SDLGLDrv.plt
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Localization Project page |
---|
This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Polish speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
---|
English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
SDLGLDrv | |
---|---|
Language | Polish |
Game | Unreal Tournament |
Status | 6/6 |
[Public] Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1) Preferences=(Caption="SDL OpenGL Support",Parent="Rendering",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True) [Errors] ; EN: NoFindGL="Can't find OpenGL driver %ls" NoFindGL="Nie znaleziono sterownika OpenGL %ls" ; EN: MissingFunc="Missing OpenGL function %ls (%i)" MissingFunc="Niedostępna funkcja OpenGL %ls (%i)" ; EN: ResFailed="Failed to set resolution" ResFailed="Nie udało się wyświetlić rozdzielczości"
Rest of the file (Unreal)
[SDLGLRenderDevice] ; EN: ClassCaption="SDL OpenGL Support" ClassCaption="Obsługa SDL OpenGL" ; EN: AskUse="Do you want Unreal to use your SDL OpenGL rendering device?" AskUse="Włączyć obsługę kart zgodnych ze standardem SDL OpenGL?"
Rest of the file (Unreal Tournament)
[SDLGLRenderDevice] ; EN: ClassCaption="SDL OpenGL Support" ClassCaption="Obsługa SDL OpenGL" ; EN: AskUse="Do you want Unreal Tournament to use your SDL OpenGL rendering device?" AskUse="Włączyć obsługę kart zgodnych ze standardem SDL OpenGL?"