OpenGLDrv.int

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Revision as of 22:25, 13 September 2011 by Hellkeeper (talk | contribs)
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[Public]

Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)

Preferences=(Caption="Rendering",Parent="Advanced Options")

Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)


[OpenGLRenderDevice]

ClassCaption="OpenGL Support"

AskInstalled=Do you have a OpenGL compatible 3D accelerator installed?

AskUse=Do you want Unreal to use your OpenGL accelerator?


[Errors]

NoFindGL=Can't find OpenGL driver %s

MissingFunc=Missing OpenGL function %s (%i)

ResFailed=Failed to set resolution