Settings listed here are for the nVidia Geforce 8800GTX. Currently there is one entry by Hyper.
Hyper
Specifications
Note: For an explanation of the specifications (and how to complete the fields here if you're submitting), see the INI template form page.
Card specifications
Card |
Graphical Processing Unit
|
Manufacturer |
nVidia
|
Card type |
PCI Express 2D/3D accelerator card
|
System specifications
Operating system |
Windows Vista Business X64 SP2
|
Driver |
nVidia ForceWare 185.85
|
Resolution |
Any
|
INI specifications
Game |
Unreal
|
Game Version |
227f
|
Renderer |
Direct3D9
|
Settings Type |
Ultra Quality
|
FPS change |
"Still more than enough" (60 with VSync, 200+ without)
|
Quality change |
Best possible graphics quality in Unreal.
|
Settings
Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.
[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NoAATiles=False
NumAASamples=8
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
MaskedTextureHack=True
SmoothMaskedTextures=True
FrameRateLimit=0
SwapInterval=-1
UseFragmentProgram=True
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=4
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use565Textures=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=True
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=12
MinLogTextureSize=0
MaxLogVOverU=12
MaxLogUOverV=12
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
FullMeshRendering=True
Alternative: OpenGL
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
ZRangeHack=True
AAFilterHint=0
NoAATiles=False
NumAASamples=4
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
SmoothMaskedTextures=True
FrameRateLimit=0
SwapInterval=-1
UseFragmentProgram=True
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=4
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=False
ShareLists=False
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
MaxLogVOverU=12
MaxLogUOverV=12
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=
FullMeshRendering=True
SceneNodeHack=True