UPak.int
[Public]
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Intro1;Return To Napali")
Object=(Name=UPak.CrashSiteGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.UPakSinglePlayer,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.UPakTransitionInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.UPakGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.CloakMatch,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.UPakCoopGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.DuskFallsGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.CloakGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.MarineMatch,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.GravityMatch,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.TestGameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.TerranWeaponMatch,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.UPakIntro,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.CreditsGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UPak.GrenadeLauncher,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UPak.RocketLauncher,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UPak.CARifle,Class=Class,MetaClass=Engine.Weapon)
[TransitionNullHUD]
Statheader="Kill Statistics: "
CARStat="Combat Assault Rifle"
RLStat="RocketLauncher"
GLStat="GrenadeLauncher"
ASMDStat="ASMD"
AutomagStat="Automag"
DispersionStat="Dispersion Pistol"
EightballStat="Eightball"
FlakCannonStat="FlakCannon"
GESBioRifleStat="GES BioRifle"
MinigunStat="Minigun"
RazorjackStat="Razorjack"
RifleStat="Rifle"
StingerStat="Stinger"
TotalStat="Total Kills"
LogEntryMsg="LOG ENTRY:"
[GrenadeLauncher]
PickupMessage="You got the GrenadeLauncher."
ItemName="GrenadeLauncher"
[Cloak]
ExpireMessage="disengaged."
PickupMessage="You got the Cloaking Device."
ItemName="Cloaking Device"
M_Activated=" engaged"
M_Deactivated=" disengaged"
[UPakHUD]
MultWeapSlotMsg="Press the weapon select button to toggle weapons."
[UPakSinglePlayer]
GameName="Unreal Mission Pack"
[RocketLauncher]
PickupMessage="You got the RocketLauncher."
ItemName="RocketLauncher"
[UPakChooseGameMenu]
MenuList[0]="Return to Na Pali"
MenuList[1]="Unreal"
[CloakMatch]
GameName="CloakMatch"
[CARifle]
PickupMessage="You got the Combat Assault Rifle"
ItemName="Combat Assault Rifle"
[UPakScubaGear]
RechargedMessage="ScubaGear fully recharged."
PickupMessage="You picked up the SCUBA gear"
ItemName="Marine SCUBAGear"
M_Deactivated="deactivated... Recharging."
[MarineMatch]
GameName="MarineMatch"
[GravityMatch]
GameName="GravityMatch"
[UPakDebugger]
ItemName="UPak Debugger"
[UPakMaleOne]
MenuName="Male 1"
[UPakFemaleOne]
MenuName="Female 1"
[GLAmmo]
PickupMessage="You picked up 10 grenades."
[RLAmmo]
PickupMessage="You got 10 rockets."
[CARifleClip]
PickupMessage="You got a 50 bullet CAR clip."
[UPakFemaleTwo]
MenuName="Female 2"
[UPakMaleThree]
MenuName="Male 3"
[UPakMaleTwo]
MenuName="Male 2"
[TerranWeaponMatch]
GameName="TerranWeaponMatch"
[MarineInterestPoint]
PickupMessage=""
M_Activated=""
M_Selected=""
M_Deactivated=""
[CompTablet]
PickupMessage="You got the CompTablet."