Difference between revisions of "OpenGLDrv.int"
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Neon Knight (talk | contribs) (Preformatting.) |
Neon Knight (talk | contribs) |
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<pre> | <code><pre> | ||
[Public] | [Public] | ||
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) | Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) | ||
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True) | Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True) | ||
[OpenGLRenderDevice] | [OpenGLRenderDevice] | ||
ClassCaption="OpenGL Support" | ClassCaption="OpenGL Support" | ||
AskInstalled=Do you have a OpenGL compatible 3D accelerator installed? | AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?" | ||
AskUse=Do you want Unreal to use your OpenGL accelerator? | AskUse="Do you want Unreal to use your OpenGL accelerator?" | ||
[Errors] | [Errors] | ||
NoFindGL=Can't find OpenGL driver %s | NoFindGL="Can't find OpenGL driver %s" | ||
MissingFunc=Missing OpenGL function %s (%i) | MissingFunc="Missing OpenGL function %s (%i)" | ||
ResFailed=Failed to set resolution | ResFailed="Failed to set resolution" | ||
</pre> | </pre></code> | ||
[[Category:English Localization]] | [[Category:English Localization]] |
Revision as of 21:51, 21 June 2020
[Public]
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)
[OpenGLRenderDevice]
ClassCaption="OpenGL Support"
AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?"
AskUse="Do you want Unreal to use your OpenGL accelerator?"
[Errors]
NoFindGL="Can't find OpenGL driver %s"
MissingFunc="Missing OpenGL function %s (%i)"
ResFailed="Failed to set resolution"