227 release notes/v227k
Revision as of 15:21, 8 July 2022 by Neon Knight (talk | contribs)
Unreal v227 Release Notes |
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v227a and v227b • v227c • v227d • v227e • v227f • v227g • v227h • v227i • v227j • UED 2.1 |
Below are the patch release notes for the OldUnreal Patch 227j. The below compilation is a list of all changes that were publicly listed in release threads and public changelogs, or contained in Git commit messages since the project moves to a GitHub repository. Due to the nature of the project schedule and the small development team, numerous small changes may have gone under the radar.
Release date
- TBA
Localization
- Overall:
- All device names shortened to just their names (e.g. "Support for OpenAL 3D" -> "OpenAL 3D").
- D3DDrv.*: Now unavailable for Win64.
- D3D9Drv.*: The renderer can now be selected in UnrealEd.
- DmStomp.*: Fixed Title.
- Editor.*: By consensus (sigh), the Commandlets will be left untranslated.
- Engine.*: Standard Console now has a short name for the Classic Menu.
- SetupUnrealPatch.*: Changed UED from 2.1 to 2.2.
- All console names changed. Deprecated consoles are marked as such. The following names were used:
- Engine.Console: "Standard Unreal Console" -> "Standard (Deprecated)"
- UBrowser.UBrowserConsole: "Unreal Browser Console" -> "Classic Menu"
- UMenu.UnrealConsole: "UMenu Browser Console" -> "UMenu (Windows-Like)"
- UPak.UPakConsole: "Unreal Gold Console" -> "Unreal Gold (Deprecated)"
- Crashsite2.*: Subtitles synchronized across all languages.
- SetupUnrealPatch.*: Removed UED version number.
- UMenu.*:
- Inverted Mouse now has a proper description (inverts the Y axis rather than X axis).
- Tweaked descriptions of HUD Scaling, Specular Lights, Sky Fogging, Lightmap LOD and Shadow Draw Distance.
- Changed in Shadow Draw Distance: "Low" -> "Short"
- New Game Menu: Improved message that shows whenever Extreme/Nightmare/Ultra-UNREAL are chosen as difficulty settings.
- "Console" -> "Menu Design"
- UnrealShare.*:
- Unreal logo missed from the Unreal campaign.
- Tweaked descriptions of HUD Scaling and Sky Fogging.
- "Console" -> "Menu Design"
- French:
- OldWeapons' strings synced with UnrealI and UnrealShare.
- Spanish:
- Localized Viewport in SDL2Drv.est and WinDrv.est.
- Localized untranslated LevelEnterText in SkyTown.est.
- Removed "Video" portion from XMesaGLDrv.est's name.
- Minor fixes to Startup.est and UMenu.est.
- Polish:
- Engine.plt: Replaced fonts.
- Small corrections to Dark.plt, UGCredits.plt, UMenu.plt and UnrealShare.plt. (Thanks, yrex!)
- Portuguese:
- Full revision of the language by BIr4.
- Russian: (Thanks to Reborn for noting the changes)
- Engine.rut: Replaced fonts.
- UMenu.rut: Better lines, enlarged area in [UMenuOptionsWindow].
- UnrealShare.rut: Better lines for Controls menu.
Unsorted issues
- Fixed LadderFonts.utx.