English .int

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Oldunreal Localization Project
Portals: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese
Unreal: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese
UT99: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese
UT2004: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese
Guidelines: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese


Overview and Status

The English .int files need to be compared to the other language files, as they are always up to date and complete. To complete a localization, missing entries have to be added, some unnecessary ones have to be deleted, wrong or incorrect translations have to be replaced and the entire thing has to be thoroughly tested.

When Unreal is set to a language that is not English, it uses the translation files of the specific language. When a line - or even an entire file - is missing from the localization, Unreal defaults to the English line in the .int file of the same name, or the entire .int file if the entire localized file is blank or missing.

Ongoing tasks

Stat Files
Incomplete files 0
Incomplete Unreal Files 0
Incomplete UT Files 0
Completed files 177
Completed Unreal Files 134/134 (100%)
Completed UT Files 52/52 (100%)
Pages to wikify 0