Difference between revisions of "INI templates/Form"

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(This is the best Unreal can look graphically.)
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This is an '''example page''' for submitting a new INI template. You can copy this page and then edit for your needs to add your own INI.
This is an '''example page''' for submitting a new INI template. You can copy this page and then edit for your needs to add your own INI.


Settings listed here are for the '''Example Device Name of Device Type'''. Currently there are n entries by [[User:UserName|UserName]], [[User:UserName|UserName]] and [[User:UserName|UserName]].
Settings listed here are for the '''Example Device Name of Device Type'''.


Ultra High Settings (for NVidia or ATI Video Cards)
=UserName=
made by shoober


==Specifications==
==Specifications==
'''Note''': For an explanation of the specifications (and how to complete the fields here if you're submitting), see the [[INI templates/Form|INI template form page]].


===Card specifications===
===Card specifications===
{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
| Card || GPU
| Card || Here you must write the type of the card: either Graphical Processing Unit or Sound Card.
|-
|-
| Manufacturer || ATI
| Manufacturer || Here goes your card's manufacturer. Must be identical to the category you have added a link to this page in the main [[INI templates]] page.
|-
|-
| Card type || Standalone
| Card type || Standalone or Integrated.
|-
|-
| Card version || Radeon 4890
| Card version || Your full card's version goes here, without the manufacturer.
|-
|-
| PCI ID || 1002:9460
| PCI ID || In the form of [xxxx:xxxx]. You know this in Windows by looking here: [http://www.vm-help.com/esx/esx3i/find_PCI_ID.php] In Linux, you need to do <code>lspci -nn | grep VGA</code>.
|}
|}


Line 26: Line 26:
{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
| Operating system || Windows 7 64-bit
| Operating system || The name of your OS.
|-
|-
| GL_RENDERER || ATI Radeon HD 4800 Series
| GL_RENDERER || You can find this in your Unreal.log, search for GL_RENDERER.
|-
|-
| Driver || Catalyst 12.4b
| Driver || The driver of your card. List the version number here too.
|-
|-
| OS Version/Kernel || N/A
| OS Version/Kernel || In Windows, you know this by pressing Win+R, typing in ''systeminfo'', highlighting what's written in the Version field and copy/pasting here.
|-
|-
| Resolution || 2048x1536
| Resolution || The resolution you run Unreal at.
|}
|}


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{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
| Game || Unreal Gold
| Game || The name of the game. Can be Unreal, Unreal Tournament, Unreal II: The Awakening or Unreal II eXpanded MultiPlayer.
|-
|-
| Game Version || 227h
| Game Version || The version of the patch you have.
|-
|-
| Renderer || OpenGL
| Renderer || The renderer you use to play the game. Can be OpenGL, Software Rendering and Direct3D (7/8/9).
|-
|-
| Settings Type || Ultra High Quality
| Settings Type || High quality/High performance/Balanced
|-
|-
| FPS change || N/A
| FPS change || Calculate the percentage that FPS changed before and after you changed the settings. If decreased, write it as -xx%, if increased, +xx%.
|-
|-
| Quality change || The best Unreal can look.
| Quality change || Briefly describe how this INI affects the look of the Unreal game.
|}
|}


==Settings==
==Settings==
'''Note''': To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.


  [OpenGLDrv.OpenGLRenderDevice]
  [HeaderName.HeaderPackage]
  Translucency=True
  Copy and paste your settings from the INI to this field.
VolumetricLighting=True
  To make it wrap correctly, before each line add one space.
ShinySurfaces=True
  Make sure that it's easy for others to copy paste the settings
Coronas=True
  into their own INIs.
HighDetailActors=True
DetailTextures=True
FullMeshRendering=True
ZRangeHack=True
NoAATiles=False
NumAASamples=0 (*** Set desired Anti-Aliasing amount ***)
UseAA=False (*** Set to TRUE if you want Anti-Aliasing ***)
RequestHighResolutionZ=True
MaskedTextureHack=True
SmoothMaskedTextures=False (*** Set to TRUE if you like Anti-Aliasing ***)
FrameRateLimit=150 (*** Set to 60 if you think the game is to fast ***)
SwapInterval=0
UseFragmentProgram=False (*** If you want shadows, set this to TRUE ***)
  UseVertexProgram=False (*** If you want shadows, set this to TRUE ***)
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
BufferClippedActorTris=False
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=4
RefreshRate=60 (*** Set desired refresh rate ***)
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=False
DoPrecache=1
AlwaysMipmap=True
ShareLists=True
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=14
MinLogTextureSize=2
MaxLogUOverV=14
  MaxLogVOverU=14
OneXBlending=False (*** Set to TRUE if you like Direct3D style lighting NOT RECOMMENDED ***)
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
  LODBias=-3.000000
DescFlags=0
Description=
SceneNodeHack=True
UseHardwareClipping=True


[[Category:General]]
[[Category:General]]

Latest revision as of 21:38, 17 July 2012

This is an example page for submitting a new INI template. You can copy this page and then edit for your needs to add your own INI.

Settings listed here are for the Example Device Name of Device Type.

UserName

Specifications

Note: For an explanation of the specifications (and how to complete the fields here if you're submitting), see the INI template form page.

Card specifications

Card Here you must write the type of the card: either Graphical Processing Unit or Sound Card.
Manufacturer Here goes your card's manufacturer. Must be identical to the category you have added a link to this page in the main INI templates page.
Card type Standalone or Integrated.
Card version Your full card's version goes here, without the manufacturer.
PCI ID grep VGA.

System specifications

Operating system The name of your OS.
GL_RENDERER You can find this in your Unreal.log, search for GL_RENDERER.
Driver The driver of your card. List the version number here too.
OS Version/Kernel In Windows, you know this by pressing Win+R, typing in systeminfo, highlighting what's written in the Version field and copy/pasting here.
Resolution The resolution you run Unreal at.

INI specifications

Game The name of the game. Can be Unreal, Unreal Tournament, Unreal II: The Awakening or Unreal II eXpanded MultiPlayer.
Game Version The version of the patch you have.
Renderer The renderer you use to play the game. Can be OpenGL, Software Rendering and Direct3D (7/8/9).
Settings Type High quality/High performance/Balanced
FPS change Calculate the percentage that FPS changed before and after you changed the settings. If decreased, write it as -xx%, if increased, +xx%.
Quality change Briefly describe how this INI affects the look of the Unreal game.

Settings

Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.

[HeaderName.HeaderPackage]
Copy and paste your settings from the INI to this field.
To make it wrap correctly, before each line add one space.
Make sure that it's easy for others to copy paste the settings
into their own INIs.