Difference between revisions of "SDLGLDrv.int"
Jump to navigation
Jump to search
Neon Knight (talk | contribs) (Preformatting.) |
Neon Knight (talk | contribs) m |
||
Line 7: | Line 7: | ||
[SDLGLRenderDevice] | [SDLGLRenderDevice] | ||
ClassCaption="SDL OpenGL Support" | ClassCaption="SDL OpenGL Support" | ||
AskUse=Do you want Unreal to use your SDL OpenGL RenderDevice? | AskUse="Do you want Unreal to use your SDL OpenGL RenderDevice?" | ||
[Errors] | [Errors] | ||
NoFindGL=Can't find OpenGL driver %s | NoFindGL="Can't find OpenGL driver %s" | ||
MissingFunc=Missing OpenGL function %s (%i) | MissingFunc="Missing OpenGL function %s (%i)" | ||
ResFailed=Failed to set resolution | ResFailed="Failed to set resolution" | ||
</pre> | </pre> | ||
[[Category:English Localization]] | [[Category:English Localization]] |
Revision as of 03:51, 2 July 2020
[Public] Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1) Preferences=(Caption="Rendering",Parent="Advanced Options") Preferences=(Caption="SDL OpenGL",Parent="Rendering",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True) [SDLGLRenderDevice] ClassCaption="SDL OpenGL Support" AskUse="Do you want Unreal to use your SDL OpenGL RenderDevice?" [Errors] NoFindGL="Can't find OpenGL driver %s" MissingFunc="Missing OpenGL function %s (%i)" ResFailed="Failed to set resolution"