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|Localization Project page|
|This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).|
This is a file for the English language, the game's default. This file should be used as a base for the rest of the languages.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
|This page in other languages|
|English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese|
[Public] Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1) Preferences=(Caption="SDL OpenGL Support",Parent="Rendering",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True) [Errors] NoFindGL="Can't find OpenGL driver %ls" MissingFunc="Missing OpenGL function %ls (%i)" ResFailed="Failed to set resolution" [SDLGLRenderDevice] ClassCaption="SDL OpenGL Support" AskUse="Do you want Unreal Tournament to use your SDL OpenGL rendering device?"