SDLGLDrv.rut
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Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Russian speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
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SDLGLDrv | |
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Language | Russian |
Game | Unreal Tournament |
Status | 6/6 |
[Public] Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1) Preferences=(Caption="SDL OpenGL Support",Parent="Rendering",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True) [Errors] ; EN: NoFindGL="Can't find OpenGL driver %ls" NoFindGL="Не возможно найти драйвера OpenGL %ls" ; EN: MissingFunc="Missing OpenGL function %ls (%i)" MissingFunc="Функция OpenGL %ls (%i) не найдена" ; EN: ResFailed="Failed to set resolution" ResFailed="Разрешение не установилось"
Rest of the file (Unreal)
[SDLGLRenderDevice] ; EN: ClassCaption="SDL OpenGL Support" ClassCaption="Поддержка SDL OpenGL" ; EN: AskUse="Do you want Unreal to use your SDL OpenGL rendering device?" AskUse="Хотите ли вы, что бы Unreal использовал вашу видеокарту с поддержкой SDL OpenGL?"
Rest of the file (Unreal Tournament)
[SDLGLRenderDevice] ; EN: ClassCaption="SDL OpenGL Support" ClassCaption="Поддержка SDL OpenGL" ; EN: AskUse="Do you want Unreal Tournament to use your SDL OpenGL rendering device?" AskUse="Хотите ли вы, что бы Unreal Tournament использовал вашу видеокарту с поддержкой SDL OpenGL?"