Importing vertex meshes into Unreal
Part 1) Intro
Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game.
In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.
I will use my new RocketCan Mesh which I made for Unreal Redux as example.
Part 2) File Formats _a.3d & _d.3d
Unreals vertex mesh format requirs two different files for the imported and to work as an animated mesh.
The _a.3d stores the vertex animation timeline and the _d.3d stores the mesh data like the UV Map and materials / poly flags.