Difference between revisions of "Importing vertex meshes into Unreal"

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Link to the thread + downloads: [https://www.oldunreal.com/phpBB3/viewtopic.php?f=30&t=2409 Skywolfs Blender Vertex Mesh Importer / Exporter Plugin]
Link to the thread + downloads: [https://www.oldunreal.com/phpBB3/viewtopic.php?f=30&t=2409 Skywolfs Blender Vertex Mesh Importer / Exporter Plugin]


For this tutorial I'm using Blender 2.80. In this version of Blender the plugin works flawless for me and I don't know if there will be updates to the plugin for newer Blender versions.
For this tutorial I'm using '''Blender 2.80'''. In this version of Blender the plugin works flawless for me and I don't know if there will be updates to the plugin for newer Blender versions.





Revision as of 21:42, 21 March 2021

Part 1) Intro

Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game. In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.

Thankfully Skywolf wrote an exporter for Blender which allows to export meshes to the right formats!

Link to the thread + downloads: Skywolfs Blender Vertex Mesh Importer / Exporter Plugin

For this tutorial I'm using Blender 2.80. In this version of Blender the plugin works flawless for me and I don't know if there will be updates to the plugin for newer Blender versions.


Part 2) File Formats _a.3d & _d.3d

Unreals vertex mesh format requirs two different files for the imported and to work as an animated mesh.

The _a.3d stores the vertex animation timeline and the _d.3d stores the mesh data like the UV Map and materials / poly flags.

Part 3) Preparing your mesh