Difference between revisions of "OpenGLDrv.int"

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<pre>
<code><pre>
[Public]
[Public]
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Preferences=(Caption="Rendering",Parent="Advanced Options")
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)


[OpenGLRenderDevice]
[OpenGLRenderDevice]
ClassCaption="OpenGL Support"
ClassCaption="OpenGL Support"
AskInstalled=Do you have a OpenGL compatible 3D accelerator installed?
AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?"
AskUse=Do you want Unreal to use your OpenGL accelerator?
AskUse="Do you want Unreal to use your OpenGL accelerator?"


[Errors]
[Errors]
NoFindGL=Can't find OpenGL driver %s
NoFindGL="Can't find OpenGL driver %s"
MissingFunc=Missing OpenGL function %s (%i)
MissingFunc="Missing OpenGL function %s (%i)"
ResFailed=Failed to set resolution
ResFailed="Failed to set resolution"
</pre>
</pre></code>
[[Category:English Localization]]
[[Category:English Localization]]

Revision as of 21:51, 21 June 2020

[Public]
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)

[OpenGLRenderDevice]
ClassCaption="OpenGL Support"
AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?"
AskUse="Do you want Unreal to use your OpenGL accelerator?"

[Errors]
NoFindGL="Can't find OpenGL driver %s"
MissingFunc="Missing OpenGL function %s (%i)"
ResFailed="Failed to set resolution"