Difference between revisions of "OpenGLDrv.int"
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<pre> | |||
[Public] | [Public] | ||
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) | Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) | ||
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MissingFunc="Missing OpenGL function %s (%i)" | MissingFunc="Missing OpenGL function %s (%i)" | ||
ResFailed="Failed to set resolution" | ResFailed="Failed to set resolution" | ||
</pre | </pre> | ||
[[Category:English Localization]] | [[Category:English Localization]] |
Revision as of 18:11, 23 June 2020
[Public] Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True) [OpenGLRenderDevice] ClassCaption="OpenGL Support" AskInstalled="Do you have a OpenGL compatible 3D accelerator installed?" AskUse="Do you want Unreal to use your OpenGL accelerator?" [Errors] NoFindGL="Can't find OpenGL driver %s" MissingFunc="Missing OpenGL function %s (%i)" ResFailed="Failed to set resolution"