Teleportation Projectile
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Teleportation Projectile
Note: I did NOT create this, I only found it on some tutorial dated about 2002 with no author attached, so I figured it would be ok to share it with everyone. The only parts I did change were the comments in the code, to allow the player to understand what each line does. Just Sub-Class TazerProj and copy this code to make it work.
class TeleProj expands TazerProj; function SuperExplosion() { // This next line will hurt everyone within 240 units by 3.9x the regular damage HurtRadius(Damage*3.9, 240, 'jolted', MomentumTransfer*2, Location ); Destroy(); } function Explode(vector HitLocation,vector HitNormal) { // Play the Explosion sound. PlaySound(ImpactSound, SLOT_Misc, 0.5,,, 0.5+FRand()); // Hurt everyone 70 units away. HurtRadius(Damage, 70, 'jolted', MomentumTransfer, Location ); // If the damage is high, make a big explosion. if (Damage > 60) Spawn(class'RingExplosion2',,, HitLocation+HitNormal*8,rotator(HitNormal)); // Make teleport sparkles. Spawn ( class 'PawnTeleportEffect',,, Instigator.Location ); // Make teleport sparkles where you will end up. Spawn ( class 'PawnTeleportEffect',,, Location ); // Here, you are transported to wherever you hit. Instigator.SetLocation(Location); // This destroys the projectile. Destroy(); }