Difference between revisions of "INI templates/GeForce Go 7900"
Jump to navigation
Jump to search
(Created page with '==Specifications== ===Card specifications=== {| class="wikitable" border="1" |- | Card || SLI Multi-GPU |- | Manufacturer || NVIDIA Corporation |- | Card type || Integrated. |-...') |
GreatEmerald (talk | contribs) (Cleanup) |
||
Line 1: | Line 1: | ||
Settings listed here are for the '''nVidia GeForce Go 7900 GS'''. Currently there is one entry by Masterman. | |||
=Masterman= | |||
==Specifications== | ==Specifications== | ||
===Card specifications=== | ===Card specifications=== | ||
Line 9: | Line 11: | ||
| Manufacturer || NVIDIA Corporation | | Manufacturer || NVIDIA Corporation | ||
|- | |- | ||
| Card type || Integrated | | Card type || Integrated | ||
|- | |- | ||
| Card version || | | Card version || GeForce Go 7900 GS and GeForce Go 7900S | ||
|- | |- | ||
| PCI ID || | | PCI ID || 10DE:0298 | ||
|} | |} | ||
Line 20: | Line 22: | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
| Operating system || Windows XP | | Operating system || Windows XP Professional | ||
|- | |- | ||
| GL_RENDERER || GeForce Go 7900 GS/PCI/SSE2/3DNOW! | | GL_RENDERER || GeForce Go 7900 GS/PCI/SSE2/3DNOW! | ||
Line 26: | Line 28: | ||
| Driver || Nvidia ForceWare 84.74 Date: 5/8/2006 | | Driver || Nvidia ForceWare 84.74 Date: 5/8/2006 | ||
|- | |- | ||
| OS Version | | OS Version || 5.1.2600 | ||
|- | |- | ||
| Resolution || 1024 x 788 | | Resolution || 1024 x 788 | ||
Line 289: | Line 39: | ||
| Game || UnrealGold | | Game || UnrealGold | ||
|- | |- | ||
| Game Version || | | Game Version || 226b | ||
|- | |- | ||
| Renderer || OpenGL | | Renderer || OpenGL | ||
Line 301: | Line 51: | ||
==Settings== | ==Settings== | ||
'''Note''': To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk. | |||
[OpenGLDrv.OpenGLRenderDevice] | [OpenGLDrv.OpenGLRenderDevice] | ||
Translucency=True | |||
Translucency=True | VolumetricLighting=True | ||
ShinySurfaces=True | |||
VolumetricLighting=True | Coronas=True | ||
HighDetailActors=True | |||
ShinySurfaces=True | DetailTextures=True | ||
TruFormMinVertices=0 | |||
Coronas=True | TruFormTessellation=3 | ||
UseTruForm=False | |||
HighDetailActors=True | ZRangeHack=False | ||
AAFilterHint=2 | |||
DetailTextures=True | NumAASamples=0 | ||
UseAA=True | |||
TruFormMinVertices=0 | RequestHighResolutionZ=True | ||
MaskedTextureHack=True | |||
TruFormTessellation=3 | FrameRateLimit=120 | ||
SwapInterval=-1 | |||
UseTruForm=False | UseVertexProgram=False | ||
UseCVA=False | |||
ZRangeHack=False | UseMultiDrawArrays=True | ||
TexDXT1ToDXT3=False | |||
AAFilterHint=2 | DynamicTexIdRecycleLevel=100 | ||
CacheStaticMaps=False | |||
NumAASamples=0 | UseTexPool=True | ||
UseTexIdPool=True | |||
UseAA=True | UseSSE=True | ||
BufferTileQuads=False | |||
RequestHighResolutionZ=True | BufferClippedActorTris=True | ||
SinglePassDetail=True | |||
MaskedTextureHack=True | SinglePassFog=False | ||
ColorizeDetailTextures=False | |||
FrameRateLimit=120 | DetailClipping=False | ||
UseDetailAlpha=True | |||
SwapInterval=-1 | DetailMax=0 | ||
RefreshRate=0 | |||
UseVertexProgram=False | MaxTMUnits=0 | ||
NoFiltering=False | |||
UseCVA=False | NoMaskedS3TC=False | ||
MaxAnisotropy=0 | |||
UseMultiDrawArrays=True | UseTNT=False | ||
Use16BitTextures=False | |||
TexDXT1ToDXT3=False | UseS3TC=False | ||
UseAlphaPalette=False | |||
DynamicTexIdRecycleLevel=100 | AutoGenerateMipmaps=False | ||
UseTrilinear=False | |||
CacheStaticMaps=False | UsePrecache=True | ||
AlwaysMipmap=False | |||
UseTexPool=True | ShareLists=False | ||
UsePalette=True | |||
UseTexIdPool=True | UseMultiTexture=True | ||
UseBGRATextures=True | |||
UseSSE=True | UseZTrick=False | ||
MaxLogTextureSize=8 | |||
BufferTileQuads=False | MinLogTextureSize=0 | ||
MaxLogVOverU=8 | |||
BufferClippedActorTris=True | MaxLogUOverV=8 | ||
OneXBlending=False | |||
SinglePassDetail=True | GammaCorrectScreenshots=False | ||
GammaOffsetBlue=0.000000 | |||
SinglePassFog=False | GammaOffsetGreen=0.000000 | ||
GammaOffsetRed=0.000000 | |||
ColorizeDetailTextures=False | GammaOffset=0.000000 | ||
LODBias=0.000000 | |||
DetailClipping=False | |||
UseDetailAlpha=True | |||
DetailMax=0 | |||
RefreshRate=0 | |||
MaxTMUnits=0 | |||
NoFiltering=False | |||
NoMaskedS3TC=False | |||
MaxAnisotropy=0 | |||
UseTNT=False | |||
Use16BitTextures=False | |||
UseS3TC=False | |||
UseAlphaPalette=False | |||
AutoGenerateMipmaps=False | |||
UseTrilinear=False | |||
UsePrecache=True | |||
AlwaysMipmap=False | |||
ShareLists=False | |||
UsePalette=True | |||
UseMultiTexture=True | |||
UseBGRATextures=True | |||
UseZTrick=False | |||
MaxLogTextureSize=8 | |||
MinLogTextureSize=0 | |||
MaxLogVOverU=8 | |||
MaxLogUOverV=8 | |||
OneXBlending=False | |||
GammaCorrectScreenshots=False | |||
GammaOffsetBlue=0.000000 | |||
GammaOffsetGreen=0.000000 | |||
GammaOffsetRed=0.000000 | |||
GammaOffset=0.000000 | |||
LODBias=0.000000 |
Revision as of 12:30, 3 June 2009
Settings listed here are for the nVidia GeForce Go 7900 GS. Currently there is one entry by Masterman.
Masterman
Specifications
Card specifications
Card | SLI Multi-GPU |
Manufacturer | NVIDIA Corporation |
Card type | Integrated |
Card version | GeForce Go 7900 GS and GeForce Go 7900S |
PCI ID | 10DE:0298 |
System specifications
Operating system | Windows XP Professional |
GL_RENDERER | GeForce Go 7900 GS/PCI/SSE2/3DNOW! |
Driver | Nvidia ForceWare 84.74 Date: 5/8/2006 |
OS Version | 5.1.2600 |
Resolution | 1024 x 788 |
INI specifications
Game | UnrealGold |
Game Version | 226b |
Renderer | OpenGL |
Settings Type | Balanced |
FPS change | Before optimization 66 FPS, after optimization 138FPS. Percent increase 48%. |
Quality change | Looks better than UT99. |
Settings
Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.
[OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True TruFormMinVertices=0 TruFormTessellation=3 UseTruForm=False ZRangeHack=False AAFilterHint=2 NumAASamples=0 UseAA=True RequestHighResolutionZ=True MaskedTextureHack=True FrameRateLimit=120 SwapInterval=-1 UseVertexProgram=False UseCVA=False UseMultiDrawArrays=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE=True BufferTileQuads=False BufferClippedActorTris=True SinglePassDetail=True SinglePassFog=False ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=0 RefreshRate=0 MaxTMUnits=0 NoFiltering=False NoMaskedS3TC=False MaxAnisotropy=0 UseTNT=False Use16BitTextures=False UseS3TC=False UseAlphaPalette=False AutoGenerateMipmaps=False UseTrilinear=False UsePrecache=True AlwaysMipmap=False ShareLists=False UsePalette=True UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=8 MinLogTextureSize=0 MaxLogVOverU=8 MaxLogUOverV=8 OneXBlending=False GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=0.000000