Difference between revisions of "Importing vertex meshes into Unreal"
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Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game. | Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game. | ||
In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament. | In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.<br> | ||
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I will use my new RocketCan Mesh which I made for Unreal Redux as example. | |||
== Part 2) File Formats _a.3d & _d.3d == | == Part 2) File Formats _a.3d & _d.3d == |
Revision as of 21:53, 21 March 2021
Part 1) Intro
Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game.
In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.
I will use my new RocketCan Mesh which I made for Unreal Redux as example.
Part 2) File Formats _a.3d & _d.3d
Unreals vertex mesh format requirs two different files for the imported and to work as an animated mesh.
The _a.3d stores the vertex animation timeline and the _d.3d stores the mesh data like the UV Map and materials / poly flags.