Difference between revisions of "UED2.1 Release Notes"

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m (Reverted edits by BelindaBride (Talk) to last revision by Hellkeeper)
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# Added whenever package/map saving failed, it pops up a window rather than showing it in log only.
# Added whenever package/map saving failed, it pops up a window rather than showing it in log only.


I hope I have all the important things <span class="plainlinks">[http://roamology.com/ <span style="color:black;font-weight:normal; text-decoration:none!important;background:none!important; text-decoration:none;">Long Term Travel</span>]. Note that some functions are specifically 227 dependent and maybe "ripped out of the context" a bit. See full release [[http://www.oldunreal.com/wiki/index.php?title=227_release_notes 227 Release notes]] for more information.
I hope I have all the important things. Note that some functions are specifically 227 dependent and maybe "ripped out of the context" a bit. See full release [[http://www.oldunreal.com/wiki/index.php?title=227_release_notes 227 Release notes]] for more information.

Revision as of 06:54, 26 July 2011

As some of you maybe know, 227g will contain UED2.1 - many fixes have been made, improvements were added, 227 features included and some missing functions out of UED1 have been reintroduced, it was about time to give it a name.

Still I'm curious if there are some things you are missing in UED or if you are aware about some bugs which need to be fixed yet. Of course its not possible to add every wish, but maybe some things can be still realized.

Here is a list of whats fixed and new in UED2.1:

Fixes

  1. Fixed UED2 crashed when using MyLevel
  2. Fixed UED2 crashed when closing it
  3. Fixed UED2 group browser checkbox was inverted
  4. Fixed UED2 after loading a script with longer name, you can't load another script with the same first letter(s) in name
  5. Fixed OpenGL selection problems and S3TC support in UED2.
  6. Fixed select surfaces by group in UED2
  7. Fixed for UED2 red selection brush and movers can't be seen through walls in OpenGL
  8. Fixed UED2 Tooltips not working
  9. Fixed D3D in UED2 does not show Zoning or BSPCuts
  10. Fixed Framecount in Meshviewer
  11. Fixed UED2 can't delete Textures
  12. changed a crash to a warning message which happens in some rare occasions with tesselated cubes. See: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1251918599
  13. Fixed crash when selecting "Export" in Texture Browser while no Texture is selected.
  14. Fixed water/iced/scripted textures not working with DXT textures (not directly UED related but important for mapping maybe)
  15. Fixed changes in Texture properties not automatically visible when using OpenGL or D3D8/9 in UED2.
  16. Fixed UED2 crash on exit when using Menu->File->Exit
  17. Fixed UED2 Replace Texture tool can't be re-opened anymore after one time usage.
  18. Fixed UED2 2D Shape Editor. For buttons: Revolved Shape, Extruded Shape, Extrude to Point, Extrude to Bevel not accessible anymore after closing, fixed shape vanishing after moving with right mouse button pressed over window borders. Also fixed "Extude" typo for to Point and to Bevel
  19. Fixed bug which caused random shadows appear in a map when using BrightCorners a lot.
  20. Fixed display of fonts in TextureBrowser by group selection
  21. Fixed selection in D3D9. Thx to SMPDev (UTGLR) for this update.
  22. Fixed that a couple of windows were blocking UED2 entirely if closing them with "x" (close button) in the right upper corner
  23. Fixed context menu -> View -> Show Coordinates to show current camera position
  24. Fixed context menu -> View -> Show Backdrop to really show skyboxes without actually being in realtime mode.
  25. Fixed BSP building to reduce the number of BSP holes very much.
  26. Fixed crash with brush builders after map import.
  27. Fixed crash when trying to view Upak.RL3RD mesh in the mesh browser.
  28. Fixed exporting Fire/Water/Ice Textures crashes UED. Now exporting a stillshot.
  29. Fixed "Export to PCX..." only accepts now non DXT Textures instead exporting a 0x0 sized invalid texture/file.
  30. Fixed "Reset Pivot" to really reset it when pressed and not later when Brush is reselected.
  31. Fixed Surface Properties and Build Properties pages are not refreshed after hiding/closing.
  32. Fixed clip brush causing slight imprecision in coordinates (float accuracy problems).

Additions

  1. Added "OpenGL" , "Direct3D8" and "Direct3D9" into UED2 selection menu for rendering devices(Please note that selecting is only working correctly in SoftDrv,OpenGL and D3D9, while some buggy ATI drivers don't even work with OpenGL too, but still it can be used to have a look how things look in game then)
  2. Added to new menu items in context menu (Right Mouse Button): Align to wall around X axis and Align to wall around Y axis to fix alignment problems like in: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1249683850
  3. Added missing "Texture Browser" to UED2 view menu
  4. Added EAX ambient presets for use with OpenAL (already known out of the OMP package)
  5. Added a new option into Editor section of Unreal ini. FreeMeshView: when enabled you can fly around in mesh viewer the same way like in 3D view (no fixed positioning anymore)
  6. Added a "remove script" function to classes browser and changed this HIGHLY ANNOYING behavior that it shrinks the menu down to "actor" when adding a new class. It now stays where the new class was added.
  7. implemented DXT3/DXT5 support and the necessary import additions to UED2. Any format can be chosen during import directly in UED now. Needs 32bpp bmp.
  8. implemented AlphaBlending for DXT3/5 based textures. Can be used instead of simple masking and is selected with a new checkbox during import.
  9. Added support and preview for native emitter usage and STY_AlphaBlend so you can make f.e. fade in / fade out on emitter effects such as smoke. Also contains a weather emitter for rain and snow and many more things.
  10. Added support and preview for skeletal meshes, show naming of bones, bonescaling and much more
  11. Added "Do you really want to compile all scripts?" dialog to avoid recompiling everything (which needs a lot of time) when clicking "Compile All" in class editor by accident
  12. Added functionality for surface flag "Environment" on BSP surfaces to add an environment mapped texture overlay on the surface.
  13. Added a new actor called "FluidSurfaceInfo" for creating a wavy water mesh for water surface.
  14. Added a Texture property 'PaletteTransform' to allow change palette color range to that desired color (useful for changing FireTexture color instead of having to import some dummy palette texture).
  15. Added a new actor flag "bWorldGeometry" to make actor be threated as part of world geometry (block visibility sight and stop explosion radius etc...).
  16. Added Select All Actors and Select Inside Actors buttons. These buttons were already available in UED1 but disappeared in UED2 for unknown reason.
  17. out of UED1 re-integrated "Small Diagonal" and Big Diagonal" to rotation.
  18. Added to UED2 the brush manipulation buttons known from UED1: Sheer, Scale and Stretch (while the in UED2 already existing Scale button was in UED1 "SnapScale" and to explain its function correctly it is renamed now accordingly like in UED1).
  19. Added AllTexturesInUse Button for TextureBrowser which makes the Browser show only the textures of a package which are used in a map .
  20. Added Next Frame and Previous Frame buttons in MeshBrowser to browse through the mesh frame by frame.
  21. Added DDS import with and without mipmaps.
  22. Added for Meshes on right mouse button dialog "Add ... here" functionality.
  23. Added support for static Meshes.
  24. Added support for Export/Import of static Meshes or mesh frames.
  25. Added support for renaming meshes.
  26. Added UED1 feature for disabling Grid and custom Grid size.
  27. Added support for mesh movers into right mouse button menu of the mover button.
  28. Added support for opening and saving of static mesh packages.
  29. Added open/save buttons for opening and saving static mesh packages (.usm).
  30. Added UED2 ability to import Meshes from .obj (WaveFront) files.
  31. Added support for fog fade in times.
  32. Added a bool for bAlwaysRender, should finally fix any mesh disappearing especially with huge static meshes for terrains in maps. Can decrease performance significantly if overused.
  33. Added missing Load/Save Package button in MeshBrowser.
  34. Added Load Entire Package button in Texture, Sound and MeshBrowser
  35. Added "Lighting only" mode for 3D viewport.
  36. Added "Export to bmp" which can export DXT Textures as 24bpp bmp as well.
  37. Added "Are you sure you want to save new filesize kb, old filesize kb)" to save dialog to see and avoid map/package corruption if new filesize is smaller than old.
  38. Added EXPORTFONT/IMPORTFONT commandlet for fontworks,available in command (log) window
  39. Updated map T3D exporter to write less redundant data.
  40. Updated T3D importer to load up necessary texture packages used by BSP rather than slapping default-texture all over them (if not currently loaded on editor).
  41. Added to map rebuilder to cleanup small map errors that might been caused from copy/pasting/undo/redo to avoid editor from freezing during build.
  42. Added whenever a package/map is saved in loan modification editor it asks if you are sure that you want to overwrite old version if new one is smaller in filesize.
  43. Added export and batchexport for vertex meshes
  44. Added whenever package/map saving failed, it pops up a window rather than showing it in log only.

I hope I have all the important things. Note that some functions are specifically 227 dependent and maybe "ripped out of the context" a bit. See full release [227 Release notes] for more information.