OldOpenGLDrv.int
Revision as of 03:25, 28 September 2020 by Neon Knight (talk | contribs)
Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). This is a file for the English language, the game's default. This file should be used as a base for the rest of the languages. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
OldOpenGLDrv.int | |
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Language | English |
Game | Unreal |
Status | 7/7 |
[Public] Object=(Name=OldOpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) Preferences=(Caption="OldOpenGL Support",Parent="Rendering",Class=OldOpenGLDrv.OpenGLRenderDevice,Immediate=True) [OpenGLRenderDevice] ClassCaption="OldOpenGL Support" AskInstalled="Do you have a OldOpenGL compatible 3D accelerator installed?" AskUse="Do you want Unreal Tournament to use your OldOpenGL accelerator?" [Errors] NoFindGL="Can't find OldOpenGL driver %ls" MissingFunc="Missing OldOpenGL function %ls (%i)" ResFailed="Failed to set resolution"