Jump to navigation Jump to search
|Localization Project page|
|This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).|
In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Italian speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
|This page in other languages|
|English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese|
[Public] Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1) ; EN: Preferences=(Caption="SDL OpenGL Support",Parent="Rendering",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True) Preferences=(Caption="Supporto per video SDL OpenGL",Parent="Resa",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True) [Errors] ; EN: NoFindGL="Can't find OpenGL driver %ls" NoFindGL="Non riesco a trovare il driver OpenGL %ls" ; EN: MissingFunc="Missing OpenGL function %ls (%i)" MissingFunc="Manca la funzione OpenGL %ls (%i)" ; EN: ResFailed="Failed to set resolution" ResFailed="Errore nel settare la risoluzione" [SDLGLRenderDevice] ; EN: ClassCaption="SDL OpenGL Support" ClassCaption="Supporto per video SDL OpenGL" ; EN: AskUse="Do you want Unreal Tournament to use your SDL OpenGL rendering device?" AskUse="Vuoi che Unreal Tournament utilizzi il tuo dispositivo di rendering OpenGL SDL?"