Difference between revisions of "XOpenGLDrv.int"
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Neon Knight (talk | contribs) (Created page with "<code><pre> [Public] Object=(Name=XOpenGLDrv.XOpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) Preferences=(Caption="XOpenGL Support",Pare...") |
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<pre> | |||
[Public] | [Public] | ||
Object=(Name=XOpenGLDrv.XOpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) | Object=(Name=XOpenGLDrv.XOpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) | ||
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MissingFunc=Missing OpenGL function %s (%i) | MissingFunc=Missing OpenGL function %s (%i) | ||
ResFailed=Failed to set resolution | ResFailed=Failed to set resolution | ||
</pre | </pre> | ||
[[Category:English Localization]] | [[Category:English Localization]] |
Revision as of 18:57, 23 June 2020
[Public] Object=(Name=XOpenGLDrv.XOpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) Preferences=(Caption="XOpenGL Support",Parent="Rendering",Class=XOpenGLDrv.XOpenGLRenderDevice,Immediate=True, Category="Options") Preferences=(Caption="Debug Options",Parent="XOpenGL Support",Class=XOpenGLDrv.XOpenGLRenderDevice,Immediate=True, Category="DebugOptions") [XOpenGLRenderDevice] ClassCaption="XOpenGL Support" AskInstalled=Do you have a OpenGL compatible 3D accelerator installed? AskUse=Do you want Unreal to use your OpenGL accelerator? [Errors] NoFindGL=Can't find OpenGL driver %s MissingFunc=Missing OpenGL function %s (%i) ResFailed=Failed to set resolution