Difference between revisions of "SoldierSkins.int"
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{{Infobox Localization | |||
|language=English | |||
|game=Unreal Tournament | |||
|lines_done=24 | |||
|lines_total=24 | |||
}} | |||
<pre> | <pre> | ||
[public] | [public] | ||
Line 5: | Line 11: | ||
Object=(Name=SoldierSkins.blkt3,Class=Texture) | Object=(Name=SoldierSkins.blkt3,Class=Texture) | ||
Object=(Name=SoldierSkins.blkt4,Class=Texture) | Object=(Name=SoldierSkins.blkt4,Class=Texture) | ||
Object=(Name=SoldierSkins.blkt4Malcom,Class=Texture,Description=" | Object=(Name=SoldierSkins.blkt4Malcom,Class=Texture,Description="Malcom") | ||
Object=(Name=SoldierSkins.blkt4Othello,Class=Texture,Description="Othello") | Object=(Name=SoldierSkins.blkt4Othello,Class=Texture,Description="Othello") | ||
Object=(Name=SoldierSkins.blkt4Riker,Class=Texture,Description="Riker") | Object=(Name=SoldierSkins.blkt4Riker,Class=Texture,Description="Riker") | ||
Line 41: | Line 47: | ||
Object=(Name=SoldierSkins.Gard2t_3,Class=Texture) | Object=(Name=SoldierSkins.Gard2t_3,Class=Texture) | ||
Object=(Name=SoldierSkins.RawS1,Class=Texture,Description="Raw Steel") | |||
Object=(Name=SoldierSkins.RawS1,Class=Texture,Description=" | |||
Object=(Name=SoldierSkins.RawS2,Class=Texture) | Object=(Name=SoldierSkins.RawS2,Class=Texture) | ||
Object=(Name=SoldierSkins.RawS3,Class=Texture) | Object=(Name=SoldierSkins.RawS3,Class=Texture) | ||
Line 105: | Line 110: | ||
Object=(Name=SoldierSkins.hkil2t_3,Class=Texture) | Object=(Name=SoldierSkins.hkil2t_3,Class=Texture) | ||
</pre> | </pre> | ||
{{Navbox Localization Language-Specific | |||
|language=English | |||
|game=Unreal Tournament | |||
}} |
Revision as of 01:05, 23 September 2020
Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). This is a file for the English language, the game's default. This file should be used as a base for the rest of the languages. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
SoldierSkins.int | |
---|---|
Language | English |
Game | Unreal Tournament |
Status | 24/24 |
[public] Object=(Name=SoldierSkins.blkt1,Class=Texture,Description="Marine") Object=(Name=SoldierSkins.blkt2,Class=Texture) Object=(Name=SoldierSkins.blkt3,Class=Texture) Object=(Name=SoldierSkins.blkt4,Class=Texture) Object=(Name=SoldierSkins.blkt4Malcom,Class=Texture,Description="Malcom") Object=(Name=SoldierSkins.blkt4Othello,Class=Texture,Description="Othello") Object=(Name=SoldierSkins.blkt4Riker,Class=Texture,Description="Riker") Object=(Name=SoldierSkins.blkt5Malcom,Class=Texture) Object=(Name=SoldierSkins.blkt5Othello,Class=Texture) Object=(Name=SoldierSkins.blkt5Riker,Class=Texture) Object=(Name=SoldierSkins.blkt1T_0,Class=Texture) Object=(Name=SoldierSkins.blkt1T_1,Class=Texture) Object=(Name=SoldierSkins.blkt1T_2,Class=Texture) Object=(Name=SoldierSkins.blkt1T_3,Class=Texture) Object=(Name=SoldierSkins.blkt2T_0,Class=Texture) Object=(Name=SoldierSkins.blkt2T_1,Class=Texture) Object=(Name=SoldierSkins.blkt2T_2,Class=Texture) Object=(Name=SoldierSkins.blkt2T_3,Class=Texture) Object=(Name=SoldierSkins.Gard1,Class=Texture,Description="Metal Guard") Object=(Name=SoldierSkins.Gard2,Class=Texture) Object=(Name=SoldierSkins.Gard3,Class=Texture) Object=(Name=SoldierSkins.Gard4,Class=Texture) Object=(Name=SoldierSkins.Gard4Drake,Class=Texture,Description="Drake") Object=(Name=SoldierSkins.Gard4Radkin,Class=Texture,Description="Radkin") Object=(Name=SoldierSkins.Gard4Wraith,Class=Texture,Description="Wraith") Object=(Name=SoldierSkins.Gard4Von,Class=Texture,Description="Von") Object=(Name=SoldierSkins.Gard5Drake,Class=Texture) Object=(Name=SoldierSkins.Gard5Radkin,Class=Texture) Object=(Name=SoldierSkins.Gard5Wraith,Class=Texture) Object=(Name=SoldierSkins.Gard5Von,Class=Texture) Object=(Name=SoldierSkins.Gard1t_0,Class=Texture) Object=(Name=SoldierSkins.Gard1t_1,Class=Texture) Object=(Name=SoldierSkins.Gard1t_2,Class=Texture) Object=(Name=SoldierSkins.Gard1t_3,Class=Texture) Object=(Name=SoldierSkins.Gard2t_0,Class=Texture) Object=(Name=SoldierSkins.Gard2t_1,Class=Texture) Object=(Name=SoldierSkins.Gard2t_2,Class=Texture) Object=(Name=SoldierSkins.Gard2t_3,Class=Texture) Object=(Name=SoldierSkins.RawS1,Class=Texture,Description="Raw Steel") Object=(Name=SoldierSkins.RawS2,Class=Texture) Object=(Name=SoldierSkins.RawS3,Class=Texture) Object=(Name=SoldierSkins.RawS4,Class=Texture) Object=(Name=SoldierSkins.RawS4Arkon,Class=Texture,Description="Arkon") Object=(Name=SoldierSkins.RawS4Bruce,Class=Texture,Description="Bruce") Object=(Name=SoldierSkins.RawS4Kregore,Class=Texture,Description="Kregore") Object=(Name=SoldierSkins.RawS4Manwell,Class=Texture,Description="Manwell") Object=(Name=SoldierSkins.RawS4Slain,Class=Texture,Description="Slain") Object=(Name=SoldierSkins.RawS5Arkon,Class=Texture) Object=(Name=SoldierSkins.RawS5Bruce,Class=Texture) Object=(Name=SoldierSkins.RawS5Kregore,Class=Texture) Object=(Name=SoldierSkins.RawS5Manwell,Class=Texture) Object=(Name=SoldierSkins.RawS5Slain,Class=Texture) Object=(Name=SoldierSkins.RawS1T_0,Class=Texture) Object=(Name=SoldierSkins.RawS1T_1,Class=Texture) Object=(Name=SoldierSkins.RawS1T_2,Class=Texture) Object=(Name=SoldierSkins.RawS1T_3,Class=Texture) Object=(Name=SoldierSkins.RawS2T_0,Class=Texture) Object=(Name=SoldierSkins.RawS2T_1,Class=Texture) Object=(Name=SoldierSkins.RawS2T_2,Class=Texture) Object=(Name=SoldierSkins.RawS2T_3,Class=Texture) Object=(Name=SoldierSkins.sldr1,Class=Texture,Description="Soldier") Object=(Name=SoldierSkins.sldr2,Class=Texture) Object=(Name=SoldierSkins.sldr3,Class=Texture) Object=(Name=SoldierSkins.sldr4,Class=Texture) Object=(Name=SoldierSkins.sldr4Brock,Class=Texture,Description="Brock") Object=(Name=SoldierSkins.sldr4Harlin,Class=Texture,Description="Harlin") Object=(Name=SoldierSkins.sldr4Johnson,Class=Texture,Description="Johnson") Object=(Name=SoldierSkins.sldr4Rankin,Class=Texture,Description="Rankin") Object=(Name=SoldierSkins.sldr5Brock,Class=Texture) Object=(Name=SoldierSkins.sldr5Harlin,Class=Texture) Object=(Name=SoldierSkins.sldr5Johnson,Class=Texture) Object=(Name=SoldierSkins.sldr5Rankin,Class=Texture) Object=(Name=SoldierSkins.sldr1t_0,Class=Texture) Object=(Name=SoldierSkins.sldr1t_1,Class=Texture) Object=(Name=SoldierSkins.sldr1t_2,Class=Texture) Object=(Name=SoldierSkins.sldr1t_3,Class=Texture) Object=(Name=SoldierSkins.sldr2t_0,Class=Texture) Object=(Name=SoldierSkins.sldr2t_1,Class=Texture) Object=(Name=SoldierSkins.sldr2t_2,Class=Texture) Object=(Name=SoldierSkins.sldr2t_3,Class=Texture) Object=(Name=SoldierSkins.hkil1,Class=Texture,Description="War Machine") Object=(Name=SoldierSkins.hkil2,Class=Texture) Object=(Name=SoldierSkins.hkil3,Class=Texture) Object=(Name=SoldierSkins.hkil4,Class=Texture) Object=(Name=SoldierSkins.hkil4Vector,Class=Texture,Description="Vector") Object=(Name=SoldierSkins.hkil4Matrix,Class=Texture,Description="Matrix") Object=(Name=SoldierSkins.hkil4Tensor,Class=Texture,Description="Tensor") Object=(Name=SoldierSkins.hkil5Vector,Class=Texture) Object=(Name=SoldierSkins.hkil5Matrix,Class=Texture) Object=(Name=SoldierSkins.hkil5Tensor,Class=Texture) Object=(Name=SoldierSkins.hkil1t_0,Class=Texture) Object=(Name=SoldierSkins.hkil1t_1,Class=Texture) Object=(Name=SoldierSkins.hkil1t_2,Class=Texture) Object=(Name=SoldierSkins.hkil1t_3,Class=Texture) Object=(Name=SoldierSkins.hkil2t_0,Class=Texture) Object=(Name=SoldierSkins.hkil2t_1,Class=Texture) Object=(Name=SoldierSkins.hkil2t_2,Class=Texture) Object=(Name=SoldierSkins.hkil2t_3,Class=Texture)