UPak.int

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Revision as of 21:55, 28 December 2010 by 93.194.244.194 (talk)
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[Public]

Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Intro1;Return To Napali")

Object=(Name=UPak.CrashSiteGame,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.UPakSinglePlayer,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.UPakTransitionInfo,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.UPakGame,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.CloakMatch,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.UPakCoopGame,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.DuskFallsGame,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.CloakGame,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.MarineMatch,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.GravityMatch,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.TestGameInfo,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.TerranWeaponMatch,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.UPakIntro,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.CreditsGame,Class=Class,MetaClass=Engine.GameInfo)

Object=(Name=UPak.GrenadeLauncher,Class=Class,MetaClass=Engine.Weapon)

Object=(Name=UPak.RocketLauncher,Class=Class,MetaClass=Engine.Weapon)

Object=(Name=UPak.CARifle,Class=Class,MetaClass=Engine.Weapon)


[TransitionNullHUD]

Statheader="Kill Statistics: "

CARStat="Combat Assault Rifle"

RLStat="RocketLauncher"

GLStat="GrenadeLauncher"

ASMDStat="ASMD"

AutomagStat="Automag"

DispersionStat="Dispersion Pistol"

EightballStat="Eightball"

FlakCannonStat="FlakCannon"

GESBioRifleStat="GES BioRifle"

MinigunStat="Minigun"

RazorjackStat="Razorjack"

RifleStat="Rifle"

StingerStat="Stinger"

TotalStat="Total Kills"

LogEntryMsg="LOG ENTRY:"


[GrenadeLauncher]

PickupMessage="You got the GrenadeLauncher."

ItemName="GrenadeLauncher"


[Cloak]

ExpireMessage="disengaged."

PickupMessage="You got the Cloaking Device."

ItemName="Cloaking Device"

M_Activated=" engaged"

M_Deactivated=" disengaged"


[UPakHUD]

MultWeapSlotMsg="Press the weapon select button to toggle weapons."


[UPakSinglePlayer]

GameName="Unreal Mission Pack"


[RocketLauncher]

PickupMessage="You got the RocketLauncher."

ItemName="RocketLauncher"


[UPakChooseGameMenu]

MenuList[0]="Return to Na Pali"

MenuList[1]="Unreal"


[CloakMatch]

GameName="CloakMatch"


[CARifle]

PickupMessage="You got the Combat Assault Rifle"

ItemName="Combat Assault Rifle"


[UPakScubaGear]

RechargedMessage="ScubaGear fully recharged."

PickupMessage="You picked up the SCUBA gear"

ItemName="Marine SCUBAGear"

M_Deactivated="deactivated... Recharging."


[MarineMatch]

GameName="MarineMatch"


[GravityMatch]

GameName="GravityMatch"


[UPakDebugger]

ItemName="UPak Debugger"


[UPakMaleOne]

MenuName="Male 1"


[UPakFemaleOne]

MenuName="Female 1"


[GLAmmo]

PickupMessage="You picked up 10 grenades."


[RLAmmo]

PickupMessage="You got 10 rockets."


[CARifleClip]

PickupMessage="You got a 50 bullet CAR clip."


[UPakFemaleTwo]

MenuName="Female 2"


[UPakMaleThree]

MenuName="Male 3"


[UPakMaleTwo]

MenuName="Male 2"


[TerranWeaponMatch]

GameName="TerranWeaponMatch"


[MarineInterestPoint]

PickupMessage=""

M_Activated=""

M_Selected=""

M_Deactivated=""


[CompTablet]

PickupMessage="You got the CompTablet."