Difference between revisions of "Importing vertex meshes into Unreal"
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Link to the thread + downloads: [https://www.oldunreal.com/phpBB3/viewtopic.php?f=30&t=2409 Skywolfs Blender Vertex Mesh Importer / Exporter Plugin] | Link to the thread + downloads: [https://www.oldunreal.com/phpBB3/viewtopic.php?f=30&t=2409 Skywolfs Blender Vertex Mesh Importer / Exporter Plugin] | ||
For this tutorial I'm using Blender 2.80. In this version of Blender the plugin works flawless for me and I don't know if there will be updates to the plugin for newer Blender versions. | For this tutorial I'm using '''Blender 2.80'''. In this version of Blender the plugin works flawless for me and I don't know if there will be updates to the plugin for newer Blender versions. | ||
Revision as of 21:42, 21 March 2021
Part 1) Intro
Unreal Engine 1 is one of the older engines which seems to be user unfriendly when it comes to importing new animated meshes into the game. In this tutorial I like to share my workflow how I prepare and export meshes from blender and get it into Unreal / Unreal Tournament.
Thankfully Skywolf wrote an exporter for Blender which allows to export meshes to the right formats!
Link to the thread + downloads: Skywolfs Blender Vertex Mesh Importer / Exporter Plugin
For this tutorial I'm using Blender 2.80. In this version of Blender the plugin works flawless for me and I don't know if there will be updates to the plugin for newer Blender versions.
Part 2) File Formats _a.3d & _d.3d
Unreals vertex mesh format requirs two different files for the imported and to work as an animated mesh.
The _a.3d stores the vertex animation timeline and the _d.3d stores the mesh data like the UV Map and materials / poly flags.