Difference between revisions of "OpenGLDrv.int"
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{{Infobox Localization | |||
|language=English | |||
|game=Unreal | |||
|lines_done= | |||
|lines_total= | |||
}} | |||
{{Infobox Localization | |||
|language=English | |||
|game=Unreal Tournament | |||
|lines_done= | |||
|lines_total= | |||
}} | |||
<pre> | <pre> | ||
[Public] | [Public] | ||
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ResFailed="Failed to set resolution" | ResFailed="Failed to set resolution" | ||
</pre> | </pre> | ||
Revision as of 01:30, 13 July 2020
Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). This is a file for the English language, the game's default. This file should be used as a base for the rest of the languages. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
Expression error: Unexpected >= operator.
OpenGLDrv.int | |
---|---|
Language | English |
Game | Unreal |
Status | / |
Expression error: Unexpected <= operator.Expression error: Unexpected > operator.
Localization Project page |
---|
This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). This is a file for the English language, the game's default. This file should be used as a base for the rest of the languages. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
Expression error: Unexpected >= operator.
OpenGLDrv.int | |
---|---|
Language | English |
Game | Unreal Tournament |
Status | / |
Expression error: Unexpected <= operator.Expression error: Unexpected > operator.
[Public] Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True) [OpenGLRenderDevice] ClassCaption="OpenGL Support" AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?" AskUse="Do you want Unreal to use your OpenGL accelerator?" [Errors] NoFindGL="Can't find OpenGL driver %s" MissingFunc="Missing OpenGL function %s (%i)" ResFailed="Failed to set resolution"