Talk:Mapping

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This page would deserve a better organisation. Right now I'm too lazy to do that. Things should at least be organised by topics, this would be useful when more tutorials are added. -- Hellkeeper 22:17, 11 April 2012 (CEST)


What I would like to do is make a list of every actor in the game similair to the actor tree in the editor and write a short page for each actor with what each property does and how to use it. ofcourse this would be alot of work and I can't do it alone seeing how i am not known with every actor in the game but it would be very usefull for people familiar and unfamiliar with mapping. I can make a beginning but i need some other people to do somework aswell. especially on the actors I am not familiar with. --Skywolf (talk) 12:11, 30 September 2013 (CEST)


  • I'd say that's what beyondunreal's wiki is for. What we really need is to detail the stuff that comes with 227. If you take a look at the pages in need of completion, there's the DynamicZoneInfo and VegetationGenerator which still need to be finished, and there are other things which should be explained too. That's the important thing. The Unreal II doc is also good because it's not available anywhere else, or has become so rare it's practically nonexistent. For people trying to learn how to use UnrealEd and how the basic stuff works, the internet is full to the brim with tutorials and docs; this is not at all a priority I'd say.

Hellkeeper (talk) 12:17, 30 September 2013 (CEST)


  • beyondunreal is mainly for the engine itself. unreal has many actors that do not come with the stock engine. But I do agree that this doesn't have a high priority and that we first have to finnish we have now.

--Skywolf (talk) 20:42, 30 September 2013 (CEST)