Difference between revisions of "Mapping"

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{{For|the v227-introduced features|Unreal v227 Manual/New mod authoring tools}}
Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the '''[http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1355663245 FAQ]''' on the OldUnreal forums.
Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the '''[http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1355663245 FAQ]''' on the OldUnreal forums.


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*[[Vertex Editing Tutorial]]
*[[Vertex Editing Tutorial]]
*[[BSP Terrain Tutorial]]
*[[BSP Terrain Tutorial]]
===== 227 feature(s): =====
:*[[Static Meshes]]


=== Creatures and other Actors ===
=== Creatures and other Actors ===
*[[Epic:Unreal Creature Care and Feeding Guide|Creature guide]]
*[[Epic:Unreal Creature Care and Feeding Guide|Creature guide]]
===== 227 feature(s): =====
:*[[Jumper|JumpPad]]
:*[[Particle Emitter]] (note: there are two emitter systems: one is the Actor.XParticleEmitter detailed here, the other is a subclass Actor.UIFX. The XParticleEmitter is coded in C++ and is more powerfull and less demanding than the UIFX-based one, which is coded in UScript, slower and less powerful.)
::*[[Particle Force]]
::*[[Weather effects]]
:*[[Vegetation Generator]]
:*[[Visibility Notify]]
:*[[Projectors]]
:*[[Dynamic Zones]]


=== Importing/Exporting and Converting ===
=== Importing/Exporting and Converting ===
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*[[Exporting/Importing meshes from Unreal and UT]]
*[[Exporting/Importing meshes from Unreal and UT]]
*[[ARB-texture-compression doc|ARB texture compression]]
*[[ARB-texture-compression doc|ARB texture compression]]
===== 227 feature(s): =====
*[[Importing, editing and exporting a Brush with Blender]] (v227-oriented)
:*[[Using Ogg-Vorbis Musics]]
*[[Importing vertex meshes into Unreal]] (v227-oriented)


=== Tips and Tricks ===
=== Tips and Tricks ===

Latest revision as of 20:46, 27 June 2022

If you're looking for the v227-introduced features, you might want to check Unreal v227 Manual/New mod authoring tools.

Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the FAQ on the OldUnreal forums.

Unreal I Tutorials

Geometry

Creatures and other Actors

Importing/Exporting and Converting

Tips and Tricks

Unreal II Tutorials

Unreal II has almost no documentation anywhere. It featured tools like GolemEd (Unreal2\System\GlmEd.exe) and a Dialog Editor (Unreal2\Dialog\DialogEditor.exe) which have no accompanying explaination or documentation. Here are all that can be found:

  • Hellkeeper's tutorials: tutorials for basic stuff: mesh scaling, dialog editing, terrain making. Tutorials originally created by Matthias Worch (Senior Level Designer at Legend at the time of Unreal II). These have been recovered and restored from internetarchive.org with added French translation.
  • Always Black has some explanations on an abandoned project made with Unreal II.
  • GreatEmerald's video tutorials for Particle Salamanders, part 1 and part 2.
  • Particle Salamander tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal II), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the currently available documentation on the particle system of Unreal II.
  • Dialog Editor: Information about the Dialog Editor included in Unreal II to create conversations
  • Dialog Parameters: List of all parameters which can be used in a dialog and how to use them.
  • Golem Studio: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
  • Golem Agent Language: Documentation on the GAL scripting language used in Golem Studio.

Others