Difference between revisions of "Scripting / Modding"
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*[[CompilingNativeMods|Compiling native modes]] for Linux. | *[[CompilingNativeMods|Compiling native modes]] for Linux. | ||
*[[UnrealScript_Syntax]] UnrealScript Syntax | *[[UnrealScript_Syntax]] UnrealScript Syntax | ||
*[[Academic Resources for the Unreal Development Environment]] | |||
*[[Registry entries]] | |||
==== Unreal II ==== | ==== Unreal II ==== |
Revision as of 15:58, 14 May 2019
This section of the wiki contains scripting help, script examples and tutorials about Uscript and mod-making.
Unreal
- Teleportation Projectile (any version)
- UWindow Menus (227f recommended)
- Reloadable Automag (any version)
- Font Tutorial : how to import and create ne fonts for use in Unreal, originally intended to permit the creation of cyrillic or asian fonts.
- Multiple firing modes on a weapon
- Transformation, a mod idea to bring back an aborted idea that was present in older Unreal betas (1995).
- Travelling functions (227g onwards only)
- Dynamic array
- Color Codes - how to make colorized text
- Weapon of destruction Unreal Script Tutorial
- Chimeric's tutorials
- Compiling native modes for Linux.
- UnrealScript_Syntax UnrealScript Syntax
- Academic Resources for the Unreal Development Environment
- Registry entries
Unreal II
- Unreal II UCC - information about UCC of Unreal II.
- Dialog Editor - Information about the Dialog Editor included in Unreal II.