Difference between revisions of "INI templates/Intel855"

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(→‎Game specifications: Renderer table section added)
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===Game specifications===
===INI specifications===


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| Settings Type || High performance, balanced quality
| Settings Type || High performance, balanced quality
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| FPS change || +68%
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| Quality change || Textures more detailed, anti-aliasing
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Revision as of 22:41, 17 May 2009

Settings listed here are for the Intel Corporation 82852/855GM Integrated Graphics Devices. Currently there is one entry by GreatEmerald.

GreatEmerald

Card specifications

Card Graphical Processing Unit
Manufacturer Intel Corporation
Card type Integrated
Card version 82852/855GM
PCI ID [8086:3582] (rev 02)

System specifications

Operating system Linux, Xubuntu 9.04 Jaunty Jackalope
GL_RENDERER Mesa DRI Intel(R) 852GM/855GM GEM 20090114 x86/MMX/SSE2
Driver xserver-xorg-video-intel (2:2.7.99.1), libgl1-mesa-glx (7.5.0)
Kernel 2.6.28-11

INI specifications

Game Unreal
Game Version 227f
Renderer OpenGL
Settings Type High performance, balanced quality
FPS change +68%
Quality change Textures more detailed, anti-aliasing

Settings

Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.

[OpenGLDrv.OpenGLRenderDevice]
;Taken from OpenGLDrv.ini
MaxLogTextureSize=10
MinLogTextureSize=0
MaxLogVOverU=10
MaxLogUOverV=10
UsePalette=True
ShareLists=True
UsePrecache=True
AutoGenerateMipmaps=True ;4 FPS boost
AlwaysMipmap=True
;Taken from C. W. Dohnal's page
UseTrilinear=True
NoFiltering=False ;const
MaxAnisotropy=2 ;0 or 1 makes no difference, 4 locks up
UseS3TC=False ;Gives 1 more FPS if you don't have any
NoMaskedS3TC=False
Use16BitTextures=True ;Almost no loss in quality, 4 FPS boost
UseBGRATextures=False ;2 FPS boost
LODBias=-1.000000 ;4 FPS boost on 1, but major quality loss, -1 loses 3 FPS but major quality improval
UseTNT=False ;const
TexDXT1ToDXT3=False ;const
UseMultiTexture=True ;Creates fogging problems, leave on
MaxTMUnits=4 ;No change, but limit it to 4 because more isn't supported
UseAlphaPalette=True ;const
MaskedTextureHack=False ;no S3TC - no need
GammaOffsetBlue=0.000000 ;personal preference
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
GammaCorrectScreenshots=True
OneXBlending=False ;True takes out 1 FPS
RequestHighResolutionZ=True ;False takes out 1 FPS
RefreshRate=0 ;Your refresh rate here, 0 is default
SwapInterval=0 ;No VSync support
FrameRateLimit=120 ;Doesn't matter on low-end PCs
UseAA=True
NumAASamples=2 ;Trades 1 FPS for visual goodness
AAFilterHint=0 ;const
UseZTrick=False ;Horrible visuals when on
NoAATiles=False ;No difference
ZRangeHack=True ;+1 FPS
UseCVA=False ;True loses 1 FPS; however, should be on in Windows
UseMultiDrawArrays=True ;No difference
BufferClippedActorTris=False ;No difference
BufferTileQuads=True ;No difference
UseSSE2=True ;No difference, leave on for complete logs
UseSSE=True ;No difference, leave on for complete logs
UseVertexProgram=True ;A very small increase, +0.3 FPS
UseTexPool=True ;const
UseTexIdPool=True ;const
DynamicTexIdRecycleLevel=100 ;const
DetailTextures=False ;+2 FPS, no loss in quality
UseDetailAlpha=False ;+1 FPS, set to what DetailTextures are set
DetailClipping=False ;When true, -1 FPS
DetailMax=1 ;No differene
SinglePassDetail=False ;Not for low-end cards.
SinglePassFog=False ;Same.
ColorizeDetailTextures=False ;const
;General
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True ;No difference
FullMeshRendering=True
SmoothMaskedTextures=True ;No difference
UseFragmentProgram=False ;When enabled, -0.5 FPS
CacheStaticMaps=True ;1.5 FPS increase
DescFlags=0 ;-1 FPS when 1
Description=Intel Corporation 82852/855GM Integrated Graphics Device