User contributions
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- 22:18, 11 May 2013 (diff | hist) Mesh Import (top)
- 22:18, 11 May 2013 (diff | hist) SetupUnrealPatch.ptt (top)
- 13:30, 21 March 2013 (diff | hist) m Talk:Main Page (Reverted edits by Lzhieqre (talk) to last revision by Hellkeeper) (top)
- 13:16, 5 March 2013 (diff | hist) Oldunreal 227 Localization Project (→Languages: Just a line break too much) (top)
- 13:15, 5 March 2013 (diff | hist) N User talk:Nahand (Created page with "Hey, I see you've appointed yourself Portuguese translator. Good, that's been lacking for just about as long as 227 has been out. The Portuguese files are completely outdated,...") (top)
- 15:07, 15 February 2013 (diff | hist) m WinDrv.frt (top)
- 08:33, 14 February 2013 (diff | hist) Oldunreal Wiki:About (top)
- 08:33, 14 February 2013 (diff | hist) Oldunreal Wiki:About
- 18:06, 8 February 2013 (diff | hist) m Oldunreal 227 FAQ (top)
- 13:06, 8 February 2013 (diff | hist) Oldunreal 227 FAQ
- 16:50, 7 February 2013 (diff | hist) N BSP Cuts (Ported the forum article.) (top)
- 16:50, 7 February 2013 (diff | hist) N File:SemiSolidCut.png (A semi-solid brush stands outs among surrounding brushes. Category:Mapping Category:UnrealEd) (top)
- 16:49, 7 February 2013 (diff | hist) N File:NotASuperCut.png (A large cut which isn't a supercut. Category:Mapping Category:UnrealEd) (top)
- 16:49, 7 February 2013 (diff | hist) N File:SuperCut5.png (Easily spotted supercuts, with their source. Category:Mapping Category:UnrealEd) (top)
- 16:48, 7 February 2013 (diff | hist) N File:SuperCut4.png (Several supercuts made visible. Category:Mapping Category:UnrealEd) (top)
- 16:48, 7 February 2013 (diff | hist) N File:SuperCut3.png (Supercut. Category:Mapping Category:UnrealEd) (top)
- 16:46, 7 February 2013 (diff | hist) N File:SuperCut2.png (Another clear example of SuperCut. Category:Mapping Category:UnrealEd) (top)
- 16:45, 7 February 2013 (diff | hist) N File:SuperCut.png (A prime example of a SuperCut. Category:Mapping Category:UnrealEd) (top)
- 16:44, 7 February 2013 (diff | hist) N File:BSPCutView.png (The BSP Cut View Category:Mapping Category:UnrealEd) (top)
- 16:42, 7 February 2013 (diff | hist) N File:BuildingWindow.png (Screenshot of the Building Window. Category:Mapping Category:UnrealEd) (top)
- 16:35, 7 February 2013 (diff | hist) m Mapping (top)
- 16:32, 7 February 2013 (diff | hist) m Projectors (top)
- 23:45, 5 February 2013 (diff | hist) m Projectors (typos & stuff)
- 19:31, 7 January 2013 (diff | hist) m UnrealTournament Server Guide (Reverted edits by Ipodsoft (talk) to last revision by Hellkeeper) (top)
- 13:42, 16 December 2012 (diff | hist) m UnrealED2
- 14:07, 14 November 2012 (diff | hist) m UnrealI.frt (top)
- 14:05, 14 November 2012 (diff | hist) UnrealShare.frt (top)
- 13:56, 14 November 2012 (diff | hist) m UnrealShare.frt
- 13:55, 14 November 2012 (diff | hist) m UnrealShare.frt
- 15:22, 12 November 2012 (diff | hist) How to Make a Compound UGold From Unreal and RTNP (top)
- 22:31, 11 November 2012 (diff | hist) m UBrowser.frt (top)
- 22:31, 11 November 2012 (diff | hist) UBrowser.int (Undo revision 5893 by Hellkeeper (talk)) (top)
- 22:30, 11 November 2012 (diff | hist) m UBrowser.int
- 17:17, 11 November 2012 (diff | hist) How to Make a Compound UGold From Unreal and RTNP
- 17:16, 11 November 2012 (diff | hist) Oldunreal 227 Linux FAQ (→Sound issues)
- 17:16, 11 November 2012 (diff | hist) Oldunreal 227 FAQ (→What version of Unreal can 227 be applied to?)
- 17:15, 11 November 2012 (diff | hist) Main Page (top)
- 14:53, 3 November 2012 (diff | hist) m Oldunreal 227 FAQ (→After installing 227 it's all laggy / bad performance)
- 00:27, 3 November 2012 (diff | hist) m UnrealShare.frt
- 22:02, 2 November 2012 (diff | hist) N Talk:Epic:Unreal Creature Care and Feeding Guide (Created page with "==Duck and Pause== Here's a note on how DuckTime and PauseTime work in the AlarmPoint, because this point was tricky to understand and is actually the reason I scavenged this...") (top)
- 21:46, 2 November 2012 (diff | hist) m Epic:Unreal Creature Care and Feeding Guide (→AI Attributes) (top)
- 21:44, 2 November 2012 (diff | hist) N Epic:Unreal Creature Care and Feeding Guide (Created page with "Steven Polge. Epic MegaGames, Inc. http://www.epicgames.com/ Audience: Level designers, programmers. Last Updated: 07/01/98 ==AI Attributes== Typically, you will use the def...")
- 20:46, 2 November 2012 (diff | hist) Epic Articles (top)
- 00:30, 2 November 2012 (diff | hist) UnrealI.frt
- 00:30, 2 November 2012 (diff | hist) UnrealShare.frt
- 00:30, 2 November 2012 (diff | hist) Engine.frt (top)
- 00:10, 2 November 2012 (diff | hist) UnrealI.frt (But most importantly it fixes bugs in Engine.frt which prevented the player's name to be saved.)
- 00:09, 2 November 2012 (diff | hist) Engine.frt (This fixes untranslated item names, advanced options not showing or not populated)
- 00:06, 2 November 2012 (diff | hist) UnrealShare.frt (Huge major edit)
- 22:56, 1 November 2012 (diff | hist) m Engine.frt
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