OpenGLDrv.int

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Revision as of 18:11, 23 June 2020 by Neon Knight (talk | contribs)
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[Public]
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)

[OpenGLRenderDevice]
ClassCaption="OpenGL Support"
AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?"
AskUse="Do you want Unreal to use your OpenGL accelerator?"

[Errors]
NoFindGL="Can't find OpenGL driver %s"
MissingFunc="Missing OpenGL function %s (%i)"
ResFailed="Failed to set resolution"