Difference between revisions of "Importing vertex meshes into Unreal"

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Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game.
Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game.
In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.
In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.<br>
 
<br>
Thankfully Skywolf wrote an exporter for Blender which allows to export meshes to the right formats!<br>
I will use my new RocketCan Mesh which I made for Unreal Redux as example.
 
Link to the thread + downloads: [https://www.oldunreal.com/phpBB3/viewtopic.php?f=30&t=2409 Skywolfs Blender Vertex Mesh Importer / Exporter Plugin]
 
For this tutorial I'm using '''Blender 2.80'''. In this version of Blender the plugin works flawless for me and I don't know if there will be updates to the plugin for newer Blender versions.
 


== Part 2) File Formats _a.3d & _d.3d ==
== Part 2) File Formats _a.3d & _d.3d ==

Revision as of 21:53, 21 March 2021

Part 1) Intro

Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game. In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.

I will use my new RocketCan Mesh which I made for Unreal Redux as example.

Part 2) File Formats _a.3d & _d.3d

Unreals vertex mesh format requirs two different files for the imported and to work as an animated mesh.

The _a.3d stores the vertex animation timeline and the _d.3d stores the mesh data like the UV Map and materials / poly flags.

Part 3) Preparing your mesh