Difference between revisions of "UnrealShare.int"

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(Preformatted text.)
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<pre>
<code><pre>
[Public]
[Public]
Object=(Name=UnrealShare.DeathMatchGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.DeathMatchGame,Class=Class,MetaClass=Engine.GameInfo)
Line 51: Line 51:
Object=(Name="Walking",Class=Class,MetaClass=Engine.Input,Description="Movement,Walk")
Object=(Name="Walking",Class=Class,MetaClass=Engine.Input,Description="Movement,Walk")
Object=(Name="Strafe",Class=Class,MetaClass=Engine.Input,Description="Movement,Strafe")
Object=(Name="Strafe",Class=Class,MetaClass=Engine.Input,Description="Movement,Strafe")
Object=(Name="FeignDeath",Class=Class,MetaClass=Engine.Input,Description="Movement,Feign Death")
Object=(Name="InventoryActivate",Class=Class,MetaClass=Engine.Input,Description="Inventory,Activate Item")
Object=(Name="InventoryActivate",Class=Class,MetaClass=Engine.Input,Description="Inventory,Activate Item")
Object=(Name="InventoryNext",Class=Class,MetaClass=Engine.Input,Description="Inventory,Next Item")
Object=(Name="InventoryNext",Class=Class,MetaClass=Engine.Input,Description="Inventory,Next Item")
Object=(Name="InventoryPrevious",Class=Class,MetaClass=Engine.Input,Description="Inventory,Previous Item")
Object=(Name="InventoryPrevious",Class=Class,MetaClass=Engine.Input,Description="Inventory,Previous Item")
Object=(Name="ActivateTranslator",Class=Class,MetaClass=Engine.Input,Description="Inventory,Activate Translator")
Object=(Name="Look",Class=Class,MetaClass=Engine.Input,Description="View,Mouse Look")
Object=(Name="Look",Class=Class,MetaClass=Engine.Input,Description="View,Mouse Look")
Object=(Name="LookUp",Class=Class,MetaClass=Engine.Input,Description="View,Look Up")
Object=(Name="LookUp",Class=Class,MetaClass=Engine.Input,Description="View,Look Up")
Line 59: Line 61:
Object=(Name="CenterView",Class=Class,MetaClass=Engine.Input,Description="View,Center View")
Object=(Name="CenterView",Class=Class,MetaClass=Engine.Input,Description="View,Center View")
Object=(Name="UToggleBehindview",Class=Class,MetaClass=Engine.Input,Description="View,Toggle Behindview")
Object=(Name="UToggleBehindview",Class=Class,MetaClass=Engine.Input,Description="View,Toggle Behindview")
Object=(Name="FeignDeath",Class=Class,MetaClass=Engine.Input,Description="Game,Feign Death")
Object=(Name="Grab",Class=Class,MetaClass=Engine.Input,Description="Game,Grab Decoration")
Object=(Name="UShowMusicMenu",Class=Class,MetaClass=Engine.Input,Description="Game,Music menu")
Object=(Name="Suicide",Class=Class,MetaClass=Engine.Input,Description="Game,Suicide")
Object=(Name="UShowAdminMenu",Class=Class,MetaClass=Engine.Input,Description="Game,Admin menu")
Object=(Name="Talk",Class=Class,MetaClass=Engine.Input,Description="Game,Chat")
Object=(Name="Talk",Class=Class,MetaClass=Engine.Input,Description="Game,Chat")
Object=(Name="TeamTalk",Class=Class,MetaClass=Engine.Input,Description="Game,Team Chat")
Object=(Name="TeamTalk",Class=Class,MetaClass=Engine.Input,Description="Game,Team Chat")
Object=(Name="ShowScores",Class=Class,MetaClass=Engine.Input,Description="Game,Show Scores")
Object=(Name="ShowScores",Class=Class,MetaClass=Engine.Input,Description="Game,Show Scores")
Object=(Name="Grab",Class=Class,MetaClass=Engine.Input,Description="Game,Grab Decoration")
Object=(Name="QuickSave",Class=Class,MetaClass=Engine.Input,Description="Game,Quick Save")
Preferences=(Caption="Game Types",Parent="Advanced Options")
Object=(Name="QuickLoad",Class=Class,MetaClass=Engine.Input,Description="Game,Quick Load")
Object=(Name="Shot",Class=Class,MetaClass=Engine.Input,Description="Game,Screenshot")
Object=(Name="Brightness",Class=Class,MetaClass=Engine.Input,Description="Game,Change Brightness")
Object=(Name="UShowMusicMenu",Class=Class,MetaClass=Engine.Input,Description="Game,Music menu")
Object=(Name="UShowAdminMenu",Class=Class,MetaClass=Engine.Input,Description="Game,Admin menu")
Object=(Name="Cancel",Class=Class,MetaClass=Engine.Input,Description="Network Connection,Cancel Connection")
Object=(Name="Disconnect",Class=Class,MetaClass=Engine.Input,Description="Network Connection,Disconnect")
Object=(Name="Reconnect",Class=Class,MetaClass=Engine.Input,Description="Network Connection,Reconnect")
Object=(Name="ConsoleKey",Class=Class,MetaClass=Engine.Input,Description="Console,Console Button")
Object=(Name="ConsoleKeyChar",Class=Class,MetaClass=Engine.Input,Description="Console,Console Character")
Object=(Name="Type",Class=Class,MetaClass=Engine.Input,Description="Console,Quick Console")
Preferences=(Caption="Coop Play",Parent="Game Types",Class=UnrealShare.CoopGame,Immediate=True)
Preferences=(Caption="Coop Play",Parent="Game Types",Class=UnrealShare.CoopGame,Immediate=True)
Preferences=(Caption="Deathmatch",Parent="Game Types",Class=UnrealShare.DeathmatchGame,Immediate=True)
Preferences=(Caption="Deathmatch",Parent="Game Types",Class=UnrealShare.DeathmatchGame,Immediate=True)
Preferences=(Caption="Team Play",Parent="Game Types",Class=UnrealShare.TeamGame,Immediate=True)
Preferences=(Caption="Team Play",Parent="Game Types",Class=UnrealShare.TeamGame,Immediate=True)
Preferences=(Caption="Networking",Parent="Advanced Options")
Preferences=(Caption="Map Lists",Parent="Networking")
Preferences=(Caption="Config",Parent="Decals",Class=UnrealShare.Scorch,Immediate=True,Category=Decal)
Preferences=(Caption="Config",Parent="Decals",Class=UnrealShare.Scorch,Immediate=True,Category=Decal)
Preferences=(Caption="Client",Parent="Blood",Class=UnrealShare.UnrealBlood,Immediate=True,Category=BloodClient)
Preferences=(Caption="Client",Parent="Blood",Class=UnrealShare.UnrealBlood,Immediate=True,Category=BloodClient)
Line 133: Line 142:
DeathModifier[3]="totally "
DeathModifier[3]="totally "
DeathModifier[4]="utterly "
DeathModifier[4]="utterly "
MajorDeathMessage[0]="ripped a new one"
MajorDeathMessage[0]=" ripped a new one"
MajorDeathMessage[1]="messed up real bad"
MajorDeathMessage[1]=" messed up real bad"
MajorDeathMessage[2]="given a new definition of pain"
MajorDeathMessage[2]=" given a new definition of pain"
HeadLossMessage[0]="decapitated"
HeadLossMessage[0]="decapitated"
HeadLossMessage[1]="beheaded"
HeadLossMessage[1]="beheaded"
Line 148: Line 157:
CorrodedMessage=" was slimed"
CorrodedMessage=" was slimed"
HackedMessage=" was hacked"
HackedMessage=" was hacked"
 
BleededMessage=" bled to death."


[UnrealHUD]
[UnrealHUD]
Line 170: Line 179:


[UnrealQuitMenu]
[UnrealQuitMenu]
YesSelString=" [YES] No"
YesSelString=" [YES] No"
NoSelString=" Yes [NO]"
NoSelString=" Yes [NO]"
HelpMessage[1]="Select yes and hit enter to return to your puny, miserable, useless real life, if you can't handle UNREALity."
HelpMessage[1]="Select yes and hit enter to return to your puny, miserable, useless real life, if you can't handle UNREALity."
MenuList[0]="A Digital Extremes/Epic Megagames"
MenuList[0]="A Digital Extremes/Epic Megagames"
MenuList[1]="Collaboration"
MenuList[1]="Collaboration"
MenuList[2]="Game Design: James Schmalz"
MenuList[2]="Game Design: James Schmalz"
MenuList[3]="Cliff Bleszinski"
MenuList[3]="   Cliff Bleszinski"
MenuList[4]="Level Design: Cliff Bleszinski"
MenuList[4]="Level Design: Cliff Bleszinski"
MenuList[5]="T. Elliot Cannon Pancho Eekels"
MenuList[5]="   T. Elliot Cannon Pancho Eekels"
MenuList[6]="Jeremy War Cedric Fiorentino"
MenuList[6]="   Jeremy War Cedric Fiorentino"
MenuList[7]="Shane Caudle"
MenuList[7]="   Shane Caudle"
MenuList[8]="Animator: Dave Carter"
MenuList[8]="Animator: Dave Carter"
MenuList[9]="Art: James Schmalz "
MenuList[9]="Art: James Schmalz "
MenuList[10]="Mike Leatham Artur Bialas"
MenuList[10]="   Mike Leatham Artur Bialas"
MenuList[11]="Programming: Tim Sweeney Steven Polge"
MenuList[11]="Programming: Tim Sweeney Steven Polge"
MenuList[12]="Erik de Neve James Schmalz"
MenuList[12]="   Erik de Neve James Schmalz"
MenuList[13]="Carlo Vogelsang Nick Michon"
MenuList[13]="   Carlo Vogelsang Nick Michon"
MenuList[14]="Music: Alexander Brandon"
MenuList[14]="Music: Alexander Brandon"
MenuList[15]="Michiel van den Bos"
MenuList[15]="   Michiel van den Bos"
MenuList[16]="Sound Effects: Dave Ewing"
MenuList[16]="Sound Effects: Dave Ewing"
MenuList[17]="Producer for GT: Jason Schreiber"
MenuList[17]="Producer for GT: Jason Schreiber"
MenuList[18]="Biz:Mark Rein Nigel Kent Craig Lafferty"
MenuList[18]="Biz: Mark Rein Nigel Kent"
MenuList[19]="    Craig Lafferty"
MenuList[20]="Oldunreal patch: Jochen Goernitz"
MenuList[21]="    and the Oldunreal community"
MenuTitle="Quit?"
MenuTitle="Quit?"


Line 210: Line 222:


[DispersionPistol]
[DispersionPistol]
DeathMessage="%o was killed by %k's %w. What a loser!"
DeathMessage="%o was killed by %k's %w. What a loser!"
PickupMessage="You got the Dispersion Pistol"
PickupMessage="You got the Dispersion Pistol"
ItemName="Dispersion Pistol"
ItemName="Dispersion Pistol"
Line 217: Line 229:
LowText="Low"
LowText="Low"
HighText="High"
HighText="High"
ShadowDetail[0]="Blob"
ShadowDetail[1]="LowRes"
ShadowDetail[2]="MedRes"
ShadowDetail[3]="HighRes"
ShadowDetail[4]="UltraRes"
HelpMessage[1]="Adjust display brightness using the left and right arrow keys."
HelpMessage[1]="Adjust display brightness using the left and right arrow keys."
HelpMessage[2]="Display Unreal in a window. Note that going to a software display mode may remove high detail actors that were visible with hardware acceleration."
HelpMessage[2]="Display Unreal in a window. Note that going to a software display mode may remove high detail actors that were visible with hardware acceleration."
HelpMessage[3]="Use the left and right arrows to select a resolution, and press enter to select this resolution."
HelpMessage[3]="Use the left and right arrows to select a resolution, and press enter to select this resolution."
HelpMessage[4]="Use the left and right arrows to adjust Field of View (FoV) for widescreen displays"
HelpMessage[4]="Use the left and right arrows to adjust Field of View (FoV) for widescreen displays"
HelpMessage[5]="Use the low texture detail option to improve performance. Changes to this setting will take effect on the next level change."
HelpMessage[5]="Use the low texture detail option to improve performance. Changes to this setting will take effect on the next level change."
HelpMessage[6]="Adjust the volume of the music using the left and right arrow keys."
HelpMessage[6]="Adjust the volume of the music using the left and right arrow keys."
HelpMessage[7]="Adjust the volume of sound effects in the game using the left and right arrow keys."
HelpMessage[7]="Adjust the volume of sound effects in the game using the left and right arrow keys."
HelpMessage[8]="Adjust the volume of speech, taunt and grunt effects in the game using the left and right arrow keys."
HelpMessage[8]="Adjust the volume of speech, taunt and grunt effects in the game using the left and right arrow keys."
HelpMessage[9]="Use the low sound quality option to improve performance on machines with 32 megabytes or less of memory. Changes to this setting will take effect on the next level change."
HelpMessage[9]="Use the low sound quality option to improve performance on machines with 32 megabytes or less of memory. Changes to this setting will take effect on the next level change."
HelpMessage[10]="If true, you will hear voice messages during gametypes that use them."
HelpMessage[10]="If enabled, you will hear voice messages during gametypes that use them."
HelpMessage[11]="If true, you will hear a beep when you receive a message."
HelpMessage[11]="If enabled, you will hear a beep when you receive a message."
HelpMessage[12]="If true, some specific meshes may use flat shading."
HelpMessage[12]="If enabled, some specific meshes may use flat shading."
HelpMessage[13]="If true, some specific meshes may use curved surfaces for extra detail."
HelpMessage[13]="If enabled, some specific meshes may use curved surfaces for extra detail."
HelpMessage[14]="If true, pawns cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[14]="If enabled, pawns cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[15]="If true, decoration cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[15]="If enabled, decoration cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[16]="If blob, use blob shadows, else use realistic shadows with different resolutions. Changes to this setting will take effect on the next level change."
HelpMessage[16]="If blob, use blob shadows, else use realistic shadows with different resolutions."
HelpMessage[17]="Use this option to precaching map content like sounds and textures."
HelpMessage[17]="Use this option to precaching map content like sounds and textures."
HelpMessage[18]="Use this option to activate/deactivate trilinear buffering."
HelpMessage[18]="Use this option to active/deactivate trilinear filtering."
HelpMessage[19]="If true, shows the cinematic look in RTNP cutscenes."
HelpMessage[20]="If true, shows subtitles in RTNP cutscenes."
MenuList[1]="Brightness"
MenuList[1]="Brightness"
MenuList[2]="Toggle Fullscreen Mode"
MenuList[2]="Toggle Fullscreen Mode"
MenuList[3]="Select Resolution"
MenuList[3]="Select Resolution"
MenuList[4]="Adjust Widescreen"
MenuList[4]="Field of View"
MenuList[5]="Texture Detail"
MenuList[5]="Texture Detail"
MenuList[6]="Music Volume"
MenuList[6]="Music Volume"
Line 254: Line 269:
MenuList[16]="Realistic Shadows"
MenuList[16]="Realistic Shadows"
MenuList[17]="PreCaching Content"
MenuList[17]="PreCaching Content"
MenuList[18]="Trilinear Buffering"
MenuList[18]="Trilinear Filtering"
MenuList[19]="Cinematic cutscenes"
MenuList[20]="Show subtitles"
MenuTitle="AUDIO/VIDEO"
MenuTitle="AUDIO/VIDEO"


Line 262: Line 275:
EditList[0]="Name for Server:"
EditList[0]="Name for Server:"
EditList[1]="Address:"
EditList[1]="Address:"
HelpMessage[1]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[1]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[2]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[2]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[3]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[3]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[4]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[4]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[5]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[5]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[6]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[6]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[7]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[7]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[8]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[8]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[9]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[9]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[10]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[10]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[11]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[11]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[12]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
HelpMessage[12]="Hit enter to go to this server. Hit the right arrow key to edit this entry."
MenuTitle="FAVORITES"
MenuTitle="FAVORITES"


[Translator]
[Translator]
NewMessage="Universal Translator"
NewMessage="Universal Translator"
HintString="Hint:"
PickupMessage="Press F2 to activate the Translator"
PickupMessage="Press F2 to activate the Translator"


Line 287: Line 301:


[UnrealScoreBoard]
[UnrealScoreBoard]
DeadStr="You are dead. Hit [Fire] to respawn!"
DeadStr="You are dead. Hit [Fire] to respawn!"
SpectatorStr="You are spectating. Hit [Fire] to view from another player!"
SpectatorStr="You are spectating. Hit [Fire] to view from another player!"


[UnrealServerMenu]
[UnrealServerMenu]
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[UnrealJoinGameMenu]
[UnrealJoinGameMenu]
InternetOption=" Internet (28.8 - 56K)"
InternetOption="(Dial-Up)"
FastInternetOption=" Fast Internet (ISDN, cable modem)"
FastInternetOption="(Dial-Up)"
LANOption=" LAN"
VeryFastInternetOption="(Broadband)"
HighSpeedInternetOption="(Broadband)"
LANOption="(LAN)"
HelpMessage[1]="Listen for local servers"
HelpMessage[1]="Listen for local servers"
HelpMessage[2]="Choose a server from a list of favorites"
HelpMessage[2]="Choose a server from a list of favorites"
HelpMessage[3]="Hit enter to type in a server address. Hit enter again to go to this server."
HelpMessage[3]="Hit enter to type in a server address. Hit enter again to go to this server."
HelpMessage[4]="Set networking speed."
HelpMessage[4]="Set networking speed."
HelpMessage[5]="Open GameSpy Lite"
HelpMessage[5]="Open GameSpy Lite"
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[UnrealOptionsMenu]
[UnrealOptionsMenu]
MenuTitle="OPTIONS MENU"
HideString="Hidden"
InternetOption="(Dial-Up)"
FastInternetOption="(Dial-Up)"
VeryFastInternetOption="(Broadband)"
HighSpeedInternetOption="(Broadband)"
LANOption="(LAN)"
HelpMessage[1]="Enable or disable vertical aiming help."
HelpMessage[1]="Enable or disable vertical aiming help."
HelpMessage[2]="Toggle enabling of joystick."
HelpMessage[2]="Toggle enabling of joystick."
HelpMessage[3]="Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game."
HelpMessage[3]="Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game."
HelpMessage[4]="Enable or disable mouse smoothing (disable for high resolution mice)"
HelpMessage[4]="Enable or disable mouse smoothing (disable for high resolution mice)"
HelpMessage[5]="Invert the mouse X axis. When true, pushing the mouse forward causes you to look down rather than up."
HelpMessage[5]="Invert the mouse X axis. When true, pushing the mouse forward causes you to look down rather than up."
HelpMessage[6]="If true, when you let go of the mouselook key the view will automatically center itself."
HelpMessage[6]="If enabled, when you let go of the mouselook key the view will automatically center itself."
HelpMessage[7]="If true, the mouse is always used for looking up and down, with no need for a mouselook key."
HelpMessage[7]="If enabled, the mouse is always used for looking up and down, with no need for a mouselook key."
HelpMessage[8]="If true, when not mouse-looking your view will automatically be adjusted to look up and down slopes and stairs."
HelpMessage[8]="If enabled, when not mouse-looking your view will automatically be adjusted to look up and down slopes and stairs."
HelpMessage[9]="If true, your screen will flash when you fire your weapon."
HelpMessage[9]="If enabled, your screen will flash when you fire your weapon."
HelpMessage[10]="Choose the crosshair appearing at the center of your screen"
HelpMessage[10]="Choose the crosshair appearing at the center of your screen"
HelpMessage[11]="Select where your weapon will appear."
HelpMessage[11]="Select where your weapon will appear."
Line 384: Line 405:
MenuList[18]="Net Speed"
MenuList[18]="Net Speed"
MenuList[19]="Advanced Options"
MenuList[19]="Advanced Options"
HideString="Hidden"
MenuTitle="OPTIONS MENU"


[TeamGame]
[TeamGame]
Line 404: Line 425:


[UnrealBotConfigMenu]
[UnrealBotConfigMenu]
HelpMessage[1]="If true, bots adjust their skill level based on how they are doing against players."
HelpMessage[1]="If enabled, bots adjust their skill level based on how they are doing against players."
HelpMessage[2]="Base skill level of bots (between 0 and 3)."
HelpMessage[2]="Base skill level of bots (between 0 and 3)."
HelpMessage[3]="If true, bots enter the game in random order. If false, they enter in their configuration order."
HelpMessage[3]="If enabled, bots enter the game in random order. If false, they enter in their configuration order."
HelpMessage[4]="Change the configuration of individual bots."
HelpMessage[4]="Change the configuration of individual bots."
HelpMessage[5]="Number of bots to start play (max 15)."
HelpMessage[5]="Number of bots to start play (max 15)."
Line 452: Line 473:
MenuList[25]="RESET TO DEFAULTS"
MenuList[25]="RESET TO DEFAULTS"
MenuTitle="CONTROLS"
MenuTitle="CONTROLS"
[UnrealNewKeyboardMenu]
MenuWidth=340


[CoopGame]
[CoopGame]
Line 489: Line 513:


[UnrealSlotMenu]
[UnrealSlotMenu]
SlotNames[0]="..Empty.."
SlotNames[1]="..Empty.."
SlotNames[2]="..Empty.."
SlotNames[3]="..Empty.."
SlotNames[4]="..Empty.."
SlotNames[5]="..Empty.."
SlotNames[6]="..Empty.."
SlotNames[7]="..Empty.."
SlotNames[8]="..Empty.."
EmptySlot="..Empty.."
EmptySlot="..Empty.."
MonthNames[0]="January"
MonthNames[0]="January"
Line 530: Line 545:
HelpMessage[2]="Hit enter to load a saved game."
HelpMessage[2]="Hit enter to load a saved game."
HelpMessage[3]="Select a difficulty level, and start a new game."
HelpMessage[3]="Select a difficulty level, and start a new game."
HelpMessage[4]="Hit enter to modify game options. Note that you cannot do this if you are playing in a multiplayer game."
HelpMessage[4]="Hit enter to modify game options. Note that you cannot do this if you are playing in a multiplayer game."
HelpMessage[5]="DeathMatch against Bots."
HelpMessage[5]="DeathMatch against Bots."
MenuList[1]="SAVE GAME"
MenuList[1]="SAVE GAME"
Line 582: Line 597:
GameStyle[1]="Hardcore"
GameStyle[1]="Hardcore"
GameStyle[2]="Turbo"
GameStyle[2]="Turbo"
HelpMessage[3]="Number of frags scored by leading player to end game. If 0, there is no limit."
DeathMessages[0]="Classic"
HelpMessage[4]="Time limit (in minutes) to end game. If 0, there is no limit."
DeathMessages[1]="Weapon Based"
HelpMessage[3]="Number of frags scored by leading player to end game. If 0, there is no limit."
HelpMessage[4]="Time limit (in minutes) to end game. If 0, there is no limit."
HelpMessage[5]="Maximum number of players allowed in the game."
HelpMessage[5]="Maximum number of players allowed in the game."
HelpMessage[6]="If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[6]="If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[7]="Configure bot game and individual parameters."
HelpMessage[7]="Configure bot game and individual parameters."
HelpMessage[8]="Choose Game Style: Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement."
HelpMessage[8]="Choose Game Style: Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement."
HelpMessage[9]="Classic or new style (weapon based) deathmessages."
HelpMessage[9]="Classic or new style (weapon based) deathmessages."
MenuList[3]="Frag limit"
MenuList[3]="Frag limit"
Line 595: Line 612:
MenuList[7]="Configure Bots"
MenuList[7]="Configure Bots"
MenuList[8]="Game Style"
MenuList[8]="Game Style"
MenuList[9]="DeathMessages"
MenuList[9]="Death Messages"


[YesNoMenu]
[YesNoMenu]
YesSelString="[YES] No"
YesSelString="[YES] No"
NoSelString=" Yes [NO]"
NoSelString=" Yes [NO]"


[UnrealListenMenu]
[UnrealListenMenu]
Line 634: Line 651:
HelpMessage[2]="Ready for some action!"
HelpMessage[2]="Ready for some action!"
HelpMessage[3]="Not for the faint of heart."
HelpMessage[3]="Not for the faint of heart."
HelpMessage[4]="Whenever you're ready for some asskicking."
HelpMessage[4]="Death wish."
HelpMessage[5]="Death wish."
HelpMessage[5]="For players who want an extra difficulty."
HelpMessage[6]="HOLY SHIT!"
HelpMessage[6]="For the hardcore gamers."
HelpMessage[7]="HOLY SHIT!"
MenuList[1]="EASY"
MenuList[1]="EASY"
MenuList[2]="MEDIUM"
MenuList[2]="MEDIUM"
MenuList[3]="HARD"
MenuList[3]="HARD"
MenuList[4]="VERY HARD"
MenuList[4]="UNREAL"
MenuList[5]="UNREAL"
MenuList[5]="EXTREME"
MenuList[6]="GODLIKE"
MenuList[6]="NIGHTMARE"
MenuList[7]="ULTRA-UNREAL"


[TazerProj]
[TazerProj]
Line 687: Line 706:


[UnrealTeamGameOptionsMenu]
[UnrealTeamGameOptionsMenu]
HelpMessage[10]="Percentage of damage taken when hit by friendly fire. Note that you always take full damage from your own weapons."
HelpMessage[10]="Percentage of damage taken when hit by friendly fire. Note that you always take full damage from your own weapons."
MenuList[10]="Friendly Fire Scale"
MenuList[10]="Friendly Fire Scale"


[UnrealCoopGameOptions]
[UnrealCoopGameOptions]
Difficulties[0]="Easy"
Difficulties[1]="Medium"
Difficulties[2]="Hard"
Difficulties[3]="Very Hard"
Difficulties[4]="Unreal"
Difficulties[5]="Godlike"
HelpMessage[3]="Skill level setting."
HelpMessage[3]="Skill level setting."
HelpMessage[4]="If true, no friendly fire is allowed"
HelpMessage[4]="If enabled, no friendly fire is allowed."
HelpMessage[5]="If true, weapons will be respawned instantly"
HelpMessage[5]="If enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[6]="If true, items will be respawned instantly"
HelpMessage[6]="If enabled, weapons will be respawned instantly."
HelpMessage[7]="If true, flares and seeds faster respawn"
HelpMessage[7]="If enabled, items will be respawned instantly."
MenuList[3]="Difficulty"
MenuList[3]="Difficulty"
MenuList[4]="No Friendly Fire"
MenuList[4]="No Friendly Fire"
MenuList[5]="Inst. Weapon Respawn"
MenuList[5]="Weapons Stay"
MenuList[6]="Instant Item Respawn"
MenuList[6]="Instant Weapon Respawn"
MenuList[7]="Flare/Seed Respawn"
MenuList[7]="Instant Item Respawn"


[SuperHealth]
[SuperHealth]
Line 744: Line 757:


[UIKeyTrigger]
[UIKeyTrigger]
SuccessMessage="Access granded."
SuccessMessage="Access granted."
FailtureMessage="You need a key to open this door."
FailtureMessage="You need a key to open this door."


Line 752: Line 765:
ItemName="Translocator"
ItemName="Translocator"
ItemArticle="the"
ItemArticle="the"
</pre>
</pre></code>
[[Category:English Localization]]
[[Category:English Localization]]

Revision as of 22:22, 21 June 2020

[Public]
Object=(Name=UnrealShare.DeathMatchGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.UnrealGameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.TeamGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.CoopGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.VRikersGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.EntryGameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.DispersionPistol,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.ASMD,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Eightball,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.AutoMag,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Stinger,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.UTranslocator,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.FemaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Female 1")
Object=(Name=UnrealShare.MaleThree,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Male 3")
Object=(Name=UnrealShare.UnrealSpectator,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Spectator")
Object=(Name=UnrealShare.FemaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Female 1")
Object=(Name=UnrealShare.MaleThreeBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Male 3")
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=UnrealShare.SinglePlayer)
Object=(Name=UnrealShare.Scorch,Class=Class,MetaClass=Engine.Effects,Description="Decals")
Object=(Name=UnrealShare.UnrealBlood,Class=Class,MetaClass=Engine.Effects,Description="Blood Settings")
Object=(Name=UnrealShare.JNali1,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali")
Object=(Name=UnrealShare.JNali2,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali Priest")
Object=(Name=UnrealShare.JNaliStatue1,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali Statue")
Object=(Name=Unreali.F2Female2,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female")
Object=(Name=Unreali.F2Female3,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female2")
Object=(Name=Unreali.F2Female4,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Female3")
Object=(Name=Unreali.JMale2,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male")
Object=(Name=Unreali.JMale3,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male2")
Object=(Name=Unreali.JMale4,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male3")
Object=(Name=Unreali.JMale5,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male4")
Object=(Name=Unreali.JMale6,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male5")
Object=(Name=Unreali.JMale7,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male6")
Object=(Name=Unreali.JMale8,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Male7")
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;Unreal")
Object=(Name="Fire",Class=Class,MetaClass=Engine.Input,Description="Weapon,Fire")
Object=(Name="AltFire",Class=Class,MetaClass=Engine.Input,Description="Weapon,Alternate Fire")
Object=(Name="NextWeapon",Class=Class,MetaClass=Engine.Input,Description="Weapon,Next Weapon")
Object=(Name="PrevWeapon",Class=Class,MetaClass=Engine.Input,Description="Weapon,Prev Weapon")
Object=(Name="ThrowWeapon",Class=Class,MetaClass=Engine.Input,Description="Weapon,Throw Weapon")
Object=(Name="MoveForward",Class=Class,MetaClass=Engine.Input,Description="Movement,Move Forward")
Object=(Name="MoveBackward",Class=Class,MetaClass=Engine.Input,Description="Movement,Move Backward")
Object=(Name="TurnLeft",Class=Class,MetaClass=Engine.Input,Description="Movement,Turn Left")
Object=(Name="TurnRight",Class=Class,MetaClass=Engine.Input,Description="Movement,Turn Right")
Object=(Name="StrafeLeft",Class=Class,MetaClass=Engine.Input,Description="Movement,Strafe Left")
Object=(Name="StrafeRight",Class=Class,MetaClass=Engine.Input,Description="Movement,Strafe Right")
Object=(Name="Jump",Class=Class,MetaClass=Engine.Input,Description="Movement,Jump/Up")
Object=(Name="Duck",Class=Class,MetaClass=Engine.Input,Description="Movement,Crouch/Down")
Object=(Name="Walking",Class=Class,MetaClass=Engine.Input,Description="Movement,Walk")
Object=(Name="Strafe",Class=Class,MetaClass=Engine.Input,Description="Movement,Strafe")
Object=(Name="FeignDeath",Class=Class,MetaClass=Engine.Input,Description="Movement,Feign Death")
Object=(Name="InventoryActivate",Class=Class,MetaClass=Engine.Input,Description="Inventory,Activate Item")
Object=(Name="InventoryNext",Class=Class,MetaClass=Engine.Input,Description="Inventory,Next Item")
Object=(Name="InventoryPrevious",Class=Class,MetaClass=Engine.Input,Description="Inventory,Previous Item")
Object=(Name="ActivateTranslator",Class=Class,MetaClass=Engine.Input,Description="Inventory,Activate Translator")
Object=(Name="Look",Class=Class,MetaClass=Engine.Input,Description="View,Mouse Look")
Object=(Name="LookUp",Class=Class,MetaClass=Engine.Input,Description="View,Look Up")
Object=(Name="LookDown",Class=Class,MetaClass=Engine.Input,Description="View,Look Down")
Object=(Name="CenterView",Class=Class,MetaClass=Engine.Input,Description="View,Center View")
Object=(Name="UToggleBehindview",Class=Class,MetaClass=Engine.Input,Description="View,Toggle Behindview")
Object=(Name="Grab",Class=Class,MetaClass=Engine.Input,Description="Game,Grab Decoration")
Object=(Name="Suicide",Class=Class,MetaClass=Engine.Input,Description="Game,Suicide")
Object=(Name="Talk",Class=Class,MetaClass=Engine.Input,Description="Game,Chat")
Object=(Name="TeamTalk",Class=Class,MetaClass=Engine.Input,Description="Game,Team Chat")
Object=(Name="ShowScores",Class=Class,MetaClass=Engine.Input,Description="Game,Show Scores")
Object=(Name="QuickSave",Class=Class,MetaClass=Engine.Input,Description="Game,Quick Save")
Object=(Name="QuickLoad",Class=Class,MetaClass=Engine.Input,Description="Game,Quick Load")
Object=(Name="Shot",Class=Class,MetaClass=Engine.Input,Description="Game,Screenshot")
Object=(Name="Brightness",Class=Class,MetaClass=Engine.Input,Description="Game,Change Brightness")
Object=(Name="UShowMusicMenu",Class=Class,MetaClass=Engine.Input,Description="Game,Music menu")
Object=(Name="UShowAdminMenu",Class=Class,MetaClass=Engine.Input,Description="Game,Admin menu")
Object=(Name="Cancel",Class=Class,MetaClass=Engine.Input,Description="Network Connection,Cancel Connection")
Object=(Name="Disconnect",Class=Class,MetaClass=Engine.Input,Description="Network Connection,Disconnect")
Object=(Name="Reconnect",Class=Class,MetaClass=Engine.Input,Description="Network Connection,Reconnect")
Object=(Name="ConsoleKey",Class=Class,MetaClass=Engine.Input,Description="Console,Console Button")
Object=(Name="ConsoleKeyChar",Class=Class,MetaClass=Engine.Input,Description="Console,Console Character")
Object=(Name="Type",Class=Class,MetaClass=Engine.Input,Description="Console,Quick Console")
Preferences=(Caption="Coop Play",Parent="Game Types",Class=UnrealShare.CoopGame,Immediate=True)
Preferences=(Caption="Deathmatch",Parent="Game Types",Class=UnrealShare.DeathmatchGame,Immediate=True)
Preferences=(Caption="Team Play",Parent="Game Types",Class=UnrealShare.TeamGame,Immediate=True)
Preferences=(Caption="Config",Parent="Decals",Class=UnrealShare.Scorch,Immediate=True,Category=Decal)
Preferences=(Caption="Client",Parent="Blood",Class=UnrealShare.UnrealBlood,Immediate=True,Category=BloodClient)
Preferences=(Caption="Deathmatch Maps",Parent="Map Lists",Class=UnrealShare.DmMapList,Immediate=True)

[DeathMatchGame]
ClassCaption="Deathmatch"
GlobalNameChange=" changed name to "
NoNameChange=" is already in use"
TimeMessage[0]="5 minutes left in the game!"
TimeMessage[1]="4 minutes left in the game!"
TimeMessage[2]="3 minutes left in the game!"
TimeMessage[3]="2 minutes left in the game!"
TimeMessage[4]="1 minute left in the game!"
TimeMessage[5]="30 seconds left!"
TimeMessage[6]="10 seconds left!"
TimeMessage[7]="5 seconds and counting..."
TimeMessage[8]="4..."
TimeMessage[9]="3..."
TimeMessage[10]="2..."
TimeMessage[11]="1..."
TimeMessage[12]="Time Up!"
GameName="DeathMatch"

[UnrealGameInfo]
DeathMessage[0]="killed"
DeathMessage[1]="ruled"
DeathMessage[2]="smoked"
DeathMessage[3]="slaughtered"
DeathMessage[4]="annihilated"
DeathMessage[5]="put down"
DeathMessage[6]="splooged"
DeathMessage[7]="perforated"
DeathMessage[8]="shredded"
DeathMessage[9]="destroyed"
DeathMessage[10]="whacked"
DeathMessage[11]="canned"
DeathMessage[12]="busted"
DeathMessage[13]="creamed"
DeathMessage[14]="smeared"
DeathMessage[15]="shut out"
DeathMessage[16]="beaten down"
DeathMessage[17]="smacked down"
DeathMessage[18]="pureed"
DeathMessage[19]="sliced"
DeathMessage[20]="diced"
DeathMessage[21]="ripped"
DeathMessage[22]="blasted"
DeathMessage[23]="torn up"
DeathMessage[24]="spanked"
DeathMessage[25]="eviscerated"
DeathMessage[26]="neutered"
DeathMessage[27]="whipped"
DeathMessage[28]="shafted"
DeathMessage[29]="trashed"
DeathMessage[30]="smashed"
DeathMessage[31]="trounced"
DeathModifier[0]="thoroughly "
DeathModifier[1]="completely "
DeathModifier[2]="absolutely "
DeathModifier[3]="totally "
DeathModifier[4]="utterly "
MajorDeathMessage[0]=" ripped a new one"
MajorDeathMessage[1]=" messed up real bad"
MajorDeathMessage[2]=" given a new definition of pain"
HeadLossMessage[0]="decapitated"
HeadLossMessage[1]="beheaded"
DeathVerb=" was "
DeathPrep=" by "
DeathTerm="killed"
ExplodeMessage=" was blown up"
SuicideMessage=" had a sudden heart attack."
FallMessage=" left a small crater."
DrownedMessage=" forgot to come up for air."
BurnedMessage=" was incinerated"
CorrodedMessage=" was slimed"
HackedMessage=" was hacked"
BleededMessage=" bled to death."

[UnrealHUD]
IdentifyName="Name"
IdentifyHealth="Health"
SomeoneName="Someone"
VersionMessage="Version"
TeamName[0]="Red Team: "
TeamName[1]="Blue Team: "
TeamName[2]="Green Team: "
TeamName[3]="Gold Team: "

[UnrealGameOptionsMenu]
AdvancedString="Advanced Options"
AdvancedHelp="Edit advanced game configuration options."
HelpMessage[1]="Adjust the speed at which time passes in the game."
HelpMessage[2]="If true, reduces the gore in the game."
MenuList[1]="Game Speed"
MenuList[2]="Reduced Gore"
MenuTitle="GAME OPTIONS"

[UnrealQuitMenu]
YesSelString=" [YES]  No"
NoSelString="  Yes  [NO]"
HelpMessage[1]="Select yes and hit enter to return to your puny, miserable, useless real life, if you can't handle UNREALity."
MenuList[0]="A Digital Extremes/Epic Megagames"
MenuList[1]="Collaboration"
MenuList[2]="Game Design: James Schmalz"
MenuList[3]="    Cliff Bleszinski"
MenuList[4]="Level Design: Cliff Bleszinski"
MenuList[5]="    T. Elliot Cannon  Pancho Eekels"
MenuList[6]="    Jeremy War  Cedric Fiorentino"
MenuList[7]="    Shane Caudle"
MenuList[8]="Animator: Dave Carter"
MenuList[9]="Art: James Schmalz "
MenuList[10]="    Mike Leatham  Artur Bialas"
MenuList[11]="Programming: Tim Sweeney  Steven Polge"
MenuList[12]="    Erik de Neve  James Schmalz"
MenuList[13]="    Carlo Vogelsang  Nick Michon"
MenuList[14]="Music: Alexander Brandon"
MenuList[15]="    Michiel van den Bos"
MenuList[16]="Sound Effects: Dave Ewing"
MenuList[17]="Producer for GT: Jason Schreiber"
MenuList[18]="Biz: Mark Rein Nigel Kent"
MenuList[19]="    Craig Lafferty"
MenuList[20]="Oldunreal patch: Jochen Goernitz"
MenuList[21]="    and the Oldunreal community"
MenuTitle="Quit?"

[UnrealIndivBotMenu]
HelpMessage[1]="Which Bot Configuration is being edited. Use left and right arrows to change."
HelpMessage[2]="Hit enter to edit the name of this bot."
HelpMessage[3]="Use the left and right arrow keys to change the class of this bot."
HelpMessage[4]="Use the left and right arrow keys to change the skin of this bot."
HelpMessage[5]="Adjust the overall skill of this bot by this amount (relative to the base skill for bots)."
HelpMessage[6]="Type in which team this bot plays on (Red, Blue, Green, or Yellow)."
MenuList[1]="Configuration"
MenuList[2]="Name"
MenuList[3]="Class"
MenuList[4]="Skin"
MenuList[5]="Skill Adjust"
MenuList[6]="Team"
MenuTitle="Artificial Intelligence Configuration"

[DispersionPistol]
DeathMessage="%o was killed by %k's %w.  What a loser!"
PickupMessage="You got the Dispersion Pistol"
ItemName="Dispersion Pistol"

[UnrealVideoMenu]
LowText="Low"
HighText="High"
ShadowDetail[0]="Blob"
ShadowDetail[1]="LowRes"
ShadowDetail[2]="MedRes"
ShadowDetail[3]="HighRes"
ShadowDetail[4]="UltraRes"
HelpMessage[1]="Adjust display brightness using the left and right arrow keys."
HelpMessage[2]="Display Unreal in a window. Note that going to a software display mode may remove high detail actors that were visible with hardware acceleration."
HelpMessage[3]="Use the left and right arrows to select a resolution, and press enter to select this resolution."
HelpMessage[4]="Use the left and right arrows to adjust Field of View (FoV) for widescreen displays"
HelpMessage[5]="Use the low texture detail option to improve performance.  Changes to this setting will take effect on the next level change."
HelpMessage[6]="Adjust the volume of the music using the left and right arrow keys."
HelpMessage[7]="Adjust the volume of sound effects in the game using the left and right arrow keys."
HelpMessage[8]="Adjust the volume of speech, taunt and grunt effects in the game using the left and right arrow keys."
HelpMessage[9]="Use the low sound quality option to improve performance on machines with 32 megabytes or less of memory.  Changes to this setting will take effect on the next level change."
HelpMessage[10]="If enabled, you will hear voice messages during gametypes that use them."
HelpMessage[11]="If enabled, you will hear a beep when you receive a message."
HelpMessage[12]="If enabled, some specific meshes may use flat shading."
HelpMessage[13]="If enabled, some specific meshes may use curved surfaces for extra detail."
HelpMessage[14]="If enabled, pawns cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[15]="If enabled, decoration cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[16]="If blob, use blob shadows, else use realistic shadows with different resolutions."
HelpMessage[17]="Use this option to precaching map content like sounds and textures."
HelpMessage[18]="Use this option to active/deactivate trilinear filtering."
MenuList[1]="Brightness"
MenuList[2]="Toggle Fullscreen Mode"
MenuList[3]="Select Resolution"
MenuList[4]="Field of View"
MenuList[5]="Texture Detail"
MenuList[6]="Music Volume"
MenuList[7]="Sound Volume"
MenuList[8]="Speech Volume"
MenuList[9]="Sound Quality"
MenuList[10]="Voice Messages"
MenuList[11]="Message Beep"
MenuList[12]="Flat Shading"
MenuList[13]="Curvy Meshes"
MenuList[14]="Cast Shadows"
MenuList[15]="Deco Shadows"
MenuList[16]="Realistic Shadows"
MenuList[17]="PreCaching Content"
MenuList[18]="Trilinear Filtering"
MenuTitle="AUDIO/VIDEO"

[UnrealFavoritesMenu]
EditList[0]="Name for Server:"
EditList[1]="Address:"
HelpMessage[1]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[2]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[3]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[4]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[5]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[6]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[7]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[8]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[9]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[10]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[11]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[12]="Hit enter to go to this server.  Hit the right arrow key to edit this entry."
MenuTitle="FAVORITES"

[Translator]
NewMessage="Universal Translator"
HintString="Hint:"
PickupMessage="Press F2 to activate the Translator"

[UnrealTeamScoreBoard]
TeamName[0]="Red Team: "
TeamName[1]="Blue Team: "
TeamName[2]="Green Team: "
TeamName[3]="Gold Team: "

[UnrealScoreBoard]
DeadStr="You are dead.  Hit [Fire] to respawn!"
SpectatorStr="You are spectating.  Hit [Fire] to view from another player!"

[UnrealServerMenu]
BotTitle="BOTMATCH"
HelpMessage[1]="Choose Game Type."
HelpMessage[2]="Choose Map."
HelpMessage[3]="Modify Game Options."
HelpMessage[4]="Start Game."
HelpMessage[5]="Start a dedicated server on this machine."
MenuList[1]="Select Game"
MenuList[2]="Select Map"
MenuList[3]="Configure Game"
MenuList[4]="Start Game"
MenuList[5]="Launch Dedicated Server"
MenuTitle="MULTIPLAYER"

[UnrealMeshMenu]
HelpMessage[4]="Change your class using the left and right arrow keys."
HelpMessage[5]="To enter with an adminpassword or gamepassword, launch the server Browser, right click a server and select 'Join with password'."
HelpMessage[6]="Should spectate the match instead of playing."
HelpMessage[7]="Press enter to start game."
MenuList[4]="Class:"
MenuList[5]="Passwords are now entered from the Unreal Server browser."
MenuList[6]="Spectate:"
MenuList[7]="Start Game"

[UnrealPlayerMenu]
Teams[0]="Red"
Teams[1]="Blue"
Teams[2]="Green"
Teams[3]="Gold"
Teams[4]="None"
HelpMessage[1]="Hit enter to type in your name. Be sure to do this before joining a multiplayer game."
HelpMessage[2]="Use the arrow keys to change your team color (Red, Blue, Green, or Yellow)."
HelpMessage[3]="Change your skin using the left and right arrow keys."
MenuList[1]="Name: "
MenuList[2]="Team Color:"
MenuList[3]="Skin:"
MenuTitle="Select Digital Representation"

[UnrealJoinGameMenu]
InternetOption="(Dial-Up)"
FastInternetOption="(Dial-Up)"
VeryFastInternetOption="(Broadband)"
HighSpeedInternetOption="(Broadband)"
LANOption="(LAN)"
HelpMessage[1]="Listen for local servers"
HelpMessage[2]="Choose a server from a list of favorites"
HelpMessage[3]="Hit enter to type in a server address.  Hit enter again to go to this server."
HelpMessage[4]="Set networking speed."
HelpMessage[5]="Open GameSpy Lite"
MenuList[1]="Find Local Servers"
MenuList[2]="Choose From Favorites"
MenuList[3]="Open"
MenuList[4]="Net Speed"
MenuList[5]="Go to the Unreal server list"
MenuTitle="JOIN GAME"

[UnrealOptionsMenu]
HideString="Hidden"
InternetOption="(Dial-Up)"
FastInternetOption="(Dial-Up)"
VeryFastInternetOption="(Broadband)"
HighSpeedInternetOption="(Broadband)"
LANOption="(LAN)"
HelpMessage[1]="Enable or disable vertical aiming help."
HelpMessage[2]="Toggle enabling of joystick."
HelpMessage[3]="Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game."
HelpMessage[4]="Enable or disable mouse smoothing (disable for high resolution mice)"
HelpMessage[5]="Invert the mouse X axis.  When true, pushing the mouse forward causes you to look down rather than up."
HelpMessage[6]="If enabled, when you let go of the mouselook key the view will automatically center itself."
HelpMessage[7]="If enabled, the mouse is always used for looking up and down, with no need for a mouselook key."
HelpMessage[8]="If enabled, when not mouse-looking your view will automatically be adjusted to look up and down slopes and stairs."
HelpMessage[9]="If enabled, your screen will flash when you fire your weapon."
HelpMessage[10]="Choose the crosshair appearing at the center of your screen"
HelpMessage[11]="Select where your weapon will appear."
HelpMessage[12]="If enabled, double-clicking on the movement keys (forward, back, strafe left, and strafe right) will cause you to do a fast dodge move."
HelpMessage[13]="Hit enter to customize keyboard, mouse, and joystick configuration."
HelpMessage[14]="Hit enter to prioritize weapon switching order. (If never auto-switch is false)"
HelpMessage[15]="Never auto-switch to better weapon on pickup."
HelpMessage[16]="Use the left and right arrow keys to select a Heads Up Display configuration."
HelpMessage[17]="Adjust the amount of bobbing when moving."
HelpMessage[18]="Set your optimal networking speed. This has an impact on internet gameplay."
HelpMessage[19]="Open advanced preferences configuration menu."
MenuList[1]="Auto Aim"
MenuList[2]="Joystick Enabled"
MenuList[3]="Mouse Sensitivity"
MenuList[4]="Mouse Smoothing"
MenuList[5]="Invert Mouse"
MenuList[6]="LookSpring"
MenuList[7]="Always MouseLook"
MenuList[8]="Auto Slope Look"
MenuList[9]="Weapon Flash"
MenuList[10]="Crosshair"
MenuList[11]="Weapon Hand"
MenuList[12]="Dodging"
MenuList[13]="Customize Controls"
MenuList[14]="Prioritize Weapons"
MenuList[15]="No Auto Weapon Switch"
MenuList[16]="HUD Configuration"
MenuList[17]="View Bob"
MenuList[18]="Net Speed"
MenuList[19]="Advanced Options"
MenuTitle="OPTIONS MENU"

[TeamGame]
ClassCaption="Team Play"
NewTeamMessage=" is now on "
TeamColor[0]="Red"
TeamColor[1]="Blue"
TeamColor[2]="Green"
TeamColor[3]="Gold"
GameName="Team Game"

[ASMD]
DeathMessage="%k inflicted mortal damage upon %o with the %w."
PickupMessage="You got the ASMD"
ItemName="ASMD"

[UnrealWeaponMenu]
MenuTitle="PRIORITIES"

[UnrealBotConfigMenu]
HelpMessage[1]="If enabled, bots adjust their skill level based on how they are doing against players."
HelpMessage[2]="Base skill level of bots (between 0 and 3)."
HelpMessage[3]="If enabled, bots enter the game in random order. If false, they enter in their configuration order."
HelpMessage[4]="Change the configuration of individual bots."
HelpMessage[5]="Number of bots to start play (max 15)."
HelpMessage[6]="Use bots when playing with other people."
MenuList[1]="Auto-Adjust Skills"
MenuList[2]="Base Skill"
MenuList[3]="Random Order"
MenuList[4]="Configure Individual Bots"
MenuList[5]="Number of Bots"
MenuList[6]="Bots in Multiplayer"
MenuTitle="BOTS"

[Eightball]
DeathMessage="%o was smacked down multiple times by %k's %w."
PickupMessage="You got the Eightball gun"
ItemName="Eightball"

[UnrealKeyboardMenu]
OrString=" or "
HelpMessage[1]=""
MenuList[1]="Fire"
MenuList[2]="Alternate Fire"
MenuList[3]="Move Forward"
MenuList[4]="Move Backward"
MenuList[5]="Turn Left"
MenuList[6]="Turn Right"
MenuList[7]="Strafe Left"
MenuList[8]="Strafe Right"
MenuList[9]="Jump/Up"
MenuList[10]="Crouch/Down"
MenuList[11]="Mouse Look"
MenuList[12]="Activate Item"
MenuList[13]="Next Item"
MenuList[14]="Previous Item"
MenuList[15]="Look Up"
MenuList[16]="Look Down"
MenuList[17]="Center View"
MenuList[18]="Walk"
MenuList[19]="Strafe"
MenuList[20]="Next Weapon"
MenuList[21]="Prev Weapon"
MenuList[22]="Grab"
MenuList[23]="Show Admin Menu"
MenuList[24]="Show Music Menu"
MenuList[25]="RESET TO DEFAULTS"
MenuTitle="CONTROLS"

[UnrealNewKeyboardMenu]
MenuWidth=340

[CoopGame]
ClassCaption="Cooperative Play"
GameName="Coop Game"

[Cow]
MenuName="Cow"

[ShieldBelt]
PickupMessage="You got the Shield Belt."

[Flashlight]
ExpireMessage="Flashlight batteries have died."
PickupMessage="You picked up the flashlight"

[DevilFish]
MenuName="DevilFish"

[UnrealMainMenu]
HelpMessage[1]="Hit enter to modify game options, including loading and saving games, changing difficulty level, and starting a BotMatch."
HelpMessage[2]="Hit enter to modify Multiplayer setup options, including starting or joining a network game, and changing your appearance, name, or team."
HelpMessage[3]="Hit enter to customize controls."
HelpMessage[4]="Change sound and display options"
HelpMessage[5]="Hit enter to quit game."
HelpMessage[7]="Call TOLL FREE 1-877-4UNREAL to Order UNREAL!"
MenuList[1]="GAME"
MenuList[2]="MULTIPLAYER"
MenuList[3]="OPTIONS"
MenuList[4]="AUDIO/VIDEO"
MenuList[5]="QUIT"
MenuList[7]="ORDER INFO"

[UnrealLoadMenu]
RestartString="Restart "
MenuTitle="LOAD GAME"

[UnrealSlotMenu]
EmptySlot="..Empty.."
MonthNames[0]="January"
MonthNames[1]="February"
MonthNames[2]="March"
MonthNames[3]="April"
MonthNames[4]="May"
MonthNames[5]="June"
MonthNames[6]="July"
MonthNames[7]="August"
MonthNames[8]="September"
MonthNames[9]="October"
MonthNames[10]="November"
MonthNames[11]="December"

[TranslatorEvent]
M_NewMessage="New Translator Message"
M_TransMessage="Translator Message"
M_HintMessage="New hint message (press F3 to read)."

[NaliFruit]
PickupMessage="You picked the Nali Healing Fruit +"

[Health]
PickupMessage="You picked up a Health Pack +"

[BabyCow]
MenuName="Baby Cow"

[UnrealGameMenu]
HelpMessage[1]="Hit enter to save the current game."
HelpMessage[2]="Hit enter to load a saved game."
HelpMessage[3]="Select a difficulty level, and start a new game."
HelpMessage[4]="Hit enter to modify game options.  Note that you cannot do this if you are playing in a multiplayer game."
HelpMessage[5]="DeathMatch against Bots."
MenuList[1]="SAVE GAME"
MenuList[2]="LOAD GAME"
MenuList[3]="NEW GAME"
MenuList[4]="GAME OPTIONS"
MenuList[5]="BOTMATCH"

[UnrealMultiPlayerMenu]
HelpMessage[1]="Join a network game."
HelpMessage[2]="Set up and start a network game."
HelpMessage[3]="Configure appearance, name, and team name."
MenuList[1]="JOIN GAME"
MenuList[2]="START GAME"
MenuList[3]="PLAYER SETUP"

[UnrealChooseGameMenu]
HelpMessage[1]="Choose which game to play."
HelpMessage[2]="Choose which game to play."
HelpMessage[3]="Choose which game to play."
HelpMessage[4]="Choose which game to play."
HelpMessage[5]="Choose which game to play."
HelpMessage[6]="Choose which game to play."
HelpMessage[7]="Choose which game to play."
HelpMessage[8]="Choose which game to play."
HelpMessage[9]="Choose which game to play."
HelpMessage[10]="Choose which game to play."
HelpMessage[11]="Choose which game to play."
HelpMessage[12]="Choose which game to play."
HelpMessage[13]="Choose which game to play."
HelpMessage[14]="Choose which game to play."
HelpMessage[15]="Choose which game to play."
HelpMessage[16]="Choose which game to play."
HelpMessage[17]="Choose which game to play."
HelpMessage[18]="Choose which game to play."
HelpMessage[19]="Choose which game to play."
MenuTitle="CHOOSE GAME"

[AutoMag]
DeathMessage="%o got gatted by %k's %w."
PickupMessage="You got the AutoMag"
ItemName="Automag"

[UnrealHelpMenu]
HelpMessage[1]="Open the troubleshooting document."
MenuList[1]="TroubleShooting"
MenuTitle="HELP"

[UnrealDMGameOptionsMenu]
GameStyle[0]="Classic"
GameStyle[1]="Hardcore"
GameStyle[2]="Turbo"
DeathMessages[0]="Classic"
DeathMessages[1]="Weapon Based"
HelpMessage[3]="Number of frags scored by leading player to end game.  If 0, there is no limit."
HelpMessage[4]="Time limit (in minutes) to end game.  If 0, there is no limit."
HelpMessage[5]="Maximum number of players allowed in the game."
HelpMessage[6]="If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[7]="Configure bot game and individual parameters."
HelpMessage[8]="Choose Game Style:  Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement."
HelpMessage[9]="Classic or new style (weapon based) deathmessages."
MenuList[3]="Frag limit"
MenuList[4]="Time Limit"
MenuList[5]="Max Players"
MenuList[6]="Weapons Stay"
MenuList[7]="Configure Bots"
MenuList[8]="Game Style"
MenuList[9]="Death Messages"

[YesNoMenu]
YesSelString="[YES]  No"
NoSelString=" Yes  [NO]"

[UnrealListenMenu]
HelpMessage[1]="Hit Enter to select this server."
HelpMessage[2]="Hit Enter to select this server."
HelpMessage[3]="Hit Enter to select this server."
HelpMessage[4]="Hit Enter to select this server."
HelpMessage[5]="Hit Enter to select this server."
HelpMessage[6]="Hit Enter to select this server."
HelpMessage[7]="Hit Enter to select this server."
HelpMessage[8]="Hit Enter to select this server."
HelpMessage[9]="Hit Enter to select this server."
HelpMessage[10]="Hit Enter to select this server."
HelpMessage[11]="Hit Enter to select this server."
HelpMessage[12]="Hit Enter to select this server."
HelpMessage[13]="Hit Enter to select this server."
HelpMessage[14]="Hit Enter to select this server."
HelpMessage[15]="Hit Enter to select this server."
HelpMessage[16]="Hit Enter to select this server."
HelpMessage[17]="Hit Enter to select this server."
HelpMessage[18]="Hit Enter to select this server."
HelpMessage[19]="Hit Enter to select this server."
MenuTitle="LOCAL SERVERS"

[SCUBAGear]
PickupMessage="You picked up the SCUBA gear"

[Amplifier]
ExpireMessage="Amplifier is out of power."
PickupMessage="You got the Energy Amplifier"

[UnrealNewGameMenu]
HelpMessage[1]="Tourist mode."
HelpMessage[2]="Ready for some action!"
HelpMessage[3]="Not for the faint of heart."
HelpMessage[4]="Death wish."
HelpMessage[5]="For players who want an extra difficulty."
HelpMessage[6]="For the hardcore gamers."
HelpMessage[7]="HOLY SHIT!"
MenuList[1]="EASY"
MenuList[2]="MEDIUM"
MenuList[3]="HARD"
MenuList[4]="UNREAL"
MenuList[5]="EXTREME"
MenuList[6]="NIGHTMARE"
MenuList[7]="ULTRA-UNREAL"

[TazerProj]
ComboKillMessage="%o couldn't avoid the shock blast from %k's %w"

[SinglePlayer]
GameName="Unreal"

[UnrealSaveMenu]
CantSave="CAN'T SAVE WHEN DEAD"
MenuTitle="SAVE GAME"

[Stinger]
DeathMessage="%o was perforated by %k's %w."
PickupMessage="You picked up the Stinger"
ItemName="Stinger"

[RocketCan]
PickupMessage="You picked up 12 Eightballs"

[VoiceBox]
PickupMessage="You picked up the Voice Box"

[WeaponPowerUp]
PickupMessage="You got the Dispersion Pistol Powerup"

[Flare]
PickupMessage="You got a flare"

[ShellBox]
PickupMessage="You picked up 50 bullets"

[ASMDAmmo]
PickupMessage="You picked up an ASMD core."

[MaleThree]
MenuName="Male 3"

[FemaleOne]
MenuName="Female 1"

[OKMenu]
OKString="[OK]"

[UnrealTeamGameOptionsMenu]
HelpMessage[10]="Percentage of damage taken when hit by friendly fire.  Note that you always take full damage from your own weapons."
MenuList[10]="Friendly Fire Scale"

[UnrealCoopGameOptions]
HelpMessage[3]="Skill level setting."
HelpMessage[4]="If enabled, no friendly fire is allowed."
HelpMessage[5]="If enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[6]="If enabled, weapons will be respawned instantly."
HelpMessage[7]="If enabled, items will be respawned instantly."
MenuList[3]="Difficulty"
MenuList[4]="No Friendly Fire"
MenuList[5]="Weapons Stay"
MenuList[6]="Instant Weapon Respawn"
MenuList[7]="Instant Item Respawn"

[SuperHealth]
PickupMessage="You picked up the Super Health Pack"

[UpgradeMenu]
MenuList[1]="You need a newer version of Unreal to play on this server. Would you like to go to the Unreal web site for a newer version?"

[StingerAmmo]
PickupMessage="You picked up 40 Tarydium Shards"

[Shells]
PickupMessage="You picked up 12 shells"

[KevlarSuit]
PickupMessage="You picked up the Kevlar Suit"

[Clip]
PickupMessage="You picked up a clip"

[Bandages]
PickupMessage="You got some bandages +"

[Armor]
PickupMessage="You got the Assault Vest"

[Hawk]
MenuName="Hawk"

[MiniGunSentry]
PickupMessage="You got an Automatic Sentry Gun"
ItemName="Minigun Sentry"
M_Activated=" deployed."

[Woodruff]
PickupMessage="You got some Master of the woods +"

[UIKeyTrigger]
SuccessMessage="Access granted."
FailtureMessage="You need a key to open this door."

[UTranslocator]
DeathMessage="%o was telefragged by %k."
PickupMessage="You got the Translocator Source Module"
ItemName="Translocator"
ItemArticle="the"