Difference between revisions of "OpenGLDrv.int"

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(Preformatting.)
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<nowiki>[Public]</nowiki>
<pre>
 
[Public]
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Preferences=(Caption="Rendering",Parent="Advanced Options")
Preferences=(Caption="Rendering",Parent="Advanced Options")
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)


 
[OpenGLRenderDevice]
<nowiki>[OpenGLRenderDevice]</nowiki>
 
ClassCaption="OpenGL Support"
ClassCaption="OpenGL Support"
AskInstalled=Do you have a OpenGL compatible 3D accelerator installed?
AskInstalled=Do you have a OpenGL compatible 3D accelerator installed?
AskUse=Do you want Unreal to use your OpenGL accelerator?
AskUse=Do you want Unreal to use your OpenGL accelerator?


 
[Errors]
<nowiki>[Errors]</nowiki>
 
NoFindGL=Can't find OpenGL driver %s
NoFindGL=Can't find OpenGL driver %s
MissingFunc=Missing OpenGL function %s (%i)
MissingFunc=Missing OpenGL function %s (%i)
ResFailed=Failed to set resolution
ResFailed=Failed to set resolution
</pre>
[[Category:English Localization]]
[[Category:English Localization]]

Revision as of 17:53, 20 May 2018

[Public]
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll)
Preferences=(Caption="Rendering",Parent="Advanced Options")
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)

[OpenGLRenderDevice]
ClassCaption="OpenGL Support"
AskInstalled=Do you have a OpenGL compatible 3D accelerator installed?
AskUse=Do you want Unreal to use your OpenGL accelerator?

[Errors]
NoFindGL=Can't find OpenGL driver %s
MissingFunc=Missing OpenGL function %s (%i)
ResFailed=Failed to set resolution