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Combined display of all available logs of Oldunreal-Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:37, 27 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Triangles.png (The ''Triangles'' tab of the ''Edit Object'' window, seen when working with objects in the ''Triangles'' category in Golem Studio. Category:Golem Category:Unreal II)
- 11:21, 21 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Ragdoll-Joints.png (The ''Joints'' tab of the ''Edit Object'' window, when editing a ''Physical Ragdoll'' object in Golem Studio. Category:Golem Category:Unreal II)
- 10:51, 21 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Ragdoll-Solids.png (The ''Solids'' tab of the ''Edit Object'' window, when editing the properties of a ''Physical Ragdoll'' object in Golem Studio. Category:Golem Category:Unreal II)
- 09:53, 20 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Material-Reflective.png (The model of Aida, with every material given a Constant colour yellow, second colour function argument set to ''Constant'' and using auto generated ''Reflection Vector'' coordiante source. She looks like a golden statue this way. Edited and rendered in [)
- 09:49, 20 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Material-DotProduct3.png (The model of Aida, with the body and head textures changed to use the ''DotProduct3'' colour function. She looks like a being of pure magic this way. Edited and rendered in Golem Studio.)
- 09:46, 20 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Material-Subtract.png (The model of Aida, made by changing the head and body material stage colour functions to ''Subtract''. She looks like a dark elf this way. Edited and rendered in Golem Studio.)
- 16:45, 19 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Materials.png (The ''Materials'' tab in the ''Edit Object'' window of Golem Studio, seen when editing objects in the ''Materials'' category.)
- 15:13, 13 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Scripts.png (The Scripts tab in the Edit Object window of an Entity Scripts object, from the Golem Studio.)
- 13:44, 12 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-Hierarchy.png (The Hierearchy tab of the Edit Object window from Golem Studio, listing some of the bones in the Aida mesh.)
- 11:53, 12 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-EntityAgent.png (The Agent tab in the Entity window, in Golem Studio. It's run through Wine and has a custom skin applied.)
- 16:50, 11 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-EditObject.png (The Edit Object window of the Golem Studio, using Wine.)
- 16:12, 11 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-NewObject.png (The New Object window of Golem Studio, using Wine.)
- 21:28, 9 June 2012 GreatEmerald talk contribs uploaded File:Golem-preferences.png (The preferences window of the Golem Studio. The render window background colour has been changed from black to white.)
- 21:00, 9 June 2012 GreatEmerald talk contribs uploaded File:GlmEd-icon.png (The large Golem Studio icon. If someone could make it transparent on the edges, it would be pretty nice, as right now I don't have any tools to do that!)
- 20:57, 9 June 2012 GreatEmerald talk contribs uploaded File:GolemStudio.png (The four windows of the Golem Studio, showing a new workspace with a generated cube rendered.)
- 14:04, 12 April 2012 GreatEmerald talk contribs uploaded File:DialogEditor-Property.png (The Node Property window of the Unreal II Dialog Editor. Category:Mods Category:Mapping)
- 13:34, 12 April 2012 GreatEmerald talk contribs uploaded File:DialogEditor-Properties.png (The ''Node Properties'' window of the Unreal II Dialog Editor.)