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Core.int

[Errors]
NoTXTFile=Can not exec non-text (.txt) file type '%s'

Editor.int

[Public]
Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)

[UpdateUModCommandlet]
HelpCmd=updateumod
HelpOneLiner=Add, delete, replace or extract files from a umod
HelpUsage=updateumod UmodFile Command [Filename]
HelpParm[0]=UmodFile
HelpDesc[0]=The umod file to change or view
HelpParm[1]=Command
HelpDesc[1]=One of EXTRACT, ADD, DELETE, REPLACE or LIST
HelpParm[2]=Filename
HelpDesc[2]=The file to EXTRACT, ADD, DELETE or REPLACE

[PackageFlagCommandlet]
HelpCmd=packageflag
HelpOneLiner=Set package flags in package files
HelpUsage=packageflag src.ext [dest.ext <+|->flag [<+|->flag] ...]
HelpParm[0]=src.ext
HelpDesc[0]=Existing package file to load
HelpParm[1]=dest.exe
HelpDesc[1]=Name of new package file with the new flag settings
HelpParm[2]=flag
HelpDesc[2]=+ to set a flag, or - to remove a flag, followed by one of:
HelpParm[3]=" "
HelpDesc[3]="  AllowDownload"
HelpParm[4]=" "
HelpDesc[4]="  ClientOptional"
HelpParm[5]=" "
HelpDesc[5]="  ServerSideOnly"
HelpParm[6]=" "
HelpDesc[6]="  BrokenLinks"
HelpParm[7]=" "
HelpDesc[7]="  Unsecure"

[BatchExportCommandlet]
HelpCmd=batchexport
HelpOneLiner=Export objects in bulk
HelpUsage=batchexport package.ext classname export_ext
HelpParm[0]=package.ext
HelpDesc[0]=Package whose objects you wish to export
HelpParm[1]=classname
HelpDesc[1]=Class of object to export
HelpParm[2]=export_ext
HelpDesc[2]=File extension to export to
HelpParm[3]=path
HelpDesc[3]=Path to export files to, like c:\MyPath

[DataRipCommandlet]
HelpCmd=datarip
HelpOneLiner=Create a package with Texture, Music and Sound data ripped out.
HelpUsage=datarip srcpackage.ext dstpackage.ext
HelpParm[0]=srcpackage.ext
HelpDesc[0]=Source Package
HelpParm[1]=dstpackage.ext
HelpDesc[1]=Destination Package

[ChecksumPackageCommandlet]
HelpCmd=checksumpackage
HelpOneLiner=Display checksum for package file
HelpUsage=checksumpackage packagename
HelpParm[0]=packagename
HelpDesc[0]=The name of the package to checksum.

Engine.int

[Public]
Preferences=(Caption="Decals",Parent="Advanced Options")
Preferences=(Caption="Blood",Parent="Decals")
Preferences=(Caption="Server",Parent="Blood",Class=Engine.GameInfo,Category=BloodServer,Immediate=True)

[Errors]
Banned=You have been banned
TempBanned=You have been temporarily banned
Kicked=You have been kicked

[Progress]
ReceiveOptionalFile=Receiving optional file '%s' (Press F10 to Skip)
ReceiveSize=Size %iK, Complete %3.1f%% = %iK, %i Packages remaining

Galaxy.int

[Public]
Preferences=(Caption="Audio",Parent="Advanced Options")
Preferences=(Caption="GalaxyAudio",Parent="Audio",Class=Galaxy.GalaxyAudioSubsystem,Immediate=True)

IpDrv.int

[Public]
Object=(Name=IpDrv.CompressCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=IpDrv.DecompressCommandlet,Class=Class,MetaClass=Core.Commandlet)

[CompressCommandlet]
HelpCmd=compress
HelpOneLiner=Compress an Unreal package for auto-downloading.  A file with extension .uz will be created.
HelpUsage=compress File1 [File2 [File3 ...]]
HelpParm[0]=Files
HelpDesc[0]=The wildcard or file names to compress.

[DecompressCommandlet]
HelpCmd=decompress
HelpOneLiner=Decompress a file compressed with ucc compress.
HelpUsage=decompress CompressedFile
HelpParm[0]=CompressedFile
HelpDesc[0]=The .uz file to decompress.

UBrowser.int

[Public]
Preferences=(Caption="UBrowser",Parent="Networking",Class=UBrowser.UBrowserMainClientWindow,Immediate=True)

[UBrowserServerPing]
AdminEmailText="Admin Email"
AdminNameText="Admin Name"
ChangeLevelsText="Change Level"
MultiplayerBotsText="Bots in Multiplayer"
FragLimitText="Frag Limit"
TimeLimitText="Time Limit"
GameModeText="Game Mode"
GameTypeText="Game Type"
GameVersionText="Game Version"
GameSubVersionText="Game SubVersion"
WorldLogText="ngStats World Stat-Logging"
TrueString="Enabled"
FalseString="Disabled"

[UBrowserServerListWindow]
PlayerCountName="Players"
ServerCountName="Servers"
QueryServerText="Querying Master Server"
QueryFailedText="Master Server Failed: "
PingingText="Pinging Servers"
CompleteText="Complete"
InfoName="Info"

[UBrowserOpenBar]
OpenText="Open:"
OpenHelp="Enter a standard URL, or select one from the URL history.  Press Enter to activate."

[UBrowserMainClientWindow]
FavoritesName="Favorites"
NewsName="Community News"

[UBrowserServerGrid]
ServerName="Server"
PingName="Ping"
MapNameName="Map Name"
PlayersName="Players"
VersionName="Version"

[UBrowserInfoMenu]
RefreshName="&Refresh Info"
AttachName="&Attach window"
CloseName="&Close window"

[UBrowserMainWindow]
WindowTitleString="Server Browser"

[UBrowserRightClickMenu]
RefreshName="&Refresh All Servers"
FavoritesName="Add to &Favorites"
RemoveFavoritesName="Remove from &Favorites"
RefreshServerName="&Ping This Server"
PingAllName="Ping &All Servers"
InfoName="&Server and Player Info"
JoinPasswordName="Join with &Password"
JoinServerName="&Join server"
SpectateServerName="Join as &Spectator"

[UBrowserPlayerGrid]
NameText="Name"
FragsText="Frags"
PingText="Ping"
TeamText="Team"
MeshText="Mesh"
SkinText="Skin"
IDText="ID"

[UBrowserGSpyLink]
ResolveFailedError="The master server could not be resolved: "
TimeOutError="Timeout talking to the master server"
CouldNotConnectError="Connecting to the master server timed out: "

[UBrowserHTTPLink]
ResolveFailedError="The master server could not be resolved: "
TimeOutError="Timeout talking to the master server"
CouldNotConnectError="Connecting to the master server timed out: "

[UBrowserSubsetFact]
NotFoundError="Could not find the window: "
NotReadyError="Window is not ready: "

[UBrowserRulesGrid]
RuleText="Rule"
ValueText="Value"

UMenu.int

Almost completely!

UnrealI.int

(Maybe not complete, needs more work since it was cleaned up)

[Public]
Object=(Name=Unreali.Quadshot,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=Unreali.NaliPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali")

[QuadShot]
DeathMessage="%o was blasted to bits by %k's %w."
PickupMessage="You got the Quad-Barreled ShotGun"
ItemName="QuadShot"

Unrealshare.int

(Maybe not complete, needs more work since it was cleaned up)

[Public]
Object=(Name=UnrealShare.Scorch,Class=Class,MetaClass=Engine.Effects,Description="Decals")
Object=(Name=UnrealShare.UnrealBlood,Class=Class,MetaClass=Engine.Effects,Description="Blood Settings")
Object=(Name=UnrealShare.JNali1,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali")
Object=(Name=UnrealShare.JNali2,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali Priest")
Object=(Name=UnrealShare.JNaliStatue1,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali Statue")
Object=(Name=Unreali.F2Female2,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female")
Object=(Name=Unreali.F2Female3,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female2")
Object=(Name=Unreali.F2Female4,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female3")
Object=(Name=Unreali.JMale2,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male")
Object=(Name=Unreali.JMale3,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male2")
Object=(Name=Unreali.JMale4,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male3")
Object=(Name=Unreali.JMale5,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male4")
Object=(Name=Unreali.JMale6,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male5")
Object=(Name=Unreali.JMale7,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male6")
Object=(Name=Unreali.JMale8,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male7")
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;Unreal")
Preferences=(Caption="Config",Parent="Decals",Class=UnrealShare.Scorch,Immediate=True,Category=Decal)
Preferences=(Caption="Client",Parent="Blood",Class=UnrealShare.UnrealBlood,Immediate=True,Category=BloodClient)
Preferences=(Caption="Player",Parent="Decals",Class=UnrealShare.UnrealiPlayer,Immediate=True)