SDLSoftDrv.rut
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Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Russian speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
SDLSoftDrv | |
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Language | Russian |
Game | Unreal Tournament |
Status | 4/4 |
[Public] Object=(Name=SDLSoftDrv.SDLSoftwareRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libSDL.so) Preferences=(Caption="SDL Software Support",Parent="Rendering",Class=SDLSoftDrv.SDLSoftwareRenderDevice,Immediate=True) [Errors] ; EN: ResFailed="Failed to set resolution" ResFailed="Разрешение не установилось"
Rest of the file (Unreal)
[SDLSoftwareRenderDevice] ; EN: ClassCaption="SDL Software Support" ClassCaption="Программная поддержка SDL" ; EN: AskUse="Do you want Unreal to use your SDL Software RenderDevice?" AskUse="Хотите ли вы, что бы Unreal использовал программную отрисовку через SDL?"
Rest of the file (Unreal Tournament)
[SDLSoftwareRenderDevice] ; EN: ClassCaption="SDL Software Support" ClassCaption="Программная поддержка SDL" ; EN: AskUse="Do you want Unreal Tournament to use your SDL Software RenderDevice?" AskUse="Хотите ли вы, что бы Unreal Tournament использовал программную отрисовку через SDL?"