Dm hLk Fortress
Dm-{hlk}Fortress
Author : {hlk} Playback & {hlk} Chris Version : 224 Release Date : October 04 2003
MAP
Dm-{hlk}Fortress . . . Authors {hLk}playback and Chris . . . review by Flapjax
PROS
- fantastic use of the "WarpZone" [Classes-Info-ZoneInfo-WarpZoneInfo]
(innovative, imaginative, and a total plus for the map)
- extra neat side mini-castles
- slashing, killing pendulums
(what more can you ask !!!)
CONS
- NO BOT paths
- light up the top of the guillotine !
- some textures desperately require resizing
- I have never seen anything so difficult to navigate on a map as the top floor wooded ladders.
COMMENTS
Top floor wooden ladders: THIS is one of those cases where it probably sounded like a good idea and works (sort of) but ultimately adds only difficulty to the map and should have been removed or modified (of course, I is clumsy). Still, the huge castle/Fortress effect works. The interior is spiffyed-up, beautifully NON-symmetrical and all around classy. A few inside elevators would have been nice to compensate for the restricted access to each floor. You can jump from the top to the outer wall, however, and that is always cool in a castle map. The mini-side castles are a resounding plus although I found the windows placed too high to effectively shoot out of. The map would benefit greatly if some of the "single use" textures were rescaled and adjusted; i.e. Right click on the grass, click on Select All -> Matching Textures, click on Scale and choose 16. Try the same with the canyon walls (although they will need rotated and shifted to match each other). Give a look at Scale 4 for the moat bed and water. Nice, all-in-all, an excellent castle for "{hLk}Chris & {hLk}playback the (2B) super mappers".