Difference between revisions of "OpenGLDrv.int"

From Oldunreal-Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
<code><pre>
<pre>
[Public]
[Public]
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Line 13: Line 13:
MissingFunc="Missing OpenGL function %s (%i)"
MissingFunc="Missing OpenGL function %s (%i)"
ResFailed="Failed to set resolution"
ResFailed="Failed to set resolution"
</pre></code>
</pre>
[[Category:English Localization]]
[[Category:English Localization]]

Revision as of 17:11, 23 June 2020

[Public]
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)

[OpenGLRenderDevice]
ClassCaption="OpenGL Support"
AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?"
AskUse="Do you want Unreal to use your OpenGL accelerator?"

[Errors]
NoFindGL="Can't find OpenGL driver %s"
MissingFunc="Missing OpenGL function %s (%i)"
ResFailed="Failed to set resolution"