to a keyframe." [MOVERBASE] MenuName="Mover" [PAWN_SetHealth] MenuName="Give Health" Description="Gives or removes health from a pawn." [PAWNBASE] MenuName="Pawn" [EVENT_Triggered] MenuName="Triggered" Description="Triggered by a regular in level event.|Tag can be changed by firing Set Tag event and binding NewTag value." [ACTOR_ChangeScale] MenuName="Change scale" Description="Resizes an actor with optional blend time." [VAR_Name] MenuName="Name" Description="Name variable." [ACTOR_Destroy] MenuName="Destroy Actor" Description="Instantly destroys an actor." [MATH_Float] MenuName="Float op" Description="Does a math operation with floating point." [VAR_Bool] MenuName="Boolean" Description="Boolean variable." [LATENT_MoveToActor] MenuName="AI Move to actor" Description="Makes a ScriptedPawn move to a goal actor.|Output is fired when a pawn has reached or not the goal actor, with Reached output set to just finished pawn." [LATENTBASE] MenuName="Latent" [ACTOR_PlaySound] MenuName="Play Sound" Description="Plays a sound effect.|Sound source can be an actor or a vector. If actor array, it will play the sound on all actors in that array." [VAR_Rotator] MenuName="Rotator" Description="Rotator variable." [LEVEL_SpawnActor] MenuName="Spawn Actor" Description="Spawns a new actor.|If you input Position as actor variable, it will use that actor rotation. Otherwise you can input vector and rotation." [LEVEL_AllPawns] MenuName="All Pawns" Description="Grabs all pawns from level." [PAWN_GiveItem] MenuName="Give Item" Description="Gives an inventory item to a player." [LOGIC_ArrayAdd] MenuName="Array Add" Description="Adds an unique item to array.|Fires event Found or Not Found depending on the result." [VAR_RandInt] MenuName="Random Int" Description="Random integer variable." [TEXT_AddText] MenuName="Append Text" Description="Adds text to the end of the current textline." [VAR_Object] MenuName="Object" Description="Object reference variable.|WARNING: Don't use this to reference dynamic destroyable actors, or the game may crash!" [LEVEL_PlayMusic] MenuName="Play Music" Description="Changes currently played music.|If no player is specified, the event affects all actors." [VAR_RandFloat] MenuName="Random Float" Description="Random floating point variable." [LATENT_Timer] MenuName="Timer" Description="Waits for specific time." [ACTOR_SetHidden] MenuName="Set Hidden" Description="Toggles the Hidden property for an actor." [VAR_LocalPlayer] MenuName="Local Player" Description="Local player variable function." [EVENT_PawnDied] MenuName="Pawn Died" Description="Triggered when a pawn dies." [EVENT_PawnHurt] MenuName="Pawn Hurt" Description="Triggered when a pawn takes damage." [EVENT_PawnPrevDeath] MenuName="Prevent Death" Description="Prevents a pawn from dying.|NOTE: Output link is fired, THEN it checks the Input flag. If true, it prevents the pawn from dying." [OBJECTBASE] MenuName="Object" [EVENT_PlayerSpawn] MenuName="Player spawned" Description="Triggered when a player spawns." [PAWN_Kill] MenuName="Kill Pawn" Description="Kills instantly a pawn." [LOGIC_ListIterator] MenuName="ObjList Iterator" Description="Iterates through an object list." [LEVEL_SendEvent] MenuName="Trigger Event" Description="Sends a regular event to all actors in level." [LOGIC_ArrayRemove] MenuName="Array Remove" Description="Remove a single item from array and return its size.|An empty event is fired once final array entry has been removed." [TEXT_Replace] MenuName="Replace Text" Description="Replace a part of text with another text." [LOGIC_Dispatch] MenuName="Dispatcher" Description="Split a call into multiple branches." [ACTOR_TakeDamage] MenuName="Take Damage" Description="Make an actor take damage." [ACTOR_SetPhysics] MenuName="Set Physics" Description="Changes the actor's movement physics." [ACTOR_SetCollision] MenuName="Set Collision" Description="Changes the actor's collision state." [ACTOR_PlayAnim] MenuName="Play Anim" Description="Play an animation on actors.|Note: Pawn code may override the animation!" [LOGIC_CompareFloat] MenuName="Compare Float" Description="Compare 2 floating point values." [PAWN_DeleteItem] MenuName="Delete Item" Description="Find and delete an inventory item from a player." [LOGIC_CompareInt] MenuName="Compare Int" Description="Compare 2 integer values." [VARIABLE_ToVector] MenuName="To Vector" Description="Constructs a vector from individual components." [VARIABLE_ToRotator] MenuName="To Rotator" Description="Constructs a rotator from individual components." [LOGIC_Gate] MenuName="Logic Gate" Description="A logic gate." [VARIABLE_FromVector] MenuName="From Vector" Description="Grab each vector component." [PAWN_FindItem] MenuName="Find Item" Description="Find an inventory item from a player." [VARIABLE_FromRotator] MenuName="From Rotator" Description="Grab each rotator component." [LOGIC_CompareObject] MenuName="Compare Object" Description="Compare 2 objects." [LOGIC_CompareText] MenuName="Compare Text" Description="Compare 2 string text lines." [ACTOR_GetName] MenuName="Get Name" Description="Grab the actor name." [LOGIC_GetArraySize] MenuName="Get Array Size" Description="Check the size of an object array." [OBJECT_SetProperty] MenuName="Set Property" Description="Change actor property value." [OBJECT_ChangeState] MenuName="Change State" Description="Change actor script state." [LEVEL_AllActors] MenuName="All Actors" Description="Grab all actors from level." [OBJECT_GetProperty] MenuName="Get Property" Description="Grab actor property value." [VARIABLE_SetBool] MenuName="Set Bool" Description="Set boolean value." [LEVEL_ResetLevel] MenuName="Reset level" Description="Soft-resets the level." [VARIABLE_SetFloat] MenuName="Set Float" Description="Set float value." [LOGIC_ArrayEmpty] MenuName="Array Empty" Description="Simply blank out an array." [VARIABLE_SetInt] MenuName="Set Int" Description="Set integer value." [VARIABLE_SetString] MenuName="Set Text" Description="Set string value." [EVENT_BeginPlay] MenuName="Begin Play" Description="Fires an event on start of map.|Reset event is fired instead when level was soft-reset." [LOGIC_CompareBool] MenuName="Compare Bool" Description="Compare a boolean value." [LOGIC_ServerType] MenuName="Server Type" Description="Check in which environment this action is executed on."