Chimeric
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Unreal Chimeric
General
TOPIC | Description | Author |
Unrealscript Language Reference | the essential unrealscript reference written by the creator himself, tim sweeney. check it out along with the other 'official' documents on the tech page. | Tim Sweeney |
Beginner's Guide to Unrealscript | this is take by yours truly on giving a general introduction of how to get started in Unrealscript. | ca |
Working with *.uc's | check this out if you are interested in using *.uc files to edit Unrealscript instead of UnrealED. | ca |
Config Files | this is a quick overview of how to use config files to store persistent data for you classes. | ca |
Unreal Physics 101 | pfhoenix explains the basics of how Unreal's physics work from the various available physics types to dealing with collision. | pfhoenix |
Replication De-Obfuscation | Explanation of how replication works with the Unreal engine. A must read for any unrealscript coder. | Unreal Wiki |
Rotators | here is a quick overview of rotators - what they are and how to work with them. check this out if you're just getting started with unrealscript. | ca |
Mechanics of Vectors & Rotators | mr.self-destruct goes over in detail about both vectors and rotators, how to work with them and how they are used in Unreal/UT. | mr.self-destruct |
Sounds | another quick overview, this time on sounds - how to import them and how to play them in-game. | ca |
Unreal Model Format | this reference goes over in detail the model file format used by the Unreal engine. | o |
unDocumented unRealscript | goes over a variety of features in Unrealscript that aren't documented anywhere but here... definitely an interesting read for any Unrealscript programmer. | o |
Unreal Function List | goes over a variety of features in Unrealscript that aren't documented anywhere but here... definitely an interesting read for any Unrealscript programmer. | Baron |
exec Commands | a list of all the #exec commands with explainations of their parameters | mr.self-destruct |
UnrealScript Operators | explains in detail how you can define custom operators in UnrealScript. | Yoda |
Linked Lists (part 1) | covers the use of linked lists and how/where they're used in the Unreal engine. | UsAaR33 |
Weapons
TOPIC | Description | Author |
Pipebombs | Parser has made a pipebomb and is letting the world see how he did it. | Parser |
Grappling Hook | learn how to make your own grappling hook and code some new psuedo-physics for your own mod. | mr.self-destruct |
Grenade Launcher | this is a good place to start if you're interesting in making new weapons. this tutorial runs through the creation of a grenade launcher from start to finish. | ca |
Penetrating Weapons | mr.self-destruct demonstrates how to create weapons that will shoot through walls and other objects. | mr.self-destruct |
Airstrike | this tutorial demonstrates how to create a new trigger that will cause a configurable airstrike within a level. | ca |
Locational Damage | learn how to add checks for head shots, leg shots, and body shots to your weapon. | ca |
Melee Weapons | mr.self-destruct explains how to create melee weapons (hand-to-hand/close combat). | mr.self-destruct |
Flamethrower | c0mpi1e lends us his expertise with an early attempt at a flamethrower in Unreal. | c0mpi1e |
Bullet Holes | Soul shows how to add bullet holes to your Unreal weapons, something which Epic later added to UT. | Soul |
Smoke Grenades | zarniwoop explains the details of his smoke-generating grenades, fun stuff here. | zarniwoop |
Dispersion Pistol(ut) | this tutorial covers Unreal's dispersion pistol from start to finish in a comprehensive manner. | ca |
Gameplay
TOPIC | Description | Author |
SniperMod | a comprehensive overview of a simple modification, from making a new game type to making a custom weapon, scoreboard, changing scoring, etc etc. | ca |
Security Cameras | learn how to add security cameras to your modification, ala duke nukem 3d. | ca |
Scoring | darkbyte changes the ctf scoring by making a new gametype, and even goes over some basic uwindow...a good read. | darkbyte |
King of the Hill | a first step to making a real mod is making a new gametype. check out the process of making a king of the hill modification for ut. | ca |
CTF | this tutorial explains in detail the making of a CTF gametype for Unreal. | ca |
Relics | wondering how to make your own relic? hmm...maybe you should check this one out then. requires bonuspack to be installed. | ca |
Key Movers | force players to have a certain item in order to activate a mover, such as doors and elevator lifts. | ca |
Mutator Class | a run through of the Mutator class, with explainations of each function. | pfhoenix |
Interface
TOPIC | Description | Author |
Floating ActorTips | Floating labels on the HUD that track in-game objects (think Deus Ex or System Shock). | Joachim Lous |
Drawing Vertical HUD Bars | This tutorial explains how to draw UT's health and armor as vertical bars on the HUD. | Apeman |
HUD Overview and Canvas Functions | Eater traverses down the Canvas class and explains all the details of making and drawing your own custom HUD. An excellent resource for both the Canvas and HUD classes. | Eater |
Messaging | learn how in-game messages are achieved as neural9 explains the process in detail. | neural9 |
Improved Chat Messages | this tutorial explains a new function that parses chat messages in-game and inserts useful information using escape-codes. | ca |
Portal HUD | this tutorial demonstrates how to make a new HUD that uses portals to create multiple cameras on the player's screen at once. | luke wenke |
Scrolling Banners | ob1-kenobi takes you through step-by-step on how to make a custom scrolling CTF banner using scripted textures. | ob1-kenobi |
Mod Menus | bogwraiths explains how to make a simple mod menu for your modification using UWindows. | bogwraith |
Sideview | c0mpi1e shows the way to make different camera views by altering a function in the PlayerPawn class. | c0mpi1e |
Effects
TOPIC | Description | Author |
Particle Effects | FishFace runs down the process of using Unreal's mesh particle system, from making the model to configuring the class to work in Unreal. | FF |
Rain | c0mpi1e takes you through his rain generating code to create a cool effect. (note: this tutorial is incomplete/outdated, and is currently being updated) | c0mpi1e |
Trails | a run through of creating trail effects. | mr.self-destruct |
Night Vision Goggles | how to make your own night vision goggles. | mr.self-destruct |
AI
TOPIC | Description | Author |
Navigation Network | if you plan to ever have any sort of AI that moves intelligently about the level then you'll need to use the navigation network, and that's where this tutorial comes in. | pfhoenix |
Requests
TOPIC | Description | Author |
Weapons | *How to make a weapon from start to finish
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Effects | *How to create and work with custom effects
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Physics | *How to create driveable/controllabe vehicles | -- |
Interface | *A comprehensive UWindows guide
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Gameplay | *How to create a mutator and have it work in-game
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