Importing vertex meshes into Unreal

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Part 1) Intro

Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game. In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.

I will use my new RocketCan Mesh which I made for Unreal Redux as example.

Part 2) File Formats _a.3d & _d.3d

Unreals vertex mesh format requirs two different files for the imported and to work as an animated mesh.

The _a.3d stores the vertex animation timeline and the _d.3d stores the mesh data like the UV Map and materials / poly flags.

Part 3) Preparing your mesh