Difference between revisions of "Mapping"
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{{For|the v227-introduced features|Unreal v227 Manual/New mod authoring tools}} | |||
Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the '''[http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1355663245 FAQ]''' on the OldUnreal forums. | Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the '''[http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1355663245 FAQ]''' on the OldUnreal forums. | ||
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*[[Vertex Editing Tutorial]] | *[[Vertex Editing Tutorial]] | ||
*[[BSP Terrain Tutorial]] | *[[BSP Terrain Tutorial]] | ||
=== Creatures and other Actors === | === Creatures and other Actors === | ||
*[[Epic:Unreal Creature Care and Feeding Guide|Creature guide]] | *[[Epic:Unreal Creature Care and Feeding Guide|Creature guide]] | ||
=== Importing/Exporting and Converting === | === Importing/Exporting and Converting === | ||
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*[[Exporting/Importing meshes from Unreal and UT]] | *[[Exporting/Importing meshes from Unreal and UT]] | ||
*[[ARB-texture-compression doc|ARB texture compression]] | *[[ARB-texture-compression doc|ARB texture compression]] | ||
=== Tips and Tricks === | === Tips and Tricks === |
Revision as of 17:58, 27 June 2022
If you're looking for the v227-introduced features, you might want to check Unreal v227 Manual/New mod authoring tools.
Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the FAQ on the OldUnreal forums.
Unreal I Tutorials
Geometry
- BSP surface flags
- Informations about geometry rebuild and BSP errors
- Zones
- Vertex Editing Tutorial
- BSP Terrain Tutorial
Creatures and other Actors
Importing/Exporting and Converting
Tips and Tricks
Unreal II Tutorials
Unreal II has almost no documentation anywhere. It featured tools like GolemEd (Unreal2\System\GlmEd.exe) and a Dialog Editor (Unreal2\Dialog\DialogEditor.exe) which have no accompanying explaination or documentation. Here are all that can be found:
- Hellkeeper's tutorials: tutorials for basic stuff: mesh scaling, dialog editing, terrain making. Tutorials originally created by Matthias Worch (Senior Level Designer at Legend at the time of Unreal II). These have been recovered and restored from internetarchive.org with added French translation.
- Always Black has some explanations on an abandoned project made with Unreal II.
- GreatEmerald's video tutorials for Particle Salamanders, part 1 and part 2.
- Particle Salamander tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal II), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the currently available documentation on the particle system of Unreal II.
- Dialog Editor: Information about the Dialog Editor included in Unreal II to create conversations
- Dialog Parameters: List of all parameters which can be used in a dialog and how to use them.
- Golem Studio: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
- Golem Agent Language: Documentation on the GAL scripting language used in Golem Studio.
Others
- See the Epic Articles for old Epic resources.