INI templates/ATIHD2600
Settings listed here are for the ATI Radeon HD 2600 XT graphics card. Currently there is one entry by GreatEmerald.
GreatEmerald
Specifications
Note: For an explanation of the specifications (and how to complete the fields here if you're submitting), see the INI template form page.
Card specifications
Card | Graphical Processing Unit |
Manufacturer | ATI/AMD |
Card type | Standalone |
Card version | HD 2600 XT |
PCI ID | [1002:9588] |
System specifications
Operating system | Windows, XP x64 Professional |
GL_RENDERER | ATI Radeon HD 2600 XT |
Driver | ATI Catalyst 09.2 |
OS Version | 5.2.3790 Service Pack 2 Build 3790 |
Resolution | 1680x1050 |
INI specifications
Game | Unreal |
Game Version | 227f |
Renderer | OpenGL |
Settings Type | High quality |
FPS change | 0% |
Quality change | Anisotropic filtering, sharper textures, S3TC support |
Settings
Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.
[OpenGLDrv.OpenGLRenderDevice] ;Taken from OpenGLDrv.ini MinLogTextureSize=3 MaxLogTextureSize=10 MaxLogUOverV=10 MaxLogVOverU=10 UseZTrick=True ;Generally uses Z optimisation, but loss of FPS is no issue UseMultiTexture=True UsePalette=False UsePrecache=True ShareLists=True AlwaysMipmap=False ;Taken from CWDohnal's page UseTrilinear=True AutoGenerateMipmaps=False NoFiltering=False MaxAnisotropy=16 ;Yes, we do push this to its limits. UseS3TC=True NoMaskedS3TC=False Use16BitTextures=False UseBGRATextures=True LODBias=-2.000000 UseTNT=False TexDXT1ToDXT3=False MaxTMUnits=0 UseAlphaPalette=True MaskedTextureHack=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 GammaCorrectScreenshots=True OneXBlending=False RequestHighResolutionZ=True RefreshRate=0 SwapInterval=1 ;VSync is required due to high usage of flicker lights in the game. Otherwise hellish tearing. UseAA=False ;AA disabled. Creates jumpiness. Use Catalyst to force AA instead. NumAASamples=0 AAFilterHint=0 ZRangeHack=True UseCVA=False UseMultiDrawArrays=True BufferClippedActorTris=True BufferTileQuads=False ;Disable - text disappears otherwise UseSSE2=True UseSSE=True UseVertexProgram=False UseTexPool=True UseTexIdPool=True DynamicTexIdRecycleLevel=100 DetailTextures=True UseDetailAlpha=True DetailClipping=False DetailMax=2 SinglePassDetail=False SinglePassFog=False ColorizeDetailTextures=False NoAATiles=True ;General Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True FullMeshRendering=True SmoothMaskedTextures=False FrameRateLimit=60 ;We need this to clear jumpy behaviour. UseFragmentProgram=True CacheStaticMaps=True DescFlags=0 Description=ATI Radeon HD 2600 XT