Unreal v227 Manual/New menu options

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Unreal v227 Manual
Main pageNew maps and itemsNew menu optionsVideo renderersAudio renderersServer admin toolsNew mod authoring toolsFrequently Asked Questions
Unreal v227 Manual
<- Previous New maps and items
Next -> Video renderers

Unreal v227 brings new options to the table in both UMenu and Classic Menu (Standard) varieties.


UMenu is the default menu. Should you lack it, it can be enabled in one of the following ways:

  • Editing the file Unreal.ini and changing, in the section [Engine.Engine], whatever value Console= has for Console=UMenu.UnrealConsole.
  • From the Classic Menu, going to Options -> Console -> UMenu

New game menu

Game -> Start New Game

  • Campaign: Selects the campaign to play. By default there are two, depending on which version you have: Unreal (the main game) and (provided you have either Unreal Gold or the Return to Na Pali expansion pack installed, Return to Na Pali.
  • Difficulty: In addition to the four classic difficulty settings (Easy, Medium, Hard and Unreal) there are three new, “harder than hard” difficulties meant for both Cooperative Multiplayer and self-imposed challenges: Extreme, Nightmare and Ultra-Unreal. Play on them at your own peril.
  • Use Classic Balance: Some of the maps underwent several changes in order to accommodate to the new modes or have their problems solved. This option undoes these changes and allows players to play the older difficulty settings with the older balance.
  • Use Mutators: New to v227j, now it’s possible to play entire campaigns with mutators. Provided you picked it up during the installation, v227j comes with one, "Old Weapons", which replaces the game's original weapon roster with their equivalents from Unreal v220 which use the old sounds.
  • Advanced...: Opens the New Standalone Game window.

New Standalone Game

Game -> Start New Game -> Advanced

Match Tab

Opens a Botmatch-like window where you can pick the type of game and map you wish to play.

  • Game Type: Displays the name of the selected gametype.
  • Game Class: Selects a gametype, they're shown in a Class <Package> fashion.
  • Map Name: Selects a map. The maps displayed in this box are displayed by filename rather than map name, as custom maps have a tendency to not to have this field filled.
  • Map List: Specifies which maps should be put in rotation.
  • Mutators: Picks up the mutators to be activated during this session.
  • Filter Invalid Game Classes: Performs a check (which can last several minutes) in order to detect and filter out invalid game classes.

Rules Tab

Settings Tab

Bots Tab

Preferences Menu

Newly added options will be marked with italic.

Video Tab

  • Video Driver:' Selects a video driver. Requires a restart. The available options are '. See also Unreal v227 Manual/Video renderers.
  • Show Fullscreen: If checked, displays the game in Fullscreen mode.
  • Fake Fullscreen (Linux SDL2 only): If checked, displays the game in a borderless windowed mode.
  • Resolution: Selects a new screen resolution. Pick the one that's closer to your monitor's native resolution. If the game runs slow, pick a lesser resolution. The available options depend on your system, you won't be able (and, honestly, it's not recommended at all) to access higher values from the GUI if your monitor doesn't support them.
  • Color Depth: Selects the amount of colors that may be displayed. 32-bit mode supports more colors than 16-bit, but older and integrated video cards may not support this mode.
  • FOV Angle: Specifies the horizontal angle of the Field of View (FOV). The larger the number, the farther your character will see. Recommended values: 90 for 4:3 screens, 100 for 5:4. Useful for widescreen displays.
  • World Texture Detail: Changes the texture detail of world geometry. Use a lower texture detail to improve game performance. Changes to this setting takes effect on the next level change.
  • Skin Detail: Changes the texture detail of player skins. Use a lower skin detail to improve game performance.
  • Brightness: Adjusts the display brightness.
  • GUI Mouse Speed: Adjusts the speed of the mouse cursor in the User Interface.
  • Font Size: Adjusts the size of text-based elements in the User Interface.
  • GUI Skin: Changes the look of the User Interface windows to another skin.
  • Min. Desired Framerate: If the framerate falls below this value, Unreal will reduce the special effects in order to increase it.
  • Show Decals: If checked, shows impact and gore decals in the game. Turn it off for a better performance.
  • Use Dynamic Lighting: If checked, dynamic lighting will be used in game.
  • Enable Specular Lights: If checked, allows the game to render meshes with the old style lighting.
  • Weapon Flash: If checked, when shooting a weapon, this option will make it flash the screen.
  • Pawn Shadows: Specifies the level of detail (LOD) of shadows that pawns (characters, creatures) should cast on ground. The changes will take effect after a map change. The available options are None, Blob, Real-Time Low, Real-Time Mid, Real-Time High and Real-Time Ultra.
  • Decoration Shadows: If checked, Allows game decoration such as vases and shields to cast shadows into the game's world. Turn it off for a better performance.
  • Shadow Draw Distance: When real-time pawn shadows are chosen, specifies the minimum distance required to render said shadows. The available options are Low (-50%), Medium, Long (2x), High (4x), Ultra (8x) and Unlimited.
  • Mesh Flat Shading: If checked, specific meshes will be rendered with flat shade lighting.
  • Sky Fogging Detail: Specifies how volumetric fog is rendered on the skybox. Disabling it will increase performance at the cost of a low-quality fogging. Current options are: Off, Low Detail and High Detail.
  • Lightmap LOD: Changes the level of detail (LoD) of the lighting aggressiveness in the game's world. A lower value cuts down light framerate on complex scenes.
  • Precache Content: If checked, preloads map content such as sounds and textures. This increases the performance, however, make sure you have enough RAM before turning this option.
  • Trilinear Filtering: If checked, uses trilinear texture filtering.
  • Anisotropic Filtering: Specifies the level of anisotropic texture filtering. The available options depend on the system, going as far as 16x in some cases. A value of 1x specifies isotropic filtering.
  • Antialiasing: Specifies the level of antialiasing. Off disables it, increasing performance at the cost of image sawing. Like Anisotropic Filtering, the available values vary by system.
  • Vertical Sync: If checked, synchronizes the frame rate of the game with the refresh rate of your monitor. This can reduce screen tearing.

Game Tab

  • Language: Selects a language for the overall game (except the console log). Requires restarting the game. The available options are English (International), German, French, Spanish (International), Italian, Russian, Polish, Portuguese, Catalan and Dutch.
  • Console: Specifies how the menus of the game should look like. There are two options: UMenu Browser Console and Standard Unreal Console.
  • Weapon Hand: Specifies where first-person view of the weapon will be rendered when playing the game. The available options are Left, Center, Right and Hidden.
  • Gore Level: Specifies the amount of blood in the match. Change it if you find blood too distracting or sickening, or if you want a little FPS boost. Available options are Normal, Low and Ultra Low.
  • View Bob: Specifies how much the weapon should bob when walking. Change the value if you find this too distracting or sickening.
  • Game Speed: Changes the game's own speed (including walking, and event speed). Reduce it if you find the speed too fast or slow for your liking. Note that multiplayer games may enforce a constant value for everyone.
  • ngStats Local Logging: Logs the stats of your matches into HTML files so you can review them later for different reasons.

Input Tab

  • Joystick: If checked, allows the joystick to be used in-game.
  • Raw HID Input: If checked on Windows machines, improves mouse smoothness and is unaffected by mouse acceleration. Replaces the old DirectInput option. Requires a restart.
  • Mouse Look: If checked, allows the mouse to control the view (i.e. Turn Left/Right, Look Up/Down) rather than the movement (i.e. Strafe Left/Right, Move Forward/Backwards).
  • Mouse Smoothing: Enables improvement of the Mouse Look.
  • Max. Smoothing: Further improves the Mouse Look if Mouse Smoothing is enabled.
  • Auto Aim: If checked, automatically aims the crosshair towards enemies. Useful when using the joystick to play. Be aware that online servers may disallow this.
  • Look Spring: If checked, when the Mouse Look key is released, autocenters the view. Requires the Mouse Look option to be turned off.
  • Auto Slope: If checked, automatically looks when going through ramps and stairs. Requires the Mouse Look option to be turned off.
  • Invert Mouse: If checked, inverts the Y axis of the mouse. This means that, when Mouse Look is disabled, moving the mouse forward will trigger Move Backwards rather than Move Forward, and if it's enabled, triggers instead Look Down rather than Look Up.
  • Dodging: If checked, whenever a movement key (Move Forward/Backwards or Strafe Left/Right) is double pressed, your character will perform an evasive maneuver. It also allows advanced jumps on ramps, so it's a good idea not only to enable it, but to also master it.
  • Mouse Sensitivity: Specifies the amount of distance the mouse should move for an action to be triggered. Change it if your mouse reacts too quickly or slowly.
  • Dodge Click Time: Specifies the amount of allowed time for a movement key to be pressed in order for the Dodging action to be registered. Change it if you use dodging and aren't able to dodge as much as you want.

Audio Tab

  • Audio Driver: Changes the Audio Driver for the game. Switch it if the current audio driver has issues with your system. Currently available options are OpenAL 3D, FMOD 3D, Galaxy 3D and SwFMOD 3D. See also Unreal v227 Manual/Audio renderers.
  • Voice Messages: If checked, allows voice messages to be played in gametypes that support them.
  • Message Beep: If checked, whenever someone writes a text message in-game, it'll trigger a sound.
  • Sound Quality: Changes the quality of the sound of the game. Set to Low for a performance boost at the cost of a less-defined sound.
  • Music Volume: Specifies how loud the music should sound in the game. Reduce its volume (or set it to 0) if you find it too distracting.
  • Sound Volume: Specifies how loud the ambient sounds should sound in the game. Reduce their volume (or set it to 0) if you find them too distracting.
  • Voice Volume: Specifies how loud player and creature grunts should sound in the game. Reduce their volume (or set it to 0) if you find them too distracting.

Controls Menu

This section notes all the available keybinds. Press on an action and then press the key you want to associate it with. Currently bindable actions are the following (new actions are marked in italic):

  • Movement: Move Forward, Move Backwards, Turn Left, Turn Right, Strafe Left, Strafe Right, Jump/Up, Crouch/Down, Walk, Strafe, Feign Death.
  • View: Mouse Look, Look Up, Look Down, Center View, Toggle Behindview.
  • Weapon: Fire, Alternate Fire, Next Weapon, Previous Weapon, Throw Weapon, Dispersion Pistol, AutoMag, Stinger, ASMD, Eightball, Flak Cannon, RazorJack, GES BioRifle, Sniper Rifle, Minigun, Combat Assault Rifle (RTNP), UMS Grenade Launcher (RTNP), UMS Rocket Launcher (RTNP), Quad-Barreled Shotgun, Translocator, Peacemaker.
  • Inventory: Activate Item, Next Item, Previous Item, Activate Translator.
  • Game: Grab Decoration, Commit Suicide, Chat, Team Chat, Show Scores, Quick Save, Quick Load, Take Screenshot, Change Brightness, Music Menu, Admin Menu, Windowed Mode.
  • Network Connection: Cancel Connection, Disconnect, Reconnect.
  • Console: Console Button, Console Character, Quick Console.


  • HUD Layout: Specifies the layout of the in-game Heads-Up Display (HUD)
  • Crosshair Style: Specifies how the crosshair should look in-game.
  • HUD Scaling: Specifies how big the HUD elements should be drawn in the screen. Useful for higher resolutions.

Music Menu

Tools -> Music Menu

  • Music Volume: Same as Options -> Preferences -> Audio Tab -> Music Volume
  • Buttons Play, Stop, Previous Track, Next Track
  • Shuffle Playlist: If checked, the next song to be played is picked up at random.
  • Song Section: In multi-section songs, selects the section of the currently played song to be played.
  • Browse: Browses the Music folder for songs to be played.
  • Add All: Adds all tracks in the Music folder to the playlist.
  • Add Music: Adds the music package mentioned in the textbox at the right to the playlist.
  • Playlist: The list of songs to be played. If Shuffle Playlist isn't checked, the songs will play in the specified order.

Classic/Standard Menu

The Classic Menu is the original, retail menu for Unreal. Should you lack it, it can be enabled in one of the following ways:

  • Editing the file Unreal.ini and changing, in the section [Engine.Engine], whatever value Console= has for Console=UBrowser.UBrowserConsole.
  • From UMenu, going to Options -> Preferences -> Game -> Console -> Unreal Browser Console