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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Swedish Localization
- ElectricXIce
- OldUnreal Member
- Posts: 5
- Joined: Fri Jun 13, 2014 3:05 pm
Swedish Localization
Imma just put this over here
https://minfil.org/X5rareb7b2/Finished.rar
It's WAY overdue, I literally had it laying around finished with only 6 lines left to translate, My bad ya'll my bad!
https://minfil.org/X5rareb7b2/Finished.rar
It's WAY overdue, I literally had it laying around finished with only 6 lines left to translate, My bad ya'll my bad!
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Swedish Localization
lol, nice, going to implement into next patch release
Sometimes you have to lose a fight to win the war.
- Smirftsch
- Administrator
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Re: Swedish Localization
seems some (minor) things are missing yet though, could you check the wiki section Hellkeeper mentioned? Not that it is unusable, but would be nice to have it complete
Last edited by Smirftsch on Sat Dec 24, 2016 8:22 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- ElectricXIce
- OldUnreal Member
- Posts: 5
- Joined: Fri Jun 13, 2014 3:05 pm
Re: Swedish Localization
oooooh, shit I seem to have forgotten all the shit in maps on the original, Shit, well I guess I'll do that within the next patch, could I get an estimate so I can divide my work properly.
Many apologies.
Many apologies.
- Smirftsch
- Administrator
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Re: Swedish Localization
no problem - it's a lot of more than it looks in the first place
Sometimes you have to lose a fight to win the war.
- ElectricXIce
- OldUnreal Member
- Posts: 5
- Joined: Fri Jun 13, 2014 3:05 pm
Re: Swedish Localization
About 110kb worth of missed translations x) I'll get back to y'all when that is done.
- eGo
- OldUnreal Member
- Posts: 157
- Joined: Sat Mar 08, 2008 7:12 pm
- Location: Germany
Re: Swedish Localization
@ElectricXIce
...please edit all the relevant RTNP localization files for the cutscenes like http://www.oldunreal.com/wiki/index.php ... glish_.int
...isnt your fail ElectricXIce
I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback. The last changes of the RTNP cutscene feature was worked out two years ago. It cannot work with old localization files!
...please edit all the relevant RTNP localization files for the cutscenes like http://www.oldunreal.com/wiki/index.php ... glish_.int
...isnt your fail ElectricXIce
I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback. The last changes of the RTNP cutscene feature was worked out two years ago. It cannot work with old localization files!
Last edited by eGo on Thu Jan 26, 2017 10:08 am, edited 1 time in total.
Tool Developer & Software Engineer
https://www.ego-creations.de
https://www.ego-creations.de
- Masterkent
- OldUnreal Member
- Posts: 1469
- Joined: Fri Apr 05, 2013 12:41 pm
Re: Swedish Localization
If any original maps or sound packages are still supposed to be overwritten (as before), my feedback will be strictly negative.I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback.
- Smirftsch
- Administrator
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Re: Swedish Localization
My fault, really lost overview at some point.I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback. The last changes of the RTNP cutscene feature was worked out two years ago. It cannot work with old localization files!
Sometimes you have to lose a fight to win the war.
- Smirftsch
- Administrator
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Re: Swedish Localization
My idea was to add this as optional install once done and debugged, because I see little chance to implement something like this without such changes/fixes- and I think they are worth it.If any original maps or sound packages are still supposed to be overwritten (as before), my feedback will be strictly negative.I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback.
Last edited by Smirftsch on Sun Jan 29, 2017 9:47 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Masterkent
- OldUnreal Member
- Posts: 1469
- Joined: Fri Apr 05, 2013 12:41 pm
Re: Swedish Localization
I don't see reasons to use the original names for modified packages, regardless of whether the packages are optional or not - it's a source of troubles anyway.My idea was to add this as optional install once done and debugged
If you mean the subtitles, they can be added by a mod. If you want to see a proof of concept, take look at SpeechMutator.because I see little chance to implement something like this without such changes/fixes
This mutator works under 227i or 227j (I didn't use any 227j-specific features). Since this is just a proof of concept, I added special localization files only for two maps (Crashsite2.unr and Inter5.unr) and only for two languages (English and German):
Crashsite2_speech.det - German
Crashsite2_speech.int - English
Inter5_speech.det - German
Inter5_speech.int - English
So you can test any combination of
- map (Crashsite2.unr / Inter5.unr)
- language (English / German)
- player gender (male / female)
Example:
Last edited by Masterkent on Tue Jan 31, 2017 10:46 am, edited 1 time in total.
- Smirftsch
- Administrator
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Re: Swedish Localization
no objections against using different naming from my side, eGo?
but well, it isn't only subtitles, but also cutscenes and some other things eGo added/fixed. I'm sure he can give a better overview.
but well, it isn't only subtitles, but also cutscenes and some other things eGo added/fixed. I'm sure he can give a better overview.
Sometimes you have to lose a fight to win the war.
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: Swedish Localization
Bump! Found this thread casually!
Does anybody have the first post's file? Because the link seems missing. And would help a lot with Unreal and UT.
Does anybody have the first post's file? Because the link seems missing. And would help a lot with Unreal and UT.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.