Talk:Russian .rut/Unreal Gold

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Since no capital YO in bitmap fonts for now, capital YE will be used, I think Skaarj ZR 11:24, 9 November 2009 (UTC)

u.highPriest and Skaarj[ZR] both have translations and seem to be conflicting. Having different versions is not an option, so things should be settled down 16:42, 3 December 2009 (UTC)

How should we translate "Enter"? As "Возврат" or "Ввод" or just live as is? I used to translate as "Возврат" like on old PC's. Skaarj ZR 11:54, 10 December 2009 (UTC)

Enter = Ввод, Возврат = Return U.highPriest 26 December 2009

Almost finished the translation of Unreal Return To NaPali. During the month it will be available for download and editing U.highPriest 14 J 2010

Now it's possible to use capital YO everywhere. But fonts aren't original. I hope it's temporary limit. Skaarj ZR 10:36, 6 February 2010 (UTC)

Many fixes, "hints" translation added --U.HighPriest 15:55, 25 February 2010 (UTC)

added 2 missing maps --U.HighPriest 11:57, 15 July 2010 (UTC)

fixes in system messages files --U.HighPriest 14:12, 9 August 2010 (UTC)

for "in tank" guys, localization sources sent to smirf, all possible changes applied, just need to update wiki --U.HighPriest 14:02, 14 November 2010 (UTC)


I've managed to get ahold of Russian voice overs that CAN in fact be included in the installer (checked the legal yada-yada and short story is, this now has the status of a freely available mod: The files *are* conformed to English originals so they'll be compatible online. Now please make sure the cutscene texts (RTNPIntro/RTNPOutro and all INTER## files) are exact transcripts to fit - especially since subtitles are going to work for 227j!