OpenGLDrv.int
Revision as of 18:11, 23 June 2020 by Neon Knight (talk | contribs)
[Public] Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True) [OpenGLRenderDevice] ClassCaption="OpenGL Support" AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?" AskUse="Do you want Unreal to use your OpenGL accelerator?" [Errors] NoFindGL="Can't find OpenGL driver %s" MissingFunc="Missing OpenGL function %s (%i)" ResFailed="Failed to set resolution"