Uploads by GreatEmerald
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
12:37, 27 June 2012 | GlmEd-Triangles.png (file) | 14 KB | The ''Triangles'' tab of the ''Edit Object'' window, seen when working with objects in the ''Triangles'' category in Golem Studio. Category:Golem Category:Unreal II | 1 | |
11:21, 21 June 2012 | GlmEd-Ragdoll-Joints.png (file) | 108 KB | The ''Joints'' tab of the ''Edit Object'' window, when editing a ''Physical Ragdoll'' object in Golem Studio. Category:Golem Category:Unreal II | 1 | |
10:51, 21 June 2012 | GlmEd-Ragdoll-Solids.png (file) | 42 KB | The ''Solids'' tab of the ''Edit Object'' window, when editing the properties of a ''Physical Ragdoll'' object in Golem Studio. Category:Golem Category:Unreal II | 1 | |
09:53, 20 June 2012 | GlmEd-Material-Reflective.png (file) | 90 KB | The model of Aida, with every material given a Constant colour yellow, second colour function argument set to ''Constant'' and using auto generated ''Reflection Vector'' coordiante source. She looks like a golden statue this way. Edited and rendered in [ | 1 | |
09:49, 20 June 2012 | GlmEd-Material-DotProduct3.png (file) | 70 KB | The model of Aida, with the body and head textures changed to use the ''DotProduct3'' colour function. She looks like a being of pure magic this way. Edited and rendered in Golem Studio. | 1 | |
09:46, 20 June 2012 | GlmEd-Material-Subtract.png (file) | 58 KB | The model of Aida, made by changing the head and body material stage colour functions to ''Subtract''. She looks like a dark elf this way. Edited and rendered in Golem Studio. | 1 | |
16:45, 19 June 2012 | GlmEd-Materials.png (file) | 18 KB | The ''Materials'' tab in the ''Edit Object'' window of Golem Studio, seen when editing objects in the ''Materials'' category. | 1 | |
15:13, 13 June 2012 | GlmEd-Scripts.png (file) | 18 KB | The Scripts tab in the Edit Object window of an Entity Scripts object, from the Golem Studio. | 1 | |
13:44, 12 June 2012 | GlmEd-Hierarchy.png (file) | 21 KB | The Hierearchy tab of the Edit Object window from Golem Studio, listing some of the bones in the Aida mesh. | 1 | |
11:53, 12 June 2012 | GlmEd-EntityAgent.png (file) | 9 KB | The Agent tab in the Entity window, in Golem Studio. It's run through Wine and has a custom skin applied. | 1 | |
16:50, 11 June 2012 | GlmEd-EditObject.png (file) | 12 KB | The Edit Object window of the Golem Studio, using Wine. | 1 | |
16:12, 11 June 2012 | GlmEd-NewObject.png (file) | 16 KB | The New Object window of Golem Studio, using Wine. | 1 | |
21:28, 9 June 2012 | Golem-preferences.png (file) | 27 KB | The preferences window of the Golem Studio. The render window background colour has been changed from black to white. | 1 | |
20:57, 9 June 2012 | GolemStudio.png (file) | 126 KB | The four windows of the Golem Studio, showing a new workspace with a generated cube rendered. | 1 | |
14:04, 12 April 2012 | DialogEditor-Property.png (file) | 29 KB | The Node Property window of the Unreal II Dialog Editor. Category:Mods Category:Mapping | 1 | |
13:34, 12 April 2012 | DialogEditor-Properties.png (file) | 34 KB | The ''Node Properties'' window of the Unreal II Dialog Editor. | 1 |