Difference between revisions of "Oldunreal 227 Linux FAQ"

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== On which distributions is Unreal 227 running on? ==
#REDIRECT [[Unreal v227 Manual/Frequently Asked Questions]]
For the moment I have reports that it is running on:
 
SuSE 11.0
 
Slackware 12.1 (but maybe artsd needs to be killed or Unreal needs to be started up without sound with the -nosound option)
 
 
== Unreal segfaults at startup ==
 
'''Currently the following reasons are known:'''<br />
<br />
A messed up ini:<br />
remove or rename UnrealLinux.ini and let Unreal create new one<br />
<br />
A sound daemon is blocking dsp: <br />
Try to start Unreal with -nosound option to confirm. If starting up then check if maybe a daemon like artsd is blocking the output<br />
<br />
Maybe the sounddriver does not work correctly with OpenAL or FMOD:<br />
Try first to change the sound output to OpenAL (or if you set it up first to OpenAL then try FMOD). Default is FMOD. <br />
in Section [Engine.Engine] <br />
<nowiki>;AudioDevice=FMODAudioDrv.FMODAudioDevice</nowiki> <br />
<nowiki>AudioDevice=ALAudio.ALAudioSubsystem</nowiki> <br />
 
 
== How do I access Advanced Options? ==
 
its not available for Linux users. You need to edit the UnrealLinux.ini instead. But all options possible options are already added and commented with a semicolon (;) you just need to change the commented lines.
 
== I want to use the Unreal Gold/Unreal Tournament menu interface instead of this old one!  ==
 
Open your UnrealLinux.ini and change the following lines in section [Engine.Engine]:
 
<nowiki>Console=UBrowser.UBrowserConsole</nowiki>
 
<nowiki>;Console=UMenu.UnrealConsole</nowiki>
 
into
 
<nowiki>;Console=UBrowser.UBrowserConsole</nowiki>
 
<nowiki>Console=UMenu.UnrealConsole</nowiki>
 
 
== I don't have EAX/EFX effects ==
Sorry, currently OpenAL in Linux does not support EAX/EFX effects like in Windows (yet). But it is in development so there will be hopefully a version which supports EAX/EFX some day.
 
 
== Is there no UED for Linux? ==
Old UED is built in visual basic and UED2 is completely based on Windows. A complete rebuild of UED2 in QT or GTK would be necessary to port it. So not planned at the moment. However, UED2 is running in wine and 227f's version does support OpenGL for the viewports, so it should be possible to run UED2 completely.
Reports are welcome.
 
 
== Does 227 need wine to run? ==
No, 227f is having a complete native port. Wine is not needed to run it.
But since there is no Linux installer yet with permission from EPIC wine is needed to install the base game and the patch itself. After installing it wine is no longer needed and the game can be run with UnrealLinux.bin

Latest revision as of 15:59, 27 June 2022