List of added lines
Revision as of 17:11, 16 March 2022 by Neon Knight (talk | contribs)
Oldunreal Localization Project |
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Portals: English • German • French • Spanish • Italian • Russian • Polish • Portuguese • Hungarian • Czech • Swedish • Catalan • Dutch • Norwegian • Japanese |
Unreal: English • German • French • Spanish • Italian • Russian • Polish • Portuguese • Hungarian • Czech • Swedish • Catalan • Dutch • Norwegian • Japanese |
UT99: English • German • French • Spanish • Italian • Russian • Polish • Portuguese • Hungarian • Czech • Swedish • Catalan • Dutch • Norwegian • Japanese |
UT2004: English • German • French • Spanish • Italian • Russian • Polish • Portuguese • Hungarian • Czech • Swedish • Catalan • Dutch • Norwegian • Japanese |
Guidelines: English • German • French • Spanish • Italian • Russian • Polish • Portuguese • Hungarian • Czech • Swedish • Catalan • Dutch • Norwegian • Japanese |
Core.int
[Errors] NoTXTFile=Can not exec non-text (.txt) file type '%s'
Editor.int
[Public] Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet) [UpdateUModCommandlet] HelpCmd=updateumod HelpOneLiner=Add, delete, replace or extract files from a umod HelpUsage=updateumod UmodFile Command [Filename] HelpParm[0]=UmodFile HelpDesc[0]=The umod file to change or view HelpParm[1]=Command HelpDesc[1]=One of EXTRACT, ADD, DELETE, REPLACE or LIST HelpParm[2]=Filename HelpDesc[2]=The file to EXTRACT, ADD, DELETE or REPLACE [PackageFlagCommandlet] HelpCmd=packageflag HelpOneLiner=Set package flags in package files HelpUsage=packageflag src.ext [dest.ext <+|->flag [<+|->flag] ...] HelpParm[0]=src.ext HelpDesc[0]=Existing package file to load HelpParm[1]=dest.exe HelpDesc[1]=Name of new package file with the new flag settings HelpParm[2]=flag HelpDesc[2]=+ to set a flag, or - to remove a flag, followed by one of: HelpParm[3]=" " HelpDesc[3]=" AllowDownload" HelpParm[4]=" " HelpDesc[4]=" ClientOptional" HelpParm[5]=" " HelpDesc[5]=" ServerSideOnly" HelpParm[6]=" " HelpDesc[6]=" BrokenLinks" HelpParm[7]=" " HelpDesc[7]=" Unsecure" [BatchExportCommandlet] HelpCmd=batchexport HelpOneLiner=Export objects in bulk HelpUsage=batchexport package.ext classname export_ext HelpParm[0]=package.ext HelpDesc[0]=Package whose objects you wish to export HelpParm[1]=classname HelpDesc[1]=Class of object to export HelpParm[2]=export_ext HelpDesc[2]=File extension to export to HelpParm[3]=path HelpDesc[3]=Path to export files to, like c:\MyPath [DataRipCommandlet] HelpCmd=datarip HelpOneLiner=Create a package with Texture, Music and Sound data ripped out. HelpUsage=datarip srcpackage.ext dstpackage.ext HelpParm[0]=srcpackage.ext HelpDesc[0]=Source Package HelpParm[1]=dstpackage.ext HelpDesc[1]=Destination Package [ChecksumPackageCommandlet] HelpCmd=checksumpackage HelpOneLiner=Display checksum for package file HelpUsage=checksumpackage packagename HelpParm[0]=packagename HelpDesc[0]=The name of the package to checksum.
Engine.int
[Public] Preferences=(Caption="Decals",Parent="Advanced Options") Preferences=(Caption="Blood",Parent="Decals") Preferences=(Caption="Server",Parent="Blood",Class=Engine.GameInfo,Category=BloodServer,Immediate=True) [Errors] Banned=You have been banned TempBanned=You have been temporarily banned Kicked=You have been kicked [Progress] ReceiveOptionalFile=Receiving optional file '%s' (Press F10 to Skip) ReceiveSize=Size %iK, Complete %3.1f%% = %iK, %i Packages remaining
Galaxy.int
[Public] Preferences=(Caption="Audio",Parent="Advanced Options") Preferences=(Caption="GalaxyAudio",Parent="Audio",Class=Galaxy.GalaxyAudioSubsystem,Immediate=True)
IpDrv.int
[Public] Object=(Name=IpDrv.CompressCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=IpDrv.DecompressCommandlet,Class=Class,MetaClass=Core.Commandlet) [CompressCommandlet] HelpCmd=compress HelpOneLiner=Compress an Unreal package for auto-downloading. A file with extension .uz will be created. HelpUsage=compress File1 [File2 [File3 ...]] HelpParm[0]=Files HelpDesc[0]=The wildcard or file names to compress. [DecompressCommandlet] HelpCmd=decompress HelpOneLiner=Decompress a file compressed with ucc compress. HelpUsage=decompress CompressedFile HelpParm[0]=CompressedFile HelpDesc[0]=The .uz file to decompress.
UBrowser.int
[Public] Preferences=(Caption="UBrowser",Parent="Networking",Class=UBrowser.UBrowserMainClientWindow,Immediate=True) [UBrowserServerPing] AdminEmailText="Admin Email" AdminNameText="Admin Name" ChangeLevelsText="Change Level" MultiplayerBotsText="Bots in Multiplayer" FragLimitText="Frag Limit" TimeLimitText="Time Limit" GameModeText="Game Mode" GameTypeText="Game Type" GameVersionText="Game Version" GameSubVersionText="Game SubVersion" WorldLogText="ngStats World Stat-Logging" TrueString="Enabled" FalseString="Disabled" [UBrowserServerListWindow] PlayerCountName="Players" ServerCountName="Servers" QueryServerText="Querying Master Server" QueryFailedText="Master Server Failed: " PingingText="Pinging Servers" CompleteText="Complete" InfoName="Info" [UBrowserOpenBar] OpenText="Open:" OpenHelp="Enter a standard URL, or select one from the URL history. Press Enter to activate." [UBrowserMainClientWindow] FavoritesName="Favorites" NewsName="Community News" [UBrowserServerGrid] ServerName="Server" PingName="Ping" MapNameName="Map Name" PlayersName="Players" VersionName="Version" [UBrowserInfoMenu] RefreshName="&Refresh Info" AttachName="&Attach window" CloseName="&Close window" [UBrowserMainWindow] WindowTitleString="Server Browser" [UBrowserRightClickMenu] RefreshName="&Refresh All Servers" FavoritesName="Add to &Favorites" RemoveFavoritesName="Remove from &Favorites" RefreshServerName="&Ping This Server" PingAllName="Ping &All Servers" InfoName="&Server and Player Info" JoinPasswordName="Join with &Password" JoinServerName="&Join server" SpectateServerName="Join as &Spectator" [UBrowserPlayerGrid] NameText="Name" FragsText="Frags" PingText="Ping" TeamText="Team" MeshText="Mesh" SkinText="Skin" IDText="ID" [UBrowserGSpyLink] ResolveFailedError="The master server could not be resolved: " TimeOutError="Timeout talking to the master server" CouldNotConnectError="Connecting to the master server timed out: " [UBrowserHTTPLink] ResolveFailedError="The master server could not be resolved: " TimeOutError="Timeout talking to the master server" CouldNotConnectError="Connecting to the master server timed out: " [UBrowserSubsetFact] NotFoundError="Could not find the window: " NotReadyError="Window is not ready: " [UBrowserRulesGrid] RuleText="Rule" ValueText="Value"
UMenu.int
Almost completely!
UnrealI.int
(Maybe not complete, needs more work since it was cleaned up)
[Public] Object=(Name=Unreali.Quadshot,Class=Class,MetaClass=Engine.Weapon) Object=(Name=Unreali.NaliPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali") [QuadShot] DeathMessage="%o was blasted to bits by %k's %w." PickupMessage="You got the Quad-Barreled ShotGun" ItemName="QuadShot"
(Maybe not complete, needs more work since it was cleaned up)
[Public] Object=(Name=UnrealShare.Scorch,Class=Class,MetaClass=Engine.Effects,Description="Decals") Object=(Name=UnrealShare.UnrealBlood,Class=Class,MetaClass=Engine.Effects,Description="Blood Settings") Object=(Name=UnrealShare.JNali1,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali") Object=(Name=UnrealShare.JNali2,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali Priest") Object=(Name=UnrealShare.JNaliStatue1,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali Statue") Object=(Name=Unreali.F2Female2,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female") Object=(Name=Unreali.F2Female3,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female2") Object=(Name=Unreali.F2Female4,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female3") Object=(Name=Unreali.JMale2,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male") Object=(Name=Unreali.JMale3,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male2") Object=(Name=Unreali.JMale4,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male3") Object=(Name=Unreali.JMale5,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male4") Object=(Name=Unreali.JMale6,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male5") Object=(Name=Unreali.JMale7,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male6") Object=(Name=Unreali.JMale8,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male7") Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;Unreal") Preferences=(Caption="Config",Parent="Decals",Class=UnrealShare.Scorch,Immediate=True,Category=Decal) Preferences=(Caption="Client",Parent="Blood",Class=UnrealShare.UnrealBlood,Immediate=True,Category=BloodClient) Preferences=(Caption="Player",Parent="Decals",Class=UnrealShare.UnrealiPlayer,Immediate=True)